Tabarnaque8507
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I feel like it suffers most from the fact that the game's basic metal tools and systems are basically already there and use Iron or Gold. Copper Pipes? Well, we have Iron Hoppers. Blast Furnaces al...
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I loooove the idea! I'm the guy who made the first feedback post for copper golems, back in 2017, too. I think this is the perfect way to implement the little guys... but in testing, they're a bit ...
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I support gas powered pick here; diamonds are fairly balanced in this snapshot. They're a bit more frequent and feel fun to find, and their size makes it so that you're egged on to explore a lot mo...
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I'm really on the fence. I both love it, and feel like it doesn't fit in vanilla as is, and I have no idea how I would change it to improve it. I think it could works... but: You shouldn't be able...
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Ouh this is interesting! It'd also be cool if it had somewhat of a filtering function; maybe items with sprites can flow through the grate, but not block types?
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I'm usually the kind of guy that backs up old features because of how nostalgic they are and how much I loved the old school days. But in this case, old mountains need to change or be rarer. I vote...
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I kind of wish that Crack Carvers would always start at the ceiling of a noise cave and reach the surface from the bottom up, that way they always lead to something interesting. As for everything e...
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That, or they shouldn't spawn if the calcite or geode layer is within 4 blocks of cave air. Right now I agree, they really look of out place.
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Another note: if we're adding a brush to the game, it should get the same treatment as any other new tool, and it needs to be more useful that just for the archeology part of the game. If added, b...
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I've seen others suggest that Copper tools & armor should actually start out faster/stronger than gold & iron, but decay as they loose durability, and visually oxidize as well. But if that ends up ...