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CNcats

  • Isn't it annoying when you're boating up a river, and the river gets so thin your boat can't fit through?  To solve this problem, I suggest Birchbark Canoes are implemented into the game.  These ca...

  • Suggestions in other languages should automatically be translated into the language you speak.  An incredible suggestion that is in Chinese or German might never get considered because we English s...

  • When parrots were first announced, I thought they would be one of my favorite mobs.  Now, they're one of my least favorite.  How did this happen?  It's all because of their mimicking feature.  Parr...

  • The lifeboat would be a larger version of the current boat with many additional functions that would make ocean exploration much easier.  It would be an entity, like the normal boat, but with multi...

  • While traveling, players often like to take notes in a book to record coordinates, observations, etc.  However, the book and quill is not the most effective notetaking device.  You have to select t...

  • This new variant of the dungeon would only generate in the new Oceanside Cliffs biome.  They would be made out of Brownstone Bricks.  The entrance to the dungeon would look like the mouth of any or...

  • These two blocks would be exclusive to the new Oceanside Cliffs biome.  They would essentially be a brown version of stone and stone bricks.  Why do we need these?  It's what the Oceanside Cliffs w...

  • Land doesn't always meet oceans with a warm, sandy, beach.  Sometimes, the land suddenly drops down to the ocean in a massive cliff.  Not only would this make sense, it would also make for one of t...

  • This is a simple idea that would add a bit more usefulness to beacons.  When you stand on top of the beacon block, you will be given the levitation effect.  When you move so your are no longer abov...

  • I'm sure I'm not the first person to mention that beacons are quite worthless for the time it takes to make them.  To solve this problem, I suggest that beacons can induce visions.  Whenever you go...