
PangolinSauce
Activity overview
Latest activity by PangolinSauce-
PangolinSauce commented,
This would be so convenient
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PangolinSauce commented,
Basalt generator should generate blackstone instead. Basalt would no longer be renewable, but honestly, who needs basalt for anything other than decoration? Cobblestone is renewable because it is u...
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PangolinSauce commented,
You can edit sounds.json to choose what pool of sounds it chooses from
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PangolinSauce commented,
I like this. Would have to make sure it isn't too shaky though.
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PangolinSauce commented,
You can do this with datapacks! Mojang likely will not add commands that add/remove/modify data that can be implemented with datapacks. I like the idea though!
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PangolinSauce commented,
/execute is also helpful for doing gamemode changes
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PangolinSauce commented,
This is a great idea, but data tags are usually with a purpose in-game. There are very few data tags that are not used by game mechanics (like NoAI), and unless there was a natural (without command...
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PangolinSauce created a post,
Arrows Inherit Name of Bow/Crossbow
When you fire a bow or crossbow, the arrows fired should have the same CustomName as the bow/crossbow they were shot from. This CustomName would not be visible over the entity, as the CustomNameVis...
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PangolinSauce commented,
If you are talking about a mod client like Forge, then you would have to contact them. Mojang is completely unaffiliated and cannot change this.
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PangolinSauce commented,
What are the uses? Mojang usually does not add very specific commands, and I think this could be easily implemented in a datapack function. Are there any interesting uses for this that I am missing?