Hello, I am requesting version parity for the TNT Minecart mechanics between Bedrock Edition and Java Edition.Currently, Cart PvP is incredibly popular and fun on Java Edition because TNT minecart explosion damage scales with the velocity of the projectile (like an arrow) hitting it. Even an uncharged bow tap or a quick crossbow shot allows a TNT minecart to deal massive, satisfying damage to fully geared players.However, on Bedrock Edition, this mechanical scaling does not exist. The engine registers all arrow hits exactly the same, creating a completely flat, weak TNT explosion that deals only 2 to 3 hearts of damage max. This makes Cart PvP unviable and drastically less fun on Bedrock.Expected Behavior:TNT Minecarts on Bedrock Edition should feature explosion damage that scales dynamically based on the incoming velocity of the projectile that detonated them, exactly matching Java Edition's high-damage combat parity.Thank you!
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