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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    I found a lush cave generating above ground:

    seed: -7918116750710608534

    /execute in minecraft:overworld run tp @s -12012.34 105.86 -10641.35 -33.51 74.28

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    I believe there should be ice caves that spawn in snowy biomes, it’s been suggested a lot it seems, and it would go well with the new mountains

  • 1
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    Lush caves generate a drop on fps on the client when a lush cave spawns

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    So far I have only taken a quick fly through in creative mode and while I'm generally impressed I have found one note worthy issue. While searching for a lush cave biome I found a cave formation that was exceptionally difficult to traverse (seed: 666666 coords: 400, 29, 113).

    I don't know what type of generation was responsible for this cave but it took the form of a curved surface with a vertical thickness of about 3 blocks. Most of this cave had a 45 degree slope. In some parts of the cave you could only move in the cardinal directions because the ceiling and floor got too close and restricted diagonal movement. Moving up the slope required repeatedly jumping and hitting your head on the ceiling to get on the next block. While moving down the slope involved repeatedly ramming your face into the ceiling. Overall the experience just wasn't fun and that's without hostile mobs being involved. It would have just taken just a few creepers or skeletons to turn it into a complete death trap since their was no way to evade attacks due to the cramped space and 45 degree slope.

    This issue could probably be fixed by limiting the slope from being around 45 degrees and making the minimum vertical thickness at least 4 blocks. However, I personally don't really see any value to this type of cave in terms of gameplay, they're just annoying and dangerous. That being said everything else I've seen has fallen somewhere between okay and awe inspiring.

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    I like the terrain generation a lot but I still think that it should be biome specific or that biomes should be terrain specific a bit because it is strange for some biomes to be extremely hilly when they should be flat and for others to be flat when they should be hilly. also, it seems to get rid of biomes that are more recognized by terrain generation (shattered savanna and plateau biomes).

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    Hello! 
    So I tried the experimental snapshot, and although my laptop is far from great, it can run Minecraft normally. But in the snapshot it wasn't really possible. So let me give you some feedback about what I saw that, if possible, should be "fixed".
    To load a new world, it first took me 6 minutes, which is 3 times longer than usual sadly :/
    Even to play on a loaded world, it takes me a good minute to log in.
    The chunks also doesn't render correctly (or sometimes doesn't load at all) : there are some blocks that are just transparent and sometimes, even a chunk refresh doesn't work.
    If you could make something so that the game can run better, even on "not that great" pc it would be awesome !

    I also noticed some bugs in the world generation:
    The seed is -955878635250839584
    If you don't want to check it by yourself, here are the "problems" :
    - There is a huge hole that leads directly to a cave down to -35ish, the hole is similar to a rectangle and is 60x30 blocks, quite big and a bit weird IMO.
    - There are also pillars like structures (some giants stalactites) that generates in the cave, sometimes it's floating in the air, the upper side isn't attached to anything (and has grass on it). Still a bit weird to me ?
    - Cliffs also got their bugs: sometimes there's a gap in a mountain, like there is a mountain floating on another ? That is quite disturbing.
    I hope that you can fix as many bugs as possible, and know that I'm very impressed by all the work you're putting in this beautiful update

  • 0
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    I have no complaints for cave generation based on what I've seen, lush caves look absolutely beautiful, particle effects really add to the atmosphere and as a whole the new cave generation makes the game feel much more adventurous, treacherous, and fun. About the cliffs, although I absolutely love how they look, I noticed some stark contrast between snowy slopes and other biomes. In old mountains, thin snow layers above 90 made a very cool look, but since whole blocks of snow generates on snowy slopes it can sometimes look weird seeing something going from zero snow to blocks of snow, especially when snowy slopes don't actually generate in higher ground. I had a world that generated a large meadow plateau, and on its side, a snowy slope. It just looked somewhat off to have a snowy slope going up in altitude just to reach a snowless meadow. But still, I have to reiterate that everything does look amazing and I can't wait to play it. These mountains are going to make for some incredible valley seeds.

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    I'm having a trouble to find a tunnel to large caves, in yhe surface area you can find caves but its filled with water. Its hard to find a cave that doesn't have water in it.

  • 1
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    Just a minor piece of feedback about the meadows, I feel like they should have a few more trees as I think they look a bit strange just being barren aside from the flowers.

