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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    Hi, I’m just trying out the new snapshot, I’m playing on the Nintendo switch and the first thing I’ve noticed is I spawned in a small u defeated cave, not far from the surface but I thought I’d just drop any odd things I notice in here to help you guys polish up the snapshot for the final update :)

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    Please bring back the crack carvers! It was really neat to see sunlight filtering into the large caves underground as far down as deepslate.

    When the larger noise caves intersect with the surface in this experimental snapshot, it looks really ham-handed and buggy, like it's temporary. If the only noise caves that end up intersecting with the surface are the small noodle caves, which would look a lot better from the surface, then these caves are unlikely to allow light to reach the lower depths. I know some users complained about falling into crack carvers, but this already happens all the time with ravines.

    As for the new terrain generation -- I think the terrain in general is too hilly. A lot of players like to build in naturally flat areas, and even where the terrain isn't mountainous, it seems to only rarely be flat. But with the right balance, I think that untethering terrain height variation from specific biomes is a great idea! I remember the biome-specific height variation being a major complaint about world gen after the Adventure Update. 1.7 helped a lot, but there's still room for improvement. Perhaps different biomes could *influence* terrain height variation instead of determining it?

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    Generation-wise, this is pretty impressive and I'd be honestly all for it if this was the final release. Only real feedback I have is the 1-chunk biomes seem a bit out-of-place most of the time, and the rate for jungles/bamboo jungles/savanna/shattered savanna biomes seem WAY higher than before on multiple worlds I created. It just seems like biomes have been moved around/reprioritized a lot and it makes it feel a bit less fluid with all these sudden changes in biome that don't really flow together anymore.

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    I noticed that terracotta now generates occasionally within cliff faces. I love the idea but sometimes it feels out of place. Perhaps depending on the biome cliff faces can generate with different stone types instead such as diorite, granite, or even deepslate. I think doing so would add more variety to the sorts of cliffs we can find in the Caves and Cliffs update.

  • 0
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    idk if this is a glitch, but emerald ore spawns frequently on the surface layer on mountains, I hope this can be fixed, thx :-)

  • 0
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    I tried 4 worlds so far. I am playing Bedrock on a tablet. If I try survival and check the box for a starter chest, it's not showing up. No chest or torches. I am getting a starter map if I toggle that on.

    Nearly all the surface level caves so far are filled with water. I would really like a few dry cave openings.

    So far, lapis is easier to find than iron.

    Except for the lack of dry surface level cave openings, I really like the terrain generation.

  • 1
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    Oh god there's much to say. I'll try to skip the obvious things that would probably be done anyways and the things that you guys already know. And i must say, i see only good things. (I'll problably write 2 comments. 1500 is not enough)

    • I tested it in survival world for a while, and GODDAMIT! This is the adventure update that i always wanted! For the first time is actually really pleasant to explore the world, without needing to build a base, just like i ever wanted to play. The landscape is AWESOME even if its just experimental. While exploring, is kinda easy to get a bundle, cus we can kill rabbits(Oh sad) in the places we visit. No need to farm for bundles? Nice!
    • The 0 light rule for hostile mob spawning is perfect. Makes easy to spawn-proof(Is that the way to write?) and for my perception, make the dark places a nice challenge, since the spawns become centered there. The mobs alone are eeeasy, but with high density it promoted a REALLY exiting adventure!!! Oh god. 
  • 2
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    LOVE the new terrain generation. Really makes the game terrain feel unique and alive again. I also love how the caves interact will the surface now but there are still a couple room for improvements: Less water filled caves please, better biome blending, and better interactions between the caves an surface. Keep up the great work guys and please keep the new generation and caves!

  • 0
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    Another one. I really had much to say. 

    • The landscapes are fantastic. I didnt encountered a mountain like the ones i saw the 1st time in bedrock edition, probabbly i should try another seed. But i saw amazing things. The mix of features create a terrain that i will not try to describe, since it would take another unnecessary text. The tunnels that generate around rivers sometimes are soo beautyful, the variation in terrain, the plain flower forests, oh god, i will play this for many hours. The terrain feels pretty natural, and feels like an real life terrain. I encountered a little cave that leads to nowere, in a small mountain, and it is the perfect place to stay duting the night, just like we would imagine happening. (I think my english didnt worked so well this time. Anyways)
    • I still think that powder snow should prevent us to break it so easy. Imagine bein in risk of frozen to death(Is that the way i should write? I really dont know). Lether boots litteraly turn the powder snow off, so, if should be more dangerous. The freezing time is good, but is easy to break. The dripstone caves, that i once thought that has "Not enought features" ended being incredieble, and fit perfectly. Now i changed my mind. The dripstone caves are AWESOME. But, i still think that the stalactites should randomly fall.

