Zeffi Toto
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Something I didn't understand about the argument that this would take a rewrite of the lighting engine is that the color of light being used (orange for light sources, white for sunlight, and blue ...
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1. Ore Texture: Copper ore seems to actually be green when found in nature because of weathering, or at least some is. I doubt it would cause problems with emerald ore if copper ore looked more lik...
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They doubled the depth of the world and are adding massive mountains that have no deepslate in them at all. I'm pretty sure there is significantly more stone than deepslate.
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Like azalea trees spawn over lush caves, then?
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I don't know about "sandy" without a visual aid, but I think this could be neat as long as it doesn't affect the block TOO much.
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Consider: Crafting together a dye with glowing ink sacs could make a glowing dye item which you could use to "tag" mobs or players by right-clicking on them, and cause them to receive the glowing e...
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The idea of having a wood source underground seems pretty neat. Sure, we have mineshafts, but those are rather rare.
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I'll never understand why this is as popular as it is, despite being the one who wants potentially-similar customization in other areas of the game. i.e. aesthetic things like dyable water bottles,...
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I'm mostly concerned with whether this would be a waste of programming time. They tend to reveal update themes and the like in conventions now anyway. That aside, this WOULD be a pretty neat way fo...
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Hello. Rather than one leather armor piece being enough to completely stop powdered snow from chilling the player, why not make it so that each piece slows down the process by 25% (or something lik...