leondsl
-
I would make it combinable with looting, but not with mending, and would it have reduced durability as well (xp *2 -> dura = 75%. xp*4 -> dura = 50%). This would be a treasured "mob farm grinding" ...
-
This is how I usually start the game: Run to a tree, knock down 4 chunks of it, make a wood pickaxe, dig down, harvest 3 stones, make a stone pickaxe, dig down further, find iron, make an iron pick...
-
Usually I am running around with a 64 stack of steaks - but not because I want to, but because the game forces me to do so: Having various foods with me does not bring me (many) (visible) benefits ...
-
It definetely needs more purposes, and more "real" sources where to gain it. Grinding pigmen in farms for gold just doesn´t feel right to me.
-
I recently found another reason for this: sleeping in a bed disables these annoying phantom spawning instead of endermen / witches at night for 2 -3 nights. For I rarely sleep, I wandered 22 minecr...
-
transporting items upwards would be gorgeous - the dropper simply causes far too much lag. One more thing, to really differentiate this block from hoppers: They would transport the complete stack, ...
-
Interesting, but it would take away the advantage of landing a preemptive strike, because the attacker would have to wait in combat for his points to fill up again.
-
I like the idea of earthquakes, especially underground this could make things quite interesting / dangerous in caves. They could also be used in order to renew gravel and stone underground: https:/...
-
Ok, there is one backpack idea that I would approve of: In case that we make eating different kinds of foods valuable for the player instead of just having him chunk tons of steaks, he somehow woul...
-
I was thinking of a "picture" - that could also be interpreted as a "painting" - Changing subject and text accordingly, thanks @Some Animal