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Caves & Cliffs World Generation Experimental Snapshot Feedback

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  • 1
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    there is a bug that flowers can be on icebergs which is really strange and also plz fix this bug.

  • 1
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    realy good work mojang, that new generator looks amazing. now work with these random bioms and optimization. good luck ;)

  • 0
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    While I like cliffs leading off into the ocean, I think they should be maybe less common than they are now - I saw like no normal beaches.

    Biome generation is a bit wacky - saw snow on a mostly normal sized mountain in a desert, and tiny bits of swamp water in the middle of nowhere.

    New smaller iron blobs make the early game a massive pain.

    The new cave generation is awesome, though.

  • 3
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    Mobs now only spawning in total darkness is an excellent change for builders.

    The mountains are great and the large caves are great, but large caves generating directly beneath mountains isn't great. Minecraft has a proud tradition of floating islands, but unsupported mountains just don't look that nice. They don't feel solid. It'd be better if the large caves only generated much deeper, with smaller caves winding through mountains and down to the larger caves.

  • 2
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    A suggestion about the new mob light level system:

    Make the light level criteria for spawners separate and adjustable from the mob its going to spawn.
    Currently the spawning criteria is based on the mob its spawning. Spawners should ignore this criteria and have their own light level criteria. An unaltered spawner will have a criteria of 7 or below. But you can adjust the NBT tag to any desired light level.

    I agree on the change that it's going to be easier to mobproof a location with light by changing the criteria on the mobs. At this point in time you have to go quite extreme with light or alternative ways to prevent mobs from spawning. As a player and a mapmaker this has been heavily in the way of making nice looking builds that are safe.

    But I do like a challenge as a player. And as a mapmaker I often make challenges where enemies are spawned by spawners. But I also want these challenges to look nice. Needing to place them in total darkness would be a huge problem as you can't see anything anymore, not the nice aesthetics, not even the puzzles you need to solve. Having adjustable spawners that can work in the desired light level would be amazing!

    The reason I suggest a default setting of 7, is that most mobs spawn at 7 in the current game. The spawners in dungeons and mineshafts will still work as they used to. Otherwise they would be too easy or already broken by potential nearby lava. And with a default setting of 7 most older custom maps still work as intended.

  • 10
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    Maybe add some smaller cliffs to beaches too, they may then actually look like shore-cliffs as you see IRL. Also add some structures ON mountains, they are now only an obstruction in the way and have not much value to explore in aside from ice, snowier snow and emeralds.

  • 1
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    Bigger Lushcaves PLEASE

  • 4
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    I won't comment on all the buggy features like structure generation, lush caves blocks on the surface, and grass in caves underground as I know that that is experimental and will be changed for official snapshots, but I would think of a few changes:

    1. Making all rivers start in mountains and flow to the ocean - this not only makes rivers more realistic, but gives players a way to find these new mountains.

    2. Biomes can get a bit too small - i'm not objecting to the small biomes all over the place, but when i opened a world there was a bamboo forest biome surrounded by forest that went on for exactly 6 blocks.

    3. Biome placement is a bit unrealistic - i dont think you should be able to find tundras, snowy taigas, ice spikes, or these new mountains bordering biomes like deserts, savannas, and jungles.

    Overall, though, a brilliant idea and a great first experimental snapshot that will be great to play on once bugs have been fixed and performance has been stabilised in future snapshots.
    A quick side note, I think it would be great for performance for low-end devices to add some toggles for features in the base game similar to those of optifine.
    And I like that the amount of hostile mobs is decreasing, though I would have tried to decrease the number of creepers, zombies, spiders, skeletons, etc to make way for more monster variety in different biomes, for example in desrts the only hostile should be the husk and in mountains and tundras that should be the stray. 