    Dudes, mojang team, you guys done a really impressing job here. I cannot be expressed in words, and i used a lot. 

  • 4
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    Too many lush green caves

  • 2
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    One thing I noticed is that there are lush caves everywhere. Like in every singe cave there is when I go into spectator mode, and I've only seen 2 azalea trees. Also, parts of the lush caves spawn above ground.

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    This update have most bug 

    Ex lush cave gennerate 

         cave gennerate 

          ect

     

     

         

     

                       

     

  • 1
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    I booted up a world and was on an ocean cliff. Behind said cliff was a cave that was so massive it went to bedrock. It was amazing so large and open you could easily fit an entire city in said cave. I did more exploring on the seed that I had generated and found an azalea tree spawned in the ocean. But I like how this is going coming from a person that only plays on amplified terrain. 

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    I love the new mountains, I would prefer it if there were more flat and easy to traverse spaces. It seems too mountainous for many buildings and it is particularly harder to traverse in survival.

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    I think this snapshot is awesome and a good change to the terrain gen, but I disagree with terrain gen being entirely decoupled from biomes. It creates a few problems, the most notable one being with the mountains. The mountains only seem to go up to about y 180 and are pretty flat on top, whereas the Bedrock Edition mountains we've had for a while have peaks and from what I've seen go up to around y 250. A smaller issue the decoupling is causing is that badlands don't have canyons running through them anymore and don't have their eroded form. Other than that this is a really good snapshot!

  • 0
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    Dear Mojang, I know you are working very hard thank you, but on the feedback for 1.18 I feel as if the ore spawns are increasingly rare diamonds now feel as if they are harder to find than netherite and gold is the only constant ore that feels common to find. On another note the caves are great expansive and dynamic to the surroundings but on the other hand they do seem to lag me and my friends computers I don't know if you can do much there but overall the snapshot is great and looking forward to the new update keep up the hard work!

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    Blown away with the generation this update brings to the table, just needs polishing up though as some generation doesn't look as natural and structures spawn in different biomes as they should. A concern of mine is about lava filled cave generations, they feel too big and kind of pointless as it is not traversable enough and is more of a convenience for survival players as 1. No beneficial reason to go under with fire resistance (mining is not possible) 2. difficult to clear out. I would maybe cap how big lava caves spawn but other than that it looks very good.

  • 0
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    I enjoyed exploring the worlds I created. With that being said, I came to leave feedback. And while it will seem negative, it does not mean that there aren't good things. I think the majority of what I experienced was great, but there are a couple things that I would like to see done better.

     

    In the minecraft.net post about the experimental snapshot, it seemed like lofty peaks, snowcapped peaks, grove, meadow, and snowy slopes biomes were all supposed to be mountain biomes. But when I came across a meadow, it didn't seem particularly mountainous or near a mountain. It felt like an underwhelming flower forest because there were only 2 types of flowers, which are completely random. I feel like there could be more flowers types, maybe 4 or 5, whilst flower forest still retains the boosted bee nest rates that make them unique.

    While flying around I noticed, and I'm sure you all did as well, that sometimes you would come across a biome that is uncharacteristically small. Like an area of 50 or so blocks. Particularly with badlands biomes, although normal sized badlands were explored. I also found generated structures like Jungle Temples and Desert Pyramids spawning outside their expected biomes. I wish villages would be more flat. I understand wanting them to follow the terrain, but we've all visited a village with a ravine running through it, and it feels bad to interact with.

    Aside from generation, I think most hostile mobs only spawning in light level 0 is a great change.

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    I think the cave biomes should be much less common and much bigger. I flew around for a while and about 1/3rd of the caves I saw were actually normal caves. It sort of makes it less exciting to see a biome when they are everywhere. About the size: I think they should be really big when you find them, so filling at least 80% of a cave rather than them being relatively small since it's really underwhelming if you find a small lush cave biome.


    Apart from the biome spawn rate and size (based on what I found after a couple of hours flying around) I have absolutely no complaints. I love the new terrain generation and that light level change.

  • 0
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    I love all of the new features but I would love for some ice to generate in caves under mountains.

