Isaac Annear
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There is one comment that may also solve what I think could be hard to solve. Here is my idea. Make the caves that warden dwells in a very tight space, so that the player can not pillar up and away...
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I love the idea of a mob that stalks you silently. Can you imagine walking through a dark forest and suddenly your dog is barking trying to get your attention that something is wrong?
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I like the idea of phantoms being repelled by light. But that would make phantoms a little too easy to repel, so, instead, they should sweep down to put out the light. Here are some examples: A pha...
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I do like the idea of villagers having work associated with mines.
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This would be especially relevant to the mountains update as there are mountainous wolves (which usually look a lot like huskies) and dog-sleighs.
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Btw skulk sensors are a part of a skulk growth meaning that sensors will regrow (I would think but I donno). And what does wireless redstone have to with daylight, can you make that connection?
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However, I should mention that unstable (non-triggered) powder snow will not flow infinitely down a hill. For each block it moves forward after it has flowed six blocks outward, it increases its ch...
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Maybe mobs could turn grayish-blue in hue.
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The warden will kill any mobs it comes across regardless of whether or not they are Skulken. If the items come from mobs themselves i.e. experience orbs from a player (or enchanted item), gunpowder...
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I love this idea. However I do worry about my computers frying and the fact that this might disrupt the balance of the biomes.