  • 0
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    I don't think that the change with spawning mobs at exactly 0 light is necessary. When you go to Cave for your first iron piece you have to stand the risk of dying due to many mobs spawning in there. With this change Minecraft will be so much easier and i personally think that Minecraft is already very easy when you get full iron equipment and shield for example, even on hardcore. And with this change it will be so much easier to get Iron equipment looking how many glow lichens are generating in caves. Other then that snapshot is pretty great and i really like the river changes because they are so bugged normaly.

  • 2
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    the new world generator is nice in my opinion, but too chaotic. when it comes to caves, it is similar, and in my opinion, caves do not make such a big impression as for a minecon. Lush and dripstone caves should generate more often. another thing, mojang please give azalea wood and roots that generate not only in lush caves. that's it, I greet you
  • 3
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    biomes should be rare, and less chaotic. and the cave entrances are smaller, and the caves themselves are more spectacular and larger. The imo azalea should have its wood, and the roots should grow not only in lush caves
  • 1
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    I just checked out the experimental mode and it's very beautiful, BUT; I didn't see any change in the world height. The clouds are way too close to the ground and i reached bedrock very quickly, i might've missed a post where you guys said that the world height would be added later or something but if that's the case never mind. Good job Mojang! :) And thank you for bringing Minecraft to this world.

  • 3
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    From my experience in the early worldgen 1.17 snapshots I do welcome the new mob spawn light level. In the early snapshots I had a constant need for smelting logs for charcoal to be able to make enough light sources. This would make it easier to light the new big caves.

    It also makes more sense from a useability point of view, light level 7 is just a randomly picked number, experienced players know about this, but a new Minecraft player will be able to figure it out a lot easier without using external resources (like the wiki). 

    I'm all for this new change, but I can see some people wanting it to be different and suggest having a gamerule for this so it can be changed by the player.

  • 0
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    The new experimental snapshot is absolutely amazing , but I feel the hills in other biomes are overdone ,i'd say that it's better to nerf the hills so that it will give a better terrain and will not affect performance, and mountains should generate like how it did in the bedrock betas till Y=256 ,so that emerald ore can generate properly as well and the mountain biomes are in the right places.
    The Caves and the cave biomes is spot on and great and I'm hyped for the deep dark and the warden

    Overall great snapshot released in a short period of time

  • 2
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    While the world generation is incredible, one disappointment is the reduction in biome size. It seems that every time I come across some badlands or a desert, it only lasts for a few blocks and is quickly absorbed into the standard oak forests/meadows. It would be really cool if, in future snapshots, the changes to terrain could be added while retaining a good mix of both larger and smaller biomes, unlike now, where everything is far too small.

  • 1
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    Some small issues I found:
    •Candles do not burn out from water, even if water-logged
    •Skulk sensors cannot be waterlogged

  • 2
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    The possibilities of this new terrain generation are hugely exciting. However, I think there needs to be more flat areas to give greater emphasis to the mountains that do occur. Mountains are special and they should feel special. I understand you don’t want them to feel out of place surrounded by the other exisiting biomes and I think this update solves part of that problem, but right now hilly terrain is too common. I also think the new terrain has drawn attention to issues with biome size as it looks a bit stupid having the huge mountains next to small biomes. I think the solution would be to create more beautiful wide rolling plains or thicker, larger forests, as a response to the immense height of the mountains.

    While this update has particularly janky biome generation due to its experimental nature but regardless, I have felt for a while that there are improvements to be made to biome generation, especially creating more definitive “hot” and “cold” zones. mesas should not be spawning next to icy mountains.

    other notes
    I am a big fan of mob spawning changes. This will enable a lot more creativity with light levels in builds!!
    the meadows are amazing
    Perhaps lush caves shouldn’t be able to spawn below a certain y value (making them closer to the sunlight) and perhaps also not in certain biomes like snowy biomes. Ice caves would also be sick.

    Thank you for all your work, the minecraft community appreciates everything you’ve done for this incredible game <3

  • 6
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    The powdered snow mountains could use a reason to go up there, maybe cave access.

