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Caves & Cliffs World Generation Experimental Snapshot Feedback

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  • 9
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    Can there be more of the spore blossoms in the Lush caves there aren't that much the generating in them

  • 2
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    Lush caves are very hard to find

  • 1
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    Proszę przywrócić to że moby nie spawnują się od 7 poziomu światła!

  • 2
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    Also, there is an excessive # of underwater grass blocks!

  • 0
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    Good day Mojang team! I tested your new experimental snapshot, and the graphics are absolutely fine, same with world generation. I actually spawned next to two badlands! I feel that there should be a bungee cord you can set up, that would be cool!

  • 8
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    Meadow biome should have greener grass like the savanna biome and plains biome mixing together, and also rare small grass

  • 1
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    I've noticed that Dead Bushes are generating in biomes where they shouldn't be. So far I've noticed them in Meadows and Swamp. In both instances, they were adjacent to biomes where Dead Bushes are intended to be (badlands and desert respectively, if I recall correctly).

    Sometimes biomes are very small and feel like they don't really belong.

    Aquifers often cut up Deserts which feels out of place.

    Random floating blocks are sometimes found near mountains or tall hills.

    Overall, the new generation looks very promising, but it has some issues that need to be worked out.

  • 2
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    in all honesty the mountains look cool and stuff but i feel like what would make them cooler is that you take the abandon mineshafts and put them in it. not the regular ones but new different ones. also you got a problem to were the mountain meets the ocean. it probably should be ground level lol and the caves need work on to. also I think you should add it more sloped and add more trees on the side of it. other then that. it all looks amazing. I really like where Minecraft is going and just thank you for making an amazing game. you all take care.

  • 2
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    I really love this experimental world generation, after playing some hours in creative/spectator and survival, I find a little weird the amount of mountains that are everywhere and how big they are, I think that the world needs more flat areas, and smaller mountains, more like hills; the old hills generation was a little bad, now more than hills everything is a big mountain. I think the big mountain layout with the usual biomes should generate less often. Beside this I don´t like BadLand or any other biome generating in the middle of another biome, I think the "plateau" biome variation should not look like the new mountains.

    I don´t like finding rare biomes so easly and the mini biomes too.

    I think that´s all, I´m looking forward with this experimental snapshot, I hope this can make into the game in 1.18, is exciting to explore a whole new world that looks so different.

  • 1
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     A few things I've noticed.

        Weather is messed up and needs a complete overhaul it shouldn't be per biome anymore it should be done per region. Region types could be hot, cold, and temperate so biomes can only generate in their region. Some biomes could be in both so dark forest could generate in cold regions where it snows or in temperate where it rains. Mountains could be found in all 3 regions.  It looks odd when there's a patch of like 10 biomes and a desert next to snowy tundra. Larger biomes with a chance of patches of other biomes would be ideal. My favorite thing to find is the small patch of one biome surrounded by another. 

        Some of the mountains are way to low to have snow generating on them you probably want to make the snow y value higher.

       I've come across a few floating mountains because a massive cave generated in it. perhaps only noodle and spaghetti caves generate in mountains or above a certain y value.

    Thanks for your hard work keep it up!
    The caves look Amazing

  • 0
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    I agree with many suggestions I have seen here like a fix for clouds in mountains, maybe add the option to increase cloud height by a gamerule or video settings slider like optifine. (maybe even integrate connected textures as well they are amazing, not completely related though) I also agree with hostile mob light level spawning gamerules and no lava in lush caves, of course I have a few suggestions of my own as well:

    This has always been an issue but something as dangerous as a lava pool now seems surprisingly peaceful; a group of two zombies could spawn as you approach.

    I guess this is probably to test if it works well or not but ALL of the terrain is VERY exaggerated, have terrain near mountains be independent from the biomes but if you are not near a mountain then the terrain and height is completely biome dependent as it was before - also reduce mountain frequency.

    Cave biomes, in the overworld wherever you are your'e always in a biome, whatever one it is, its always special. In caves if you are not in a new biome it feels boring like you are not in a biome at all, maybe increase dripstone and lush cave biome frequency.

