mariomcpokemon
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In the newest snapshot, the mountains form to many donut caldera shapes instead of ridge or chain shapes
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Especially their walking sounds, it should be faster and more sporatic
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I agree, i think blackstone should also generate in more biomes under netherack
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The code is implemented but i have not seen it generate in 3d
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Maybe instead of a denser warped forest, the generation changes instead. Like upside down trees, or the land generates like scattered floating islands.
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Maybe it could be a world option; Default, Superflat, Large Biomes, and then Deeper worlds. This option would generate the deeper underground without the need of adding a dimension probably?
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Or you could use your intuition to find the biomes you are looking for instead of aimlessly searching randomly untill u stumble upon that biome. Its alot easier to find an ice spikes biome when you...
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Tie PV values to H values in the multi noise: this way u can allow for mountain ranges to seperate Dry from humid regions, or have wide open areas with a smooth gradient from dry to humid. because...
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Maybe have grass and foliage color be dependent on h and t multi noise values instead of biome to allow for more variation in biome appearance and smoother transitions. Same applies for water color