SpecialisToL
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Not particularly fan of the idea, but if it were to be implemented in a balanced way, I'd suggest something like: It is a chest slot item, you have to equip it to use it (so you give up chest armo...
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Maybe the seeds should drop from destroying sea grass instead.
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But redstone dust (non-solid) is not a wire (solid). I had made a suggestion that solves this problem along with others: https://feedback.minecraft.net/hc/en-us/community/posts/360009229472-Redston...
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For the two scenarios provided, I agree that everyone should be able to experiment equally in their game without being limited by their platforms. Not sure if allowing player to disable autosave is...
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To be honest, I don't understand the problem here. The problem is so easy to solve with existing mechanics. In 2xNx1 space (place dust on top slabs alternating on each side for up only, use glass i...
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The primary problem with the underground is that is it all the same. The ocean had the same problem, and IMO aquatic update addressed the issue nicely by making different biomes, adding new structu...
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This is the perfect opportunity to fix one of the parity issues. Honey piston can work like a sticky piston, except it either pushes or pulls a block, not both in for each time it is powered. This ...
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If more trees and fruits were added to the game, moving the apple drop to a new apple tree, it would be nice to see that leaf blocks generated with the tree gradually growing apples, which can then...
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A couple of ideas (essentially, 1 dragon per dimension): A Blue dragon that spawns in a lair high up in the sky (~Y=230). The lair is located within 5K blocks of 0,0 and strongholds contain a map,...
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I agree with the need for in-game explanation of redstone basics. I think this should be part of the help pages (Bedrock has these, not sure if Java has them as well, it should). Maybe a notificati...