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4194

Villager quests, villager adventurers, new boss

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  • 2
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    Cool concept, I think the golem should be an illager version of the iron golem.

  • 1
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    i was literally about to request this

  • 0
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    This is so cool

  • 0
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    me encantaria esta idea 10 de 10

  • 0
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    Los aldeanos ya hacen eso tecnicamente. Pero no es mala idea, podria haber algun tipo de aldeano que le pagas dandole cosas en lugar de usar esmeraldas para obtener algo unico, nada mal

  • 0
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    It would be awesome to have this feature and I think it would really improve people's experience in villages or in the game in general. Quests would also be more motivation for the player to go exploring, so I don't see any reason why this feature shouldn't be added ASAP. 

  • 0
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    I think everything in this post is a wonderful idea except for the boss. I feel like if we are ever getting another boss (probably not) that it wouldn't fit with the idea of a villager telling you to fight it as villagers seem very passive.

  • 2
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    The Giant Golem could be like a regular golem, just 500 health and 5 times the attack damage, but attacks at 1/5 speed, and is 5 times bigger in appearance. It could also be controlled by a Pillager, and at 250 health you could climb up the back of it by doing parkour and kill the Pillager, in which case you must get 50 pieces of Iron Ingots to heal the Golem back to full health, and then tame it. Below 250 health, it will summon an agro  iron golem to kill you as well. And at 50 health, the whole ground is mostly fire. By beating it, you get 26 Iron Blocks, and the adventurer gives you the “Sword of Adventure”, which deals 10 damage by default and can receive unlimited enchantments, and mends with the amount of chunks you explore. 

  • 0
    Registered User commented
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    Interesting idea. Giant Golem seems like crap to me, but I like quests with villagers.
    They could get harder or easier depending on how much XP the player has.

  • 0
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    I like everything here except for the golem. 

  • 0
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    Complying to mojangs philosophy of villagers not building, the villager should ask the player to build a new house when a baby villager matures or if new villagers have entered the villages.

  • 1
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    Maybe the Giant Golem you mentioned can have a different kind of attack to make him different from an evil version the existing iron golem. He could do an attack that could grab and throw people, or have intense knockback, or maybe even (this is not an attack) you could find prisoners in his fortress (like the caged iron golems and allays in the pillager outposts). This is definitely one of my favorite ideas I have seen!

  • 1
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    Liberian trades should depend on how many quests you've completed. The more quests you complete for certain villagers the more OP there traits become.

  • 0
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    Defiantly

  • 0
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    Definitely

  • 0
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    Yes it would make you have an actual village instead of a boring trading hall.

  • 0
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    I like the idea of finding an "adventurer" who is a villager to take you to his village. Maybe the wandering trader?

  • 0
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    i would love it if a villager sent me on a quest to find an autumn biome. autumn biome please please please with a cherry on top

  • 0
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    I like it, my friend kills villagers because he thinks trading is useless! This would make him change his ways! Or he would get super mad and say "Why! Why did they have to come up with an update to make killing villagers useless!" I was laughing so hard when i posted this message, just so you know!

  • 0
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    If the priest asks you to Cure a Zombie Villager, and if this is performed in Bedrock Edition near a village, then the multiple villager jobsite linking can crash the game. See https://bugs.mojang.com/browse/MCPE-176528 for the problematic bug. 

  • 0
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    This reminds me of fallout 4 npcs, I love doing quests to get rewards. This sounds better than just setting up trade farms to level up the villager to get mediocre gear.

  • 0
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    Cool idea! should be added to the game (4100 votes mojang!!!) i would love to have a new depth to villagers so that people feel more sympathy for them. Also it should be like villagers will gift you items if you save their village from a giant golem.

  • 0
    Registered User commented
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    Yes! Everything here is spot on. I would love to see explorer villagers - perhaps even who show up in other villages, trade with the villagers there, gossip, sleep in a bed, and set out again in the morning. Spawning and movement could be based on proximity to other entities, such as the player or portals.

  • 0
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    Love this so much. Quests should only be available from Journeyman traders, tho. Would make sense and be a great incentive to trade with them a lot and really develop your relationship with a village and protect them.

  • 1
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    I think that these quests should be more rpg-like. I suggest the following parts of a quest:

    • Name (self-explanatory)
    • Vendor (the profession of villager which gives it to you. This could also be an adventurer or wandering trader)
    • Location (what biome(s) and/or structure(s) the quest can be assigned in)
    • Reward (what items you get and how much experience you get upon completion)
    • Availability (some quests won't appear until certain conditions are met)
    • Details (what the problem is and what you must do to complete it. Also what effects it may have outside of the quest)

    If you don't understand all of some of that, here is an example, following the order above:

    • A Blazing Request
    • Cleric
    • Any village
    • 1 Potion of Healing, 5-10 Emeralds, 25-30 xp
    • At least 1 working nether portal must exist in the world.
    • The cleric has run out of blaze powder to fuel their brewing stand! Without it, they can't make any potions, so you must go to the nether and kill blazes to get blaze rods. To complete the quest, you must give the cleric 3 blaze powder. While this quest is incomplete, the cleric can't restock on trades for level 3 and higher.
  • 0
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    creo que el golem gigante puede aparecer como una estructura y al pegarle se despertaria

  • 0
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    Yo un agrada la idea, pero debería mejorarse como tener más claro el tema de las mecánicas del jefe como sus ataques o tal vez la recompensa u objeto que te daría, pero por el tema de las misiones estaría bien mejorar las recompensas dependiendo de la categoría del aldeano 

  • 0
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    I like this idea. I found it cool if the villagers were able to fight a little bit but badly so atleast they don't seem so useless. Maybe also change there animation. The animation of the Party villager was nicer.🥳

  • 0
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    your idea is too good

  • 0
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    This is great! The idea of having quests in vanilla Minecraft would give players a lot more to do in the late game stage.