  • 2
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    Badly. It looks strange and unrealistic. Mountains are boring unlike Bedrock Edition

  • 0
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    Hi, sorry but I tried the experimental cave and cliffs on several maps, large mountains where quite rare and the access to the caves is hard to find ( and there often under water. Hope you see my comment, again sorry to be annoying. Oh and I'm on PS4 so bedrock I think.

  • 1
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    I found the snapshot thanks to Xisumavoid. I want to agree with him on the fact that monsters should in fact spawn in light level 0. However, Monster Spawners (those cage blocks with the spinning monster models in them) should allow monsters to spawn in some light levels.

    I am glad that some monsters, like the Blaze and slime will remain unchanged though.

  • 3
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    I like new biomes, and i also like the new hills system.I think that new rivers are big but empty. 
    And i think that villages on hills is broken. New caves are great but theyre often go to the surface.

    I hate the bug with tiny biomes. Tiny biomes look awful. I like the changes with hostile mobs spawns, it will be great. I hope that we will have new snapshot soon.

  • 0
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    Please keep the world generation being serparated from biomes like this, it’s exactly what I wanted from this update.

    Having the new generation and word height only actually affect a single biome, which is super rare already, feels somewhat underwhelming and something many people wouldn’t even experience in a world. But with it affecting all biomes everyone will experience it, even if they don’t find the new mountains, and that’s great, the game will definitely feel more fresh than it ever has to play in general, with the new caves too

    I hope this means villages can spawn at any height too? I would love to see mountain villages and ones going up the sides of big hills, it would be amazing if there were bridges that spawned in hilly villages, joining parts of land together for example

  • 0
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    extremely huge lava seas and strange huge cliffs generate in the nether? and the terrain in the end is very strange!please fix

  • 2
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    Here's what I found. Some biomes NEED to affect terrain, because otherwise they don't work as intended.
    - I miss flatter sand or gravel beach terrain of beta years. It was only possible because of it tending towards y63. Beaches should be flatter, sometimes made of gravel, and shouldn't climb up terrain as much as currently. Some specific biomes should be flat.
    - Swamps need a better color scheme to blend in with their surroundings, especially the water. Swamps also need to generate a lot flatter.
    - Snowy peaks were more impressive when they really peaked, you know? The terrain is gorgeous, but mountains blend in a little too well.
    - Microbiomes are fun, but the color palette of grass needs to better blend. Swamps should be lighter and more saturated, Dark Oak Forests should be lighter and less saturated, etc.
    - Deserts don't look like deserts, really. I'd loveto see them having dunes or some other quirk.

  • 3
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    Lapis Ore doesn't has air exposure, but can generate in lakes directly under the surface, doesn't that kinda ruin the point a bit?

    Also Deepslate Lapis does have air exposure.

  • 1
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    I'm a technical vanilla player and this light change made me very happy, as light up builds and caves are always a pain. But, as a technical player, the interaction with portals may need attention and more rarely redstone.

    If no further changes were made, I would take this as an improvement, but a lightless portal(using crying ob maybe) would be an awesome addition for players interested in portal based farms.

    The original post was clear in not asking features, but I think a way of spotting complete darkness in a vanilla Minecraft without standing and pressing F3 would be cool.

  • 0
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    The new generation of the world is awesome! There are some bugs: Biomes are sometimes generated very small. Winter biomes are combined with hot biomes. Cave biomes can be generated on the surface.

  • 2
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    Hi Team Mojang! I was testing the experimental snapshot and the new shape of the world is awesome but i think the rivers have to be improve. Now that we have mountains and different terrains elevations, the rivers should follow that elevations and have an independent water level than the sea. Also that could add waterfalls to the game because of that elevations. 

    I think this is the best time to do it, but I'm not a programmer so if you guys can´t do it for whatever reason, I understand. Thanks

  • 2
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    Firstly, the efforts the dev team puts into the game are phenomenal, and I highly appreciate your hard work. The only change I might want to suggest is that if the terrain could get a tiny bit flatter, because it becomes really hard for inexperienced builders. Thank you for making minecraft the best game to ever exist