... pun intended. But let me explain what I mean
First things first: WOW. I'm incredibly excited for Caves & Cliffs, it seems like you guys have done PHENOMENAL work.Everything looks fantastic, and one feature that caught my eye was Archeology. But I also have some problems with it as it was presented in the trailer.
The clay pot mechanics are super cool, they perfectly fit the game in my opinion. But not too sure about the brush.
On one hand, the brush excavation animation makes for a nice little reveal, it's fun. On the other hand... it feels distinctly "appart" from the rest of the game's more basic mining and block mechanics. It doesn't feel vanilla-y. I would've loved it as a mod, but as part of the base game, I think it should be adjusted to blend in with the game's base mechanics.
One feature already in the game that uses "archeology" is the underground fossils; maybe Dig Sites should have their own buried treasure. If you'd ask me how I'd change it, I might make the brush it's own tool that allows for archeology drops when used on excavation site blocks.
You could have the artifacts appear on the dirt or gravel's block texture, but if you mine it with anything other than a brush (or, alternatively, just a feather! No need for a new tool) it won't drop the artifact, only dirt or gravel.
Please sign in to leave a comment.