PlumBrake751607
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The Warden is easily my favorite Caves & Cliffs addition! A bit of horror is what makes games like Minecraft, FNAF, Among Us, Undertale so successful, spawning creepypastas like Herobrine. My first...
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I noticed a consistency issue, you can obtain these ores with Silk Touch on 1.17, but not in 1.18 and beyond as they no longer generate under y=0. They should generate in very small amounts, so tha...
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In Java, the further you go from spawn the less likely you'll encounter strongholds. Eventually, it stops generating altogether. Far-away bases will not have access to The End. Bedrock strongholds ...
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The End is lazy and boring. It really feels like "the end" of the game, there's nothing much to do there, and many players quit after reaching The End. Instead, it should feel like "a new beginning...
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In Java you can see how damaged an Iron Golem is from the cracks. That, and you can heal it using Iron Ingots. Please add that functionality to Bedrock!
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Now that the y-levels go deeper, it's a wonderful idea to add oceans that go really deep, like the Mariana Trench in real life! Filled with new hostile mobs and strange life. Perhaps make Ocean Mon...
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Character builds in Minecraft are currently lackluster: it's usually just Netherite gear + sword/bow. Adding artifacts from Minecraft Dungeons will give variety to combat, allowing for true charact...
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Striders currently have a limited niche use, and is outclassed by the Elytra. We can turn them into unique Nether farm animals, keeping them in our base. Currently they drop string, but we already ...
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Minecraft currently has very few underground structures, mostly mineshafts. "Dungeons" are way too small to be considered proper dungeons in Minecraft for adventure. This game REALLY needs big dung...
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One of the things that makes Minecraft fun is discovering new things, the dangers and loot from adventure. From structures like Ocean Monuments, to biomes like badlands/mesa. It starts to get borin...