    When you hit water or a wall in the cave it just ends, you won't tend to dig more just to check, to me, its just the end of the cave. also please add a commands only warden spawn egg, what harm could it do?

    I was swimming with glow squids and they and their sounds, it was amazing, maybe make it so if you are not underwater, you can't hear the sounds at all

  • 0
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    very good

  • 0
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    Hello, I really like the new experimental snapshot! I noticed that sometimes a cave entrance will generate at the top of a mountain, I think it would look really cool if you surrounded these cave entrances with ice and snow to make it look like an entrance to a glacier like you see in real life. I think this would look awesome! Good work

  • 0
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    Oglądałem odc Tdzimiego i to jest jak dla mnie najfajnoejsza wersja MINECRAFT tylko poprawcie błendy i dodajcie nowe itmy czy coś narazie 8/10

  • 1
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    I love this! Keep it up mojang! love the ore and mob gen, the gorgeous mountains and everything is so nice! This is my favourite game so thanks mojang for the best game ever!
  • 0
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    hello, i was playing the experimental snapshot and noticed abnormal structure placement, abnormal biome loading as well as plants and trees spawning in biomes they did not belong. some examples, a desert pyramid spawning in a savannah biome, far away from the desert. mini biomes being loaded randomly, like a few clumps of clay in a savannah being a badlands (i checked debug screen). jungle trees also spawned in savanah biomes. the seed i used was 118113186734306789 . if u want i can send a video of all the things i found. have a good day

  • 3
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    Everything is great, but I have some suggestions for an experimental snapshot.
    1. for mobs to spawn at light level 6-7
    and now the proposal for 1.18

    ADD MOOBLOOM PLS

  • 1
    Registered User commented
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    Hi mojang team!!!,

    I would like that you guys to enlarge a lot more lush caves,

    now there generation is very low.

    Thank you!

  • 1
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    hey, one thing that would be really cool to implement would be rare ice caves, these could have large ice spikes, spruce mineshafts that are more broken up, a stray spawner, and perhaps large crystal spikes of amethyst, this would be fun to explore and challenging as well as working within the minecraft emviroment

  • 5
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    caves entrences should be smaller and bigger caves should generate deeper

  • 3
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    Z kóz muszli wypadać baranina!!!

  • 2
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    Hi, I think the new meadow biome feels too empty, and I also think it deserves something to fill that empty.
    I know that since it's a mountain, there shouldn't be trees, so why don't add an hut structure? Or some bushes made with leaves?
    Btw I like a lot the new terrain generation, you did a really good job Mojang, can't wait for the deep dark :D

  • 1
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    Mojang! I have an idea for adding small caves between oceans and seas and cliffs with a black flag pirate ship, next to which there will be a bridge to the rest of the pirate hideout where a large treasure will be stolen by them, and for adding a ship in the oceans that will not be sunk into there will be villagers with pirate skins and they will have sabers so that they can fight us and defend themselves, and when we kill them they will drop their sabers
  • 1
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    Hi Mojang! The test version 1.18 is very cool. Very nice cliffs of the mountain and the cave. I only miss one monster which would be a ghost. Hope you add it.

  • 4
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    I would like to see bigger lush caves generation,

    thanks!!!

  • 4
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    I would like to see bigger lush caves generation,

    The actual generation of the 1.18 java snapshot is very low when is generated.

    I would like that lush caves were bigger!

    thanks!!!

  • 7
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    I would like to see bigger lush caves generation,

    The actual generation of the 1.18 java snapshot is very low when is generated.

    I would like that lush caves were bigger!

    thanks!!!

  • 0
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    I really like the new generation but at 193 328 (seed- 9046524567222819855) the stone goes till the ground level.. is this supposed to happen near lakes or something?

  • 1
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    The mountains and the big caves are a really really cool new addition to the game. I love it!
    I have one thing: I still see chunk errors or floating blocks in the world, is there a way to fix that?

  • 4
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    everything is good, the mountains are beautiful, but in my opinion the light at level 0 is not a good idea.