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  • 1 vote

    [scores={text>1}]

    If the scores are greater than the number the command blocks works becuase it only works with equals
  • 1 vote

    A /name command

    This would be a command that names an entitie. An example for the command structure would be: /name [target] [name]
  • 0 votes

    dye command

    there should be a "/dye" command, like the "/enchant" command but for dying items
  • 0 votes

    姐姐

    哈哈
  • 0 votes

    /kill

    Just type "/kill" to kill yourself like in 1.12
  • 0 votes

    /Forceplayerchat

    /foreplayerchat would make it so when you type /forceplayerchat [username] [command or chat] it would force them to say it
  • 2 votes

    please add the /entitydata command too minecraft pe!

    i want that for map making too programm mobs!
  • 1 vote

    /Kill entity

    /kill (entity name) when you type /kill then a mob name then it kills all of that mob
  • 1 vote

    Owner List

    Use /ownerlist to see all the commands possible
  • 2 votes

    /name command

    It’s annoying to have to get a name tag, get an anvil, and name something in a pinch, so why not have a /name command? It’ll be SO much easier.
  • 1 vote

    /data should be able to change multiple targets

    In 1.12, /entitydata was able to change the data of multiple entities at a time. In 1.13, it was replaced with /data, which was okay, but the ability to target multiple entities disappeared.
  • 0 votes

    マイクラ

    よろしく
  • 2 votes

    Split up Motion tag so it lines up with Rotation

    Right now, the Motion tag is like so: "[x, y, z] which is not very handy for finding out or easily changing how fast an entity is moving in a certain direction. Also can't you par it with the ...
  • 0 votes

    Geometrical commands

    If you put 3 coordinates it will make a triangle, and if 4 coordinates a square etc...
  • 0 votes

    Adding content beneath scoreboard

    /scorboard objectives add_to (name of scoreboard) (add something to say underneath the scoreboard) So once you put the appearance of the scoreboard then after that it’s just names, but this allows ...
  • 0 votes

    Maps and Commands

    I would really like to be able to access to the Map data such as: Coordinate Zoom Level Markers list type ? (for example, is it a treasure map, then the outline should be draw even if the map have...
  • 0 votes

    Axis-Based Distance Target Selector

    Some time I do not care about the Y axis. It would be nice if we could do:   @e[distanceXZ=..2] (only XZ plan) @e[distanceXY=..2] @e[distanceYZ=..2] and even: @e[distanceX=..2] @e[distanceY=..2] @e...
  • 3 votes

    Xray for unlucky people

    So it its a cheat just like the coordinates feature. You have to access cheats to turn it on. When you do you get to pick any block to see, whether it be ore, lava, wood, etc. And when you do that ...
  • 1 vote

    Turn all commands off to destroy the command block

    /gamerule commands set false a new way for map makers who made maps that are fun but they cant play now because of the commands that are preventing them from going and breaking the command block to...
  • 1 vote

    Привет

    Добавьте, пожалуйста, больше мебели блоков.  
  • 3 votes

    Damage Command

    For having command block-driven attacks do certain amounts of damage, our traditional methods are kind of weak. We can give the instant damage effect, but that’s in multiples of 4, and doesn’t work...
  • 3 votes

    /loot give should fail if it was unable to add items to an inventory

    This would better enhance the usefulness of the command because it would allow for datapacks to capture that result using execute store. This would allow developers to do something else if it failed.
  • 1 vote

    Marker tag for all entities

    It would be great to have entitys with no hitbox for mapmakers
  • 0 votes

    Allow servers to disable command overloads

    Allow servers to send a flag in the StartGamePacket that will allow us not to send any command overloads. We can do this current but it will still say [args: string] after the first argument is typ...
  • 2 votes

    Adjust repeating command block rate

    How about an option on repeating command blocks to adjust how many times per second it executes the command?
  • 3 votes

    "doBlockEffects" gamerule

    In Minecraft, some blocks have an effect on entities that walk on, fall on or pass through them. That's why I think a "doBlockEffects" (or [insert a better name here]) gamerule should b...
  • 0 votes

    (bedrock) allow colored concrete/powdered concrete to be spawned in

    there isn't a colored concrete name in the /give tab menu /give @p concrete_red doesn't exist only give @p concrete works and that is only the default concrete
  • 1 vote

    Structure build command: /build

    The build command will let you build natural generated structures anywhere! For example, if you do /build village 0 100 0, the command will create a village at 0 100 0. Sound cool? You can even do ...
  • 3 votes

    /give @p the item {Enchantments:[{id:enchantment,lvl:level you want}]} 1

    we want that command to give us op stuff on the bedrock edition pls pls pls pls  
  • 0 votes

    /makesay

    /makesay (player) [message] makesay will make a player say something VANNILA Minecraft