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1235

The world generation and Height Limit

under review

125 Comments

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  • 59
    Registered User commented
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    I think if the build limit was doubled it would make more sense to add floating islands than to make the mountains higher.  Although they would have to make the light for the bottom half not be blocked by those islands.  Because as it stands the area under them would become permanent night monster city.

    And they fixed building on the nether ceiling on bedrock by making the build limit shorter.  Found that out the hard way when I went to build a pigman farm...

  • 36
    Registered User commented
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    It could be biome dependant. Some biomes will have mountains, and others would have floating islands. Either way, it's better than 400 layers of air. 

  • 30
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    Cool idea! Very thoughtful, this can also make way for double cloud layers to add more realism to clouds. :)

  • 22
    Registered User commented
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    The mountain biomes (previously known as extreme hills) would definitely benefit from at least being as tall as the crazy shattered savannah biomes (the almost amplified savannah biome).

  • 41
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    I would love to have a higher height limit. Make the underground deeper too with cave biomes. There needs to be a mining update. All about making minecraft more minecraft. Make mountains larger. I've been wanting to build something that requires 500+ blocks high! But limited by the 256 height limit. So I canceled my build until the height limit is changed.

  • 16
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    I like the idea of higher mountains as well, and I hope the building limit will be increased to at least 512, I hope higher of course. It's happened to me a lot that I ran out of verticle building space, even when building from layer 1 upwarts, It's just not enough for megastructures.

  • 19
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    I don't even care if the sky is left unpopulated. Mappers and modders can take care of that. I just want to be able to build huge skyscraper builds and large organics. 

  • 26
    Registered User commented
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    Instead of going up why not go down? A sort of negative hight if you will. We could have underground villages and cities, New Mobs, new ores, new dungeons, and maybe a new nether portal, maybe some patches of bedrock at -256 could be replaced by portals in dungeons similar to the end portal.

  • 17
    Registered User commented
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    I love building skyscraper filled cities — for that the 256 height limit is quite low, especially if you want to make the ground level high enough for decent basements, tunnels, and minecart subways!

    I’d like the height limit to be 1024 but 512 would be ok. Along with the height limit increase I’d like an option for a 64m deep super flat world instead of the normal 4m you get on super flat in Bedrock. This would enable tunnels, etc. Ideally it should be possible to push the clouds higher too - preferably above the height limit as I have no desire to build into the clouds.

    Finally whatever the height limit it’s critical the view distance is great enough to see the ground from the top of your structures and vice versa, even if that means enabling really retro graphics quality to get out to 64 block render distance and beyond even on modest hardware.

  • 30
    Registered User commented
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    I think that if the height limit were increased, the height of all land should also be raised significantly. This would allow for larger caves and cave systems while still leaving room for plenty of solid stone between them.

  • 6
    Registered User commented
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    Yes please

  • 14
    Registered User commented
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    I would love to see a higher built limit. This could help with even more world generations such as bigger caves.

  • 11
    Registered User commented
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    As a builder it is really bad if you always have to stick to the 256. you could build so much better things if you just had more space.

  • 16
    Registered User commented
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    I think a "cubic chunk"-like system is long overdue. The world generation would not be affected at all, and what they could do is not to save (or just take note of that the chunk was generated) any chunks, that are just air, because going off the original max mountain height of 150, it makes sense to assume, that about 50% of every chunk is just air.

  • 8
    Registered User commented
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    Using the cubic chunks mod could allow the nether and end to be in the same "place" as the overworld, just hundreds of thousands of blocks above/below. Their respective portals would just teleport you there. However  this would strip the nether of its transportation potential

  • 9
    Registered User commented
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    When they had custome preset options you could actually change the natural heigt so ground/sea level was 128 and it would generate the world relative to this. They need to raise the build limit, bring back custom generation and set the default options higher. Maybe 128, but include a preset for classic style. Maybe even make build limit customizable.

  • 3
    Registered User commented
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    I used to go explore to find a big mountain to build next to.. but there weren't any :(

  • 5
    Registered User commented
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    I know a lot of players that would benefit from this including me ofcourse

  • 15
    Registered User commented
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    We need Oceans to be deeper as well. Like make the underground be deeper then just 64 blocks to bottom. I would love to see like a ocean so deep it would be like 250 blocks deep. Just look at subnautica 

     

  • 5
    Registered User commented
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    I dont want mountains to be at the world height, however more build height is definitely good. I feel thats what most players want

  • 7
    Registered User commented
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    I mean if it was just the build height I would be happy

  • 13
    Registered User commented
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    Another thing they could do, alongside mountains, is make for more underground space. This would work well alongside a height limit increase. (And an update to caves. *cough cough, Mojang.*)

  • 8
    Registered User commented
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    I think this is a great idea, honestly i think mountain terrain in general is just too easy in Minecraft and raising the height and steepness would have great potential to magnify the exploration aspect of Minecraft. 

  • 6
    Registered User commented
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    how isnt this added into the game??

  • 7
    Registered User commented
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    There's also making deeper variants of the ocean as well, but this can only be done with an increase in build height.  For example, if y = 0 remains bedrock, then an increase in the world height limit should put sea level at y = 127.

  • 9
    Registered User commented
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    I'd also be fine with having negative y values, just as there are negative x and z values. y=0 doesn't have to be the bottom. Why not have the bottom expand to -128 or -256?

  • 3
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    ClayGoddessSari said something about floating islands. That would be awesome, to find small island chains hundreds of blocks above the ground, with really rare items and ores in abundance. That would be dope

  • 6
    Registered User commented
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    Well if we doubles the hight limit, we could get new biomes like: Deep oceans, deep caves and sky worlds. You could even go as far as making nether a part of the overworld, and though I think that would be very controversial, it is still a possibility.

  • 8
    Registered User commented
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    Would be a great opportunity to increase the hight limit with the mountain biome update voted on in minecon live.

  • 8
    Registered User commented
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    Yeah im one off those building a high scaled version of new york city and cant complete with out a height of 1,000 why 1k just to be fair i would say make it 300 million cause thats how high i went with the elytra