Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

4080

Villager quests, villager adventurers, new boss

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  • 2
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    Cool concept, I think the golem should be an illager version of the iron golem.

  • 1
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    i was literally about to request this

  • 0
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    This is so cool

  • 0
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    me encantaria esta idea 10 de 10

  • 0
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    Los aldeanos ya hacen eso tecnicamente. Pero no es mala idea, podria haber algun tipo de aldeano que le pagas dandole cosas en lugar de usar esmeraldas para obtener algo unico, nada mal

  • 0
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    It would be awesome to have this feature and I think it would really improve people's experience in villages or in the game in general. Quests would also be more motivation for the player to go exploring, so I don't see any reason why this feature shouldn't be added ASAP. 

  • 0
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    I think everything in this post is a wonderful idea except for the boss. I feel like if we are ever getting another boss (probably not) that it wouldn't fit with the idea of a villager telling you to fight it as villagers seem very passive.

  • 2
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    The Giant Golem could be like a regular golem, just 500 health and 5 times the attack damage, but attacks at 1/5 speed, and is 5 times bigger in appearance. It could also be controlled by a Pillager, and at 250 health you could climb up the back of it by doing parkour and kill the Pillager, in which case you must get 50 pieces of Iron Ingots to heal the Golem back to full health, and then tame it. Below 250 health, it will summon an agro  iron golem to kill you as well. And at 50 health, the whole ground is mostly fire. By beating it, you get 26 Iron Blocks, and the adventurer gives you the “Sword of Adventure”, which deals 10 damage by default and can receive unlimited enchantments, and mends with the amount of chunks you explore. 

  • 0
    Registered User commented
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    Interesting idea. Giant Golem seems like crap to me, but I like quests with villagers.
    They could get harder or easier depending on how much XP the player has.

  • 0
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    I like everything here except for the golem. 

  • 0
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    Complying to mojangs philosophy of villagers not building, the villager should ask the player to build a new house when a baby villager matures or if new villagers have entered the villages.

  • 1
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    Maybe the Giant Golem you mentioned can have a different kind of attack to make him different from an evil version the existing iron golem. He could do an attack that could grab and throw people, or have intense knockback, or maybe even (this is not an attack) you could find prisoners in his fortress (like the caged iron golems and allays in the pillager outposts). This is definitely one of my favorite ideas I have seen!

  • 1
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    Liberian trades should depend on how many quests you've completed. The more quests you complete for certain villagers the more OP there traits become.

  • 0
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    Defiantly

  • 0
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    Definitely

  • 0
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    Yes it would make you have an actual village instead of a boring trading hall.

  • 0
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    I like the idea of finding an "adventurer" who is a villager to take you to his village. Maybe the wandering trader?

  • 0
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    i would love it if a villager sent me on a quest to find an autumn biome. autumn biome please please please with a cherry on top

  • 0
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    I like it, my friend kills villagers because he thinks trading is useless! This would make him change his ways! Or he would get super mad and say "Why! Why did they have to come up with an update to make killing villagers useless!" I was laughing so hard when i posted this message, just so you know!