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Caves & Cliffs World Generation Experimental Snapshot Feedback

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  • 1
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    My main problem is that there is too much lava

  • 0
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    I like this experimental snapshot a lot. The only complaint I would have is a slight fps drop, but I have a good pc so it doesn't matter all that much. I also found my favorite piece of world gen ever, which is a frozen lake surrounded by mountains, something like crater lake but smaller. It is at seed -238270103798182856 and coordinates X: 600 Z: 4650

  • 4
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    Biomes in this snapshot are too frequent, too clustered, and too small, to put it simply. When playing in survival mode it takes away the adventure and exploration aspect of when you create a world you can (16 chunk render distance) see almost ever overworld biome that exists, and most disheartening, every rare biome basically. What I'm saying is, make biomes bigger and less as common, I don't have a reason to explore if I can get everything I ever need in my spawn chunks. Thank you if you're reading this, and I love your game.

  • 0
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    The terrain generation is great, in fact way better than it used to be. I like how some caves are filled with water, and other aren't, as well as the bowls formed in the caves. The worst thing is how many pits there are in the world, and it's not even bad (unless you are in survival).

  • 0
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    Just downloaded the experimental build and flew around in creative.  Terrain looks fantastic.  Still get some orphaned floating clusters of dirt, but overall, very nice. Feels more natural and the way the caves/caverns carve into the terrain is super cool. You could release as-is and I wouldn't be mad. Excited to see if there are even further improvements coming.

  • 2
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    Found my first shattered savannah and it is at max 107 high. I was hoping to keep sections of large tall mountains. Maybe this is just a first one.

  • 0
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    love the cliffs on the new mountains. I like having a variety of area to work in flat and areas with a view.

  • 1
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    I think that this generation is very close to being able to ship. However, there are a few issues that I would like to bring up. Firstly, let me praise the team. The amount of changes made in this update makes it impressive that the world even looks decent, let alone fantastic in most areas.

    In my opinion, the Savannahs and integrated badland biomes within them are amazing. The occasional stone cliffs stretching into smaller fields, along with the dirt-integrated badland plateaus, look fantastic. Another area that excels in my opinion is the mountain integration. While some areas could be choppy, most sides of mountains that I saw were connected very smoothly and naturally to surrounding biomes. I will not even touch caves in depth, as they are quite perfect.

    The issues that I saw were mostly quite minor, but still probably should be mentioned. there were occasional badlands biomes in places that didn't quite make sense, and stone shores seemed to spawn as long as there was any ocean present. my friend also found an area where a mountain, badlands, jungle and dark oak forest mingled at one point, which was quite strange. Tiny biomes are also a concern to me. Mountains could potentially also have stone as opposed to dirt directly underneath snowy slopes, as opposed to dirt transitioning directly to snow. However that is just nitpicking, and if it is too difficult to change, then it poses no problem.

    Overall fantastic work! Thank you Mojang Team for continuing to update Minecraft!

  • 2
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    Post 4 hours, feedback.  

    Overall I love it, but there seem to be too many surface chasms.

    1. Some biomes are small, enough to cross it in under 15 seconds.  Desert next to plain, next to jungle, next to river, then snow, mountains. 

    2.  Found the Mountain biome is not be the largest in the game, as I almost feel into a HUGE lush-cave under a badland biome.  It was glorious.  I followed a few spaghetti caves off of it, finding a larger cave beneath the first, holding a sea of lava that rivaled the Nether... and more mobs than I could handle.  I  love the new caves.  

    3. The only mineshaft system I found was very deep, down in deepslate.  It was somewhat broken up by the cave itself, was a mess, with most tunnels opened on one or more sides to the cave itself.  Bad

    4. Came across one single village, which was broken in half by a 20-ish block high cliff.  Was hoping the village generation was better than the prior versions, but is not.  I have noticed that the world generation for villages have almost worsened over time, where most villages spawn on top of a chasm or have some other world geography glitch that separates the single village into two or more.  Villagers and golems seem to suffer the most, spending the rest of their short lives at the bottom of a chasm, awaiting their fate.