  • 0
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    I agree, although I feel like shrubs and smaller trees only would fit better

  • 1
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    It would sure be nice if there were more diamonds.  Since playing 1.17, and now 1.18, finding diamonds has become nearly 'nill'.  I dig down to Bedrock and work up, I find hot area's, and nothing....  :( 

    Finding diamonds was my thing I liked most.  They are so rare, they arent worth it now to look for.

  • 0
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    - Passive mobs don’t seem to (re)spawn.
    - some weird terrain-generation here and there. Like snow patches on weird places, gravity defying sand bordering water, badlands terracotta on random places. Nothing too intrusive. Just weird.
    - Diamond ore is hard to come by. I’m having trouble finding some.
    - Mobs only spawning in total darkness feels a bit too easy, tho I do like the change, either a game rule or a slightly higher value.
    - After a long mining session came back to 8 creepers in my campsite (I counted) and 2 skeletons. Still no passive mobs tho.

     

    On the plus side. Really impressed by the look and feel of the terrain. Caves and mountains are phenomenal. And could be even beter after some fine tuning.

    Passive mobs not spawning is a real bummer tho.

  • 0
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    Please don’t completely remove some of the strange biome generation, I get that it’s most likely a bug and there are instances where it looks bad but stuff like the side of a mountain generating as a badlands or having a patch of a forest surrounded completely by snow is great and I think adds a lot to the game. Above ground lush caves are cool too sometimes.

  • 4
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    I think that oceans should be made deeper, and form trenches like inverse mountain peaks. Also the shores could sometimes have a hard dropoff into a deeper ocean.

  • 1
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    New world generation idea: ice spikes sticking out of the roofs of caves that spawn is snowy/ice spikes biomes. It would be similar to the already existing ice spikes biome but they would be upside down and hanging from the roof instead. 

  • 0
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    Hello mojang team, i think that you can put like an especial boots to walk in the shifttin snow without leader like a new matterial, and to put the new altitudes in nether and end. Also put dinamic illumination >:c like optifine.

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    I assume the random biomes inside other biomes is a glitch and will not be put into the game, but I like the tall and large mountain generation. I also think the new larger caves should be covered more and generate deeper underground There were a lot of normal lakes that led to a giant water cave. I do like how deepslate does not generate too far past y=0 and would like for it not to generate higher than y=5 in future updates. Overall good job with new world generation.

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    Two words: Almost Perfect.

    With that Im referring to the shoreline. To many steep areas. Theyre cool but I would love some more flat beaches.

    Also: I think that those small spots of Badland (Mesa) terrain really do fit the mountainous aesthetic. Plus it looks realistic. So pls keep that "glitch".

    About those new biome names, I really feel like 'lofty peaks' could be changed to 'rocky peaks' and 'snow-capped peaks' to 'icy peaks'. Its more simple and it makes more sense.

    The rest is just perfect. I love it! Good job devs!

  • 0
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    Two words: Almost Perfect.

    With that, I'm referring to the shoreline. Too many steep areas. They're cool but I would love some more flat beaches.

    Also: I think that those small spots of Badland (Mesa) terrain really do fit the mountainous aesthetic. Plus it looks realistic. So pls keep that "glitch".

    About those new biome names, I really feel like 'lofty peaks' could be changed to 'rocky peaks' and 'snow-capped peaks' to 'icy peaks'. It's more simple and it makes more sense.

    The rest is just perfect. I love it! Good job devs!

  • 0
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    From my experience playtesting in this version, performance is seriously lacking. It might be time to possibly merge with mods such as Sodium, Hydrogen, Phosphor, and Lithium by JellySquid, as they offer the best performance possible in modern versions of Minecraft and it is unparalleled.

  • 0
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    Hi Mojang! The new update looks so good. I know a lot of the new terrain generation is definitely going to be pretty overwhelming, i guess my question is: Will there still be long stretches of flat land, almost representing barren real-world landscapes. Since a lot of the new generation is going to be more hilly, I just hope there will still be lots of flat, and almost boring areas to counteract some of the more overwhelming stuff

  • 0
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    Feedback for the new Meadow biome.

    I was checking out the new Meadow biome on Java edition. I accidentally had my computers colour settings wrong, and it made the Meadow's grass look really pretty! Rather than it being plains grass colour, it had a more greenish-lime colour. Not so much as jungle grass, but it was different compared to normal grass colour. For example, think of the Magical Forest biome in Thaumcraft. Very similar.

