WeightedDig6048
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I was actually thinking it would mine the same materials as stone and be faster than stone, but have much less durability. Also, attack speed for sandstone would be a little higher on all tools exc...
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Maybe Bastion chests would be tagged with Guarded By Piglins, but player placed ones are fine? Also, droppers don't aggravate piglins, so if this doesn't get added, use them instead.
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Animals do respawn, though I do see your point on hunting being kind of weird in Minecraft.
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Well the Shattered Savanna definitely makes you think twice about making biomes reach the height limit. But other than that, great idea.
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If you so much as tap your bed you get rid of phantoms for another three days. Besides, people need their slow falling potions, and there is a gamerule for turning off phantoms (doInsomnia)
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TymJuniver If you've been developing something for a future update (such as a map you want to release alongside 1.17), it can be painful to lose all access to the world.
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You can modify the noise settings file with a datapack, which can let you disable the new cave options whilst retaining the old ones in 1.17 (on Java Edition).
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Aquifers are so much safer than normal caves, though, so I think having to deal with slower mining speeds and constant resurfacing is the big trade-off. Also, there are still counters to these trad...
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I personally prefer the newer cave rates. Big caves are still pretty common, they're just less expansive so you can't just set up camp in the first cave you see and have all the resources you ever ...
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Savannas are already an overpowered biome, they don't need buffs. I understand the realism, but I barely have a reason to live anywhere but the Savanna and Minecraft hasn't given me a good reason yet.