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4506

Mob spawning needs to be more balanced on Minecraft

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  • 1
    TE Official commented
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    Passive mobs should also spawn more frequently in already rendered chunks (java & bedrock)

  • 1
    l0rd froglet commented
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    I think that all of the mob spawning in the game is ok, besides the drowned and passive. the drowned do spawn a lot which causes the mob cap to rise very quickly, having mob farms produce way less mobs. the passive mobs just barley spawn. they should increase the spawns so they spawn way more common. it will also bring back passive mob farms.

  • 1
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    No don’t add this

  • 1
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    Yo quisiera que los lobos se durmieran mientras no vayamos a un lugar cuando estamos a 5 o 3 bloques se despiertan por que solo dejarlos sentados se siente muy mal

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    Was just about to make suggestion about this, because 1.15.2 they added a mechanic for any sapling bone meal'd or grown next to a flower has a 5% chance to also have a bee nest to spawn as well. Combine this, with my recently learned knowledge of how passive mobs works.

    Granted this was a change made back in Beta 1.8, but I never really knew about it until recently.

    So, this confuses me, as Bees while different aren't SO different from Pigs, Sheep, Cows and Chickens. Currently they spawn once, when the world is loaded or any new chunk first loads and that's pretty much it. There is a super small chance (like 0.04%) for those passive mobs to re-spawn after that initial spawn. Meaning breeding said animal's once you settle and build a house is necessary for Leather, wool, and feathers. So this seems severely backwards in my mind and also explains the consistent confusion I've had in the past of having no passive mobs spawn once the initial spawns were killed or whatever...

    This along with multiple of the suggested changes by the OP should be implemented for a healthier survival gameplay. It could also help with increasing difficulty in some cases as well. Especially if we're talking a slide for choosing on how certain mobs spawn. It would give the player a lot more control over said worlds & servers.

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    I think the density checks are one of the main issues besides a surface cap of 8 and cave cap of 8

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    The issues with drowned spawning are only because the density checks have some minor problems and despawning is unreliable. Drowned only seem to spawn faster than usual mobs as they never disappear. I’m not saying that density checks should be fixed though because a surface/cave cap of 8 is way too low.

  • 1
    Maks Calvin commented
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    Good idea

  • 1
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    let add sea ribbit

  • 1
    Mory TheBlobs commented
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    Once the combat changes are implemented, there should be a sequence of mob spawning tests, until we have a system that works on both editions. 

  • 1
    youabutt45 commented
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    How can I tell someone I like that I like them

  • 1
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    Is this for the bedrock edition? Because I agree with all of this.

  • 1
    moaz ahmad commented
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    Moaz

  • 1
    moaz ahmad commented
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    Moaz

  • 0
    moaz ahmad commented
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    Moaz

  • 0
    Minimaster701 commented
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    Pokémon

     

     

  • 0
    Stephen 90 commented
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    I don't really find mob spawning a problem unless you are in a plain field. 

  • 0
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    Игра супер👌

  • 0
    Bobenauggie commented
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    I know that the new warped Forest is supposed to have enderman but it is a little obnoxious because they destroyed my house and the beautiful biome I'm living in

  • 1
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    Mohammed

  • 0
    Wdomino commented
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    + Slimechunks should either be waaaay less than now or we have to be able to disable them. When making an underground base, its just a pain having them despite having light everywhere or slabs.

  • 1
    JadedScorpio2 commented
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    I agree. When I play in flat worlds with mob spawning on, there are slimes everywhere! It is very annoying, and I wish it would spawn them less.

  • 0
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    I like this idea. Enemy mobs shouldn't be spawning deep underground for no reason, it breaks mob farms near unlit caves. Enemies and animals could also have different spawn rates depending on the biome, making each area that much more unique and no more chickens hanging out on mountains for no reason. With this change you could go to an area wear skeletons are the more common enemy spawn and make a mob grinder that makes more bones, arrow and bows for you while a grinder in another area could give you more zombies to grind up.

    I don't like the idea of an area having a higher creeper spawn rate though, I feel like they should be a bit fewer. All the time I see 3 or 4 creepers spawn in as it is and having a horde of creepers would be terrible. Would make a good gunpowder farm though.

  • 1
    BleachLily commented
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    I believe that a new system is necessary to make the game more playable and less frustrating to more experienced players that tend to automate tedious processes and create mob farms.

  • 0
    Dr Potassium commented
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    Are you not just describing how mobs currently spawn and despawn?

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    I find that on PS4 Bedrock, the biggest issues are Husks, Drowned, and Phantoms, as none of them despawn when their chunk gets unloaded, and they never die and constantly take up the mov cap. Sucks that I have to cycle the world into peaceful occasionally to get rid of hidden drowned and husks. Another thing is when mobs are in water they never despawn and partially underground surface lakes really make this a problem.

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    I'd definitely like to see more slimes as I have issues finding slime chunks and getting them to spawn regularly

    I'd also like to see mobs despawn more easily when they are in water, not just drowned but the skeletons too, I seem to find a lot of mobs hiding from the daylight down in the water and it seriously impacts spawning elsewhere

     

  • 0
    knaxelbaby commented
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    i completely disagree mob farms kill the game. Dont believe me?

    If you make a mob farm for every resource youre pretty much done with the game and are playing in creative. Theres a mode for that... Mob farms give you infinite resources and completely discourage you from actually playing survival. I understand the machinery and redstone can be the biggest selling point for most people. But once you have a mob farm you literally dont need to do anything buy afk in that bitch and build. 

  • 0
    CAEZAR88 commented
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    I love the challenge in bedrock I just hate mobs dont despawn when away and hog the mob cap .

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    I find that drowned don’t spawn enough in Java, on a good evening you might be able to find 5, on bad days none. 

    the spawning issue should be fixed.