    5. I like the new cave type that's akin to someone using a giant blade, slashing into the land at a 45 degree angle.  One to three blocks high, taking some thought in descending... Like it! 

     

  • 1
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    Well I downloaded it put it into a version. Now I cant even open minecraft. It does not say "Minecraft isnt responding," just nothing happens so if your worried about this DONT get it

  • 1
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    The generation looks wonderful.  I love how alive the world feels.  The biome blending, is broken.  But odd generation is nothing new.  I did find what looked like a cave tried to generate and ended up looking like a chuck error.  I have the image, but it is too big to submit.

  • 1
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    I feel like lush caves might be generating a bit too high up; a few times now I've been wandering through a snowy mountain or a savannah only to find a portal to a huge verdant ecosystem jutting out of what is otherwise a very inhospitable landscape. It's a bit like seeing a jungle or a mesa generating right on the border of an ice spikes biome; it feels a bit jarring.

    And on the topic of lush caves: I'd suggest reducing the amount of flowing water that can generate there, as it tends to quickly wash away a lot of moss carpets and azalea bushes, which can kick up a lot of item entities and might hurt performance on some lower-end systems.

    I also feel like lush caves are a bit too crowded with glow berries currently, but that's just me.

  • 2
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    I’m mostly sold on the caves, but I find aquifers to be a little weird. Pretty much every time I find an aquifer I can mine one block down and drop into a normal airy cave. It feels weird that the aquifers are not completely integrated and have random cut off points that just stop the water. It also doesn’t make sense considering how heavy the water would be and that it is being held up by a thin layer of stone. That is pretty much my only complaint with the new caves, so keep it up!

  • 1
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    I think it would be cool for every biome to be able to have the shattered savanna terrain, not just the savannas. I love the weirdness of it and since biomes and terrain are separated now it would be awesome to rarely find some of these extreme biomes.

  • 0
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    Hello. I've been flying around in the world and I've seen so many so small hills with snow on top. It just unrealistic. Also, the mountains don't really look good. They are a little bit too small and not steep enough. Of course this is just my own opinion, and I up to now, I just mentioned the bad stuff. Of course the cave look wonderful and I love the generel idea. So keep up the good work, I'm excited for 1.18.

  • 4
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    Hello dear Mojang team,
    I like the new generation very well and I want to see that in the game but there are 3 things I don't like:
    1. Too many caves ,Lush caves and Dripstone caves aren't rare enought

    2. I want to see something like "Ice caves" in mountains or cold bioms

    3. It would be great if the biomes matched each other (And no 1-3 chunk bioms)

    Thank you for reading.

  • 0
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    Would love if we could use offhand in Bedrock. 😁

  • 0
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    I think to help distinguish mountain biomes from other colder biomes, the grass coloration should be more orangish/reddish color compared to the cold green color similar to how it looks in minecraft dungeons. This would give map makers more diversity in palette as well as give a whole new atmosphere to the biome.

  • 1
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    Loved this. However, with my current laptop, it dropped some performance on just the render distance of 8. I used this one on my worldand it runs smoothly. Needs some optimization.
    Also, there's hardly any flat ground. It needs more tweaking.
    I have a suggestion on the biome generation. Apply some sort of rain shadow effect where one side of the mountain ridge has more lush biomes while the other side is dry. The direction of the clouds moving should be a basis on where the biomes are placed.

  • 1
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    Extremely awesome update! Great work!
    My only issue is performance, on any version I get around 200 fps (without mods)
    On this snapshot, I got 30 fps! I understand it's an experimental build but the optimization isn't good.
    This is on Java, by the way, I have no way to test on Bedrock but I assume it's much better due to better optimizations and being written in c++

  • 0
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    Hey mojang!

    Recently I came back to the game after a 3-year break and so I thought it would be fun to see sharks! The shark's teeth would fly out of them, which, holding the other hand, would give reinforcements such as prolonged breathing underwater or strength underwater. This would be an interesting replacement for the totem of immortality for the early stages of the game. Thanks for your attention!

