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Bundle Improvements

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  • 6
    Registered User commented
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    Let rabbit hide be a crafting material for a bundle! It has only 1 use now(which is not even popular)!

  • 10
    Registered User commented
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    Instead of hoppers extracting from bundles I think dispensers should drop the contents of bundles.

  • 2
    Registered User commented
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    I dont like hoppers getting more lag... so I thought maybe bundle could be in a cauldron and could be filled by hopper in there.

  • 5
    Registered User commented
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    YES!
    HUGE Second for allowing multiple non stackables, even if you need an enchantment on the bundle.
    Maybe craft it using rabbit hide and leather interchangeably or make rabbits more common?
    As for hopper interaction: i think dropping a bundle on a hopper should empty it first and then suck in the bundle.

  • 5
    Registered User commented
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    I agree with most of these suggestions, though one I would like to comment on is using Leather instead of Rabbit Hide.

    I think it's good to finally have a use for Rabbit Hide, and frankly, most people probably think they're to difficult to get because it's not something you're ever trying to get.

    I absolutely agree with non-stackables being able to stack to 4 in Bundles, as currently it's almost completely useless to put them in a Bundle.

  • 4
    Registered User commented
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    make a new advancement called "bundle of joy" when you fill a bundle with 64 unique items!

  • 3
    Registered User commented
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    Currently, if you right-click on a bundle of items you take out the last thing. This means right-click to add an item in - right-click the bundle to take the same item out again. For coders, this is a stack implementation: ie. 'last in - first out' or LIFO

    I suggest making it like a queue ( last in - last out ). So, when you right click the bundle to take an item out, re-adding this item will go to the back of the queue. Thus, when you right-click the bundle again, you get a different item. Basically this allows you to scroll through all of the items within a bundle!!

    TLDR - Right-clicking items in and out of a bundle should give a different item - allowing us to eventually scroll through all of the contents!!

    ***this is also posted on Reddit , r/miecraftsuggestions***

  • 5
    Registered User commented
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    Galact0se That's a really underrated suggestion, holy crap. Small change but t would really help inventory management.

  • 3
    Registered User commented
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    When a bundle is held in hand, items picked up from the ground should go directly into that bundle.

  • 0
    Registered User commented
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    I just got an idea while messing around with the bundle!
    You should be able to hold the bundle in your offhand and right click the items in your hotbar to put it into the bundle! Maybe it would be faster, not sure, but it seems cool!

  • 0
    Registered User commented
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    I like a lot of these, but the more and more and more I think about it, bundles storing multiple types of items just seams redundant. While shulkers may be late-game for new players they fulfill the role of portable storage in that way.

    Can I propose to Mojang via this post that instead of multi-item bundles what we need is more like "Crate of ____" from the openblocks mod. Where you would craft the bundle with the hide and an ender pearl, and it would be able to hold a chest's worth of just one item. The item inside the bundle would be displayed on the icon. You fill the bundle by putting it in a crafting table with the objects you want to store. (Which makes it easier on bedrock)

    The rest of the current mechanics are the same, including this users suggestions, but the player would be able to place blocks using it (by right-clicking on a block with the bundle) or extract items by right-clicking in the air (either one at a time, or a stack at a time with a shift-right-click)

  • 0
    Registered User commented
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    Agree all except using leather to create. And with this, using bundle(R mouse click) should use or place  bundle's first slot item instead of dropping item(but i think random block placing is also good, so Shift clicking or left hand placing of additional UI can solve this). This will allow using sheild with totem of undying and make potions and stews more useful. And if potions, stews or filled bucket is used in this way, left items should go last slot in bundle