  • 1
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    The new cave entrances are completely stellar, but only sometimes, some of them go through terrain in a way that looks outright ugly

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    Just a couple things for me. I found the generation to seem a bit artificial and like a marine terrace in some places, which ruined the natural feel for me.

    Mesas (or badlands) are also not using the realistic column-like generation that we see in the real world, making it feel like the developers just swapped the dirt and stone for terracotta and replaced the trees with dead bushes. I'd like to see some new generation in that area that sets it apart from the rest since it's a really special kind of mountain.

    One last thing is that I found there needed to be more of a typical flat area around. The mountains are cool, but sometimes I want a large flat area for a certain build and I didnt find much around.

    Really great generation elsewhere, especially the ice caves please keep them in they're so cool. Well done guys!

  • 0
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    I'm not sure what happened to my comment I posted it and it said it was pending but now it's gone maybe because of the screencaps I took but anyway just wanted to say the lush caves are perfect!!! I especially love the lava in the lush caves saw some really pretty areas with that!!!

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    Hello dear Mojang team, the different kind of mountains are awesome, really incredible, but have a lot of bugs, sea monuments buried, lava and water at the same place and microbiomes, but i wanna make a wish. I wish that mineshafts could toutch the surface, cause i dont know if there is big sense they start and finish sometimes not even toutching a cavern or the light of sun, I would be so thankfull if you do this.

  • 1
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    I don't really like submerged caves. Don't get me long I love the local water levels and in particular I like the local water levels, underground ponds lakes and cascading pools of water is a very exciting prospect to me. I have an issue with the long winding water tunnels I've been finding though, I think they're are called spaghetti caves. The fact of the matter is that we don't have a practical means of exploring such areas in comparison to just tunneling around them to see if they go anywhere. Going into a dark water tunnel that may not have any reward or exit just doesn't seem smart to me, or worth while. The way I see it flooded caves have 3 issues:

    1. Lack of light sources that are both inexpensive/available early game and work underwater making them difficult to navigate even if they do go somewhere
    2. There's no guarantee that the cave will lead anywhere or to anything worth while
    3. The lack of a good air supply, currently magma blocks spawn in these caves to supply a bubble column, but these are dangerous to use and I think an abundance of magma blocks could ruin the aesthetic of underwater lakes

    I'm worried about these flooded caves being too common because it could end up cutting off a significant amount of the new cave systems with an obstacle that just isn't worth facing directly in comparison to just going around it. I think flooded caves should always be short, only being a means to connect one cave to another.

  • 1
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    Wow. This looks really amazing. I did a test world and spawned next to a mountain and a huge cave and it looked so cool! The one problem I have is I cant find any dripstone or lush caves, so could you please make them spawn more frequently.

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    Since terrain generation is being overhauled, I'm curious on what would happen if the oceans were deeper. I want to see deeper oceans in the Experimental Snapshot, and if it works well, it could even be implemented into the game. I feel like the current oceans we have are too shallow, and although there are much bigger problems to face in the Experimental Snapshot currently, I would still love to see what Minecraft would be like with very deep oceans.

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    Hello Monjang Team. First of all congratulation. You are doing the right step for Minecraft. Minecraft will seem a more updated game after all these caves and cliffs. Specially caves. I never cared about mining in Minecraft cause the caves were so boring and now I just want to live in the caves. Even though they just have 2 or 3 biomes they are so amazing and not boring at all. They are so huge that we will have weeks to explore just in a single cave. Of course the monster are the same boring skeletons, zombies and spiders. Maybe add some variation. Caves need to have worms, rats, and more variation of spiders and zoombies. Well I have both Minecrafts (Java and Bedrock) But the high on bedrock edition is way more than the java edition :( Normally the huge mountains in bedrock can have 250 or 265 of high. But in java they just arrive to 150 or 160 :( I prefer the high of bedrock mountains, I think they should be a variation of mountains. Some with hight to 100 other with hight to 150 to 190 and other with hight to 220 to 260. That would be better. Because I tried to find a very tall mountain in java but they were all 150 of high. But besides that it´s amazing. The only thing is the biomes. Sometimes you have a jungle biome with a bit of mesa with a bit of rock with a bit of sand and a bit of snow. Is to much variation in a single mountain. I love the huge mesa biomes with huge mountains than a bit of mesa here with a bit of forest there with a bit of jungle there.