Tabarnaque8507
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What I like is that it's a great way to reward players and exploration, and drive players to dowards Bastions. What I also like is that it's a great way to create monopolies in multiplayer, and a...
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I'd love to see what percentile of players ever get their hands on a Shulker Box. I'm betting it's below 5%. We need better inventory management solutions than just Bundles and Shulker Boxes, and t...
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I'd love to see what percentile of players ever get their hands on a Shulker Box. I'm betting it's below 5%. Yes, we need Backpacks, yes, we need better inventory management solutions than just Bun...
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I don't know if it's just me, but Diamonds still feel way too easy to get, even with the changes. Since regular caves don't spawn below zero yet, I can only see this problem getting worse. I think...
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This is a really good idea, we really need more diversity in both biomes and terrain heights. Imagine if we could have Minecraft worlds looking like they do in the Buzzy Bee trailer.
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Galact0se That's a really underrated suggestion, holy crap. Small change but t would really help inventory management.
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Now I don't know if it's because there aren't any biomes in the caves yet, but I feel like the big noise caverns feel a bit, too expansive? I don't know. I think maybe noise caves should generate a...
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I love this idea. Extra Redstone in Jungles, more exposed Lapis in Deep Oceans and bigger pockets of Iron in Dripstone Caves?
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Not a bad idea! While I don't think Iron needs to be too accessible especially if you're just starting out, I like the idea of getting extra Iron if you know where to look. Maybe have it in the Dri...
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I'd love for them to have a taller roof and wider corridors, much better loot, along with a chance of have Wardens inside. Can you imagine how fun/exciting/terrifying they would become?