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    This was a great snapshot. No complaints underground, but the over world could use some work. Mountains should feel like a semi-rare feature, or at least something which stands out from the surrounding scenery. As such, though I like encountering biomes at different elevations, I think that they should never be quite as high as mountains. Perhaps making flat, sea level terrain more common is the perfect solution to this. You can appreciate the stunning scenery from below, yet not be to crowded when deciding were to build or how to traverse the over world. Mountains in general I think looked better in the bedrock edition. They had clear bases, and the peaks ascended in sheer cliffs. Java mountains seem rather like a rather flat slope. 

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    Hello dear Mojang team , We all know how hard you all are working for the new update. I played The 1.18 experimental snapshot. It was really good But there was a minor issue that. I noticed that the biomes were randomly mixed and clumped together. Mean when I spawned I was able to find the Wooded Badlands. So easily That biome used to be so rare. I firstly thought that it was a fluke So i created another world to check it and it was same. And the Size of the biomes is also reduced very much. I fell like all is cluttered. Mean i am not telling to move the biomes very far away or not vey close. It will be better if the biomes were in the middle range. It would have look more beautiful I guess. Please Dear Mojang Team take this feedback. Well Everyone loves minecraft.  So for them please Read Every feedback It will Improve The game Alot.

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    Maybe not entirely separate the biome and world height separation, as the biomes should somewhat influence the terrain. Also maybe improve ensuring that cold and warm biomes don’t spawn next to each other

  • 1
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    I feel that the new terrain has become a bit too hard to traverse. I'd suggest making flat terrain flatter to compensate for the new steep terrain.
    I'd also like to see basins added as a biome, terrain framed by mountains.

  • 0
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    I tried the Snapshot. My world generation either worked too hard on caves or on the Mountains. The biomes seemed to stack on top of each other in the first world I loaded(it kinda looked like a biome sandwich), but the caves were beautiful. In the next the mountains were amazing. Although, the caves weren't as good as the first. Then again this may be due to the seeds generated. Plus, there are large craters in the world at random. Like massive craters. Along with this are very large erections of ground. Other than the biome stack as well as one or the other in cave or mountain(and the holes & erections), Everything seems to be working great. Some mobs did malfunction, but after reloading they worked perfect. Over all some issues here and there, but so far it's coming along beautifully. 

  • 1
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    just like to leave my little bit of feedback,

    i had a run around and what i have gathered is that i get a lot of really tiny biomes where there will be maybe a small hill of sand but it will have patchy savannah coloured grass which i think is cool, but i can also see it being annoying for builders who want more clear ground. along with the weird floating platforms of dirt or stone

    some things i loved though was finding these river ravine type caves, those were so cool! i love seeing the rivers in general be bigger allowing more squid and fish to spawn, gives a lot of life. also seeing dirt be able to grow into grass blocks even underwater now which i think give some more variety to the ponds even though its a small thing i like it a lot. i think introducing more water elements inside caves also makes them so magical to explore, i loved weaving in and around the underwater parts of the cave, made mining feel really fun. also following small streams of water in thin spaces and then the stream leading to a big cave with the stalactites/stalagmites everywhere was super cool :)

    overall i'm really happy and excited to play when the update comes out! ill definitely need to take more water breathing potions or a tortoise shell helmet when i go mining though haha :P

  • 4
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    Unless you are changing the follow distance, Light level 0 would make the surface almost trivial and makes the caves easy too.  Placing 8 torches 12 blocks from the center of your base would cause monsters to spawn over 28 blocks away.  Only zombies can move from that distance. 

    The game has gotten easier every release.   It's gotten too easy in my opinion.  Please give us some options to make play harder without forcing everyone to play harder.

    If you make it a game rule (with a value of 0-15) then we can find the best light level for our play style.

     

     

  • 1
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    Mobs spawning only in complete darkness is a really cool move! Please keep it, Mojang.

  • 2
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    there is some wierrrrrd mesa generation going on, with small patches found near nearly every snowy mountain

     

  • 0
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    Add more biome such as cherry blossom forest, coniferous forest, seasonal forest and decidious forest. It is better if the beach will get larger. please also add prehistoric stones and new aquatic animals. And also add more variant to passive animals such as cow, pigs and chicken. please also revamp the village by adding new village style like long house, curve and mansion. Village skin need more variant such as white, yellow, brown and black. please also change the height limit in nether and the end.