    Peace!

  • 1
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    Rivers and lakes should also generate sometimes at the same elevation as the terrain rather then all being at sea level. I would also love to see some really deep lakes and wide rivers. And when lakes or rivers generate through two dramatic changes in elevation they can even create a waterfall.

  • 1
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    the mountains look great! however, they are a complete pain to traverse without the elytra and rockets. perhaps some sort of portable ladder or climbing gear is in order.
    Another thing i would like to see is a bigger light source. lighting up these huge tunnels with simple torches will take ages and an expensive/late game alternative would be great.

  • 2
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    Hello!  I downloaded the newest snapshot today and played for about an hour in creative just to explore and see the new generation.  Honestly I am genuinely impressed with the updated world generation.  The world is absolutely beautiful and I cannot wait for 1.18 to officially come out.  

    Now, I want to emphasize again I am genuinely impressed with the updated world generation.  So far I only have one complaint.  While I was wondering around my world I found quite a few "tiny biomes".  I've found multiple biomes that are only a few chunks total.  I'll include screenshots of what I mean.  But I found a jungle biome that was about as big as a singular chunk that was completely surrounded by a savannah.  I found another jungle biome less than 100 blocks away that was less than 8 chunks.  I found a dark oak forest (roughly the same size as the second jungle mentioned) within a birch forest, and possibly the most confusing thing, a desert temple in a plains biome.

    Honestly I would love to say that it doesn't bother me at all, but why would I post this if it didn't.  I very much could live with this if nothing is changed, but I feel like I'm not the only person who would appreciate if the "tiny biomes" were not as prevalent as they seem to be.

    Ok, so had a ton of trouble trying to upload the screenshots, they are all .png so I think they might be too large of a file size.  I would be more than willing to send them to someone if needed.

     

     

  • 3
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    I downloaded the snapshot and loaded a world. I instantly knew something wasn't right. The was a 10x20 badlands in the middle of a forest with an on-land shipwreck in the center of a small 20x20 jungle also in the middle of the forest

  • 3
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    Hey, I've been loving this snapshot, but one thing that bothers me ALL the time is that the mountains are way shorter than those of bedrock edition... I love TALL mountains... This is my feedback...

  • 1
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    I have 2 things: An issue and good feedback:

    I was experimenting with the new 1.18 snapshot and noticed delays and lag. Here is a few examples that happened to me:

    • I can pick up 3 diamonds, but in the inventory it says i only picked up 1 diamond instead of 3
    • I could take fall damage, but instead of taking damage right when i hit the ground, there is a 0.5 second delay
    • When walking, all the sudden i teleport to where i was 3 seconds ago.
    • I also have sudden FPS drops.

    This doesn't happen alot, but it happens 1 or 2 time every 30 minutes.

    Other than that, the cave and mountain generation is great.

  • 1
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    Since conversion of old worlds is unavoidable, why not center the height around 0 and make -1 first voxel of ocean? Currently 0 seems very ambiguous after extension downwards. 

  • 1
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    The new generation seems pretty good so far!

    But there are things dont doesn't seem right.. for example:

    Sometimes a very small, totally different biome can generate in the middle of a biome, like a tiny desert or mesa in the middle of a plains. 

    Clay puddles on surface with the new dripleafs.

    The underground water pool, can spawn on top of another underground water pool.

    And sometimes the caves look very chaotic because all the new biomes are mashed together.

     

    Besides that, the mountains are looking very majestic, same goes for rivers and also caves. Keep up the fantastic job and remember that we, the players, will support you!

     

  • 4
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    Hello, I really like the new world generation but I find some biome combinations weird, like badlands and snowy peaks right next to one another. I would love to see some biomes generating just in certain hight, like that jungle isn't as high as meadow and snowy peaks. Also that forests aren't on the top of the highest mountains but meadows are there instead. I hope this will help to make the game better.