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5732

Mob spawning needs to be more balanced on Minecraft

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  • 1
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    I'm a very technical player and like to make tons of afk mob farms and so I would like this if it doesn't decrease the rates of my mob farms but, minecarts shouldn't despawn

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    * On spawning mobs, create a spawning and gathering cycle for spawned mobs based on game time, day, night or specific time ... to think about a future of cycles full of specific breeds arising all the time)
    * Limit mobs per chunk (XYZ) so that it can be configured by the server or advanced options in singleplayer mode
    * If a mob accidentally walks or falls into a limited chunk it will instantly die by the crowd's limit (this also applies to the 16 floors of chunk blocks, meaning bees and flying mobs will also die or be stopped by artificial intelligence
    * Artificial intelligence will not walk / lead mobs to an overloaded mobs chunck
    * Define classes (affinities or food chain) to run the hunts that exist in the game, exemplifying a chunk with a limit of only 2 mobs: 2 golems can walk to fight in a chunk containing 2 skeletons but cannot walk or fall into a busy chunk by 2 villagers or 1 cow and 1 villager, no mob aggressive to golems can walk into combat while the chunk is overcrowded by 2 skeletons and no golem can participate in the fight as long as they have 2 golems occupying bringing with skeletons
    * Intentionally spawning a mob in an overloaded chunk will cause it to die (this ensures that farms for cows, pigs, chickens...)
    * tags protect any mob from any global spawning and deflating cycle effect
    * tag does not protect mobs from accidentally falling into an overloaded chunk
    * enclosures keep a crowd safe from the global spawning and spawning collection cycle

  • 2
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    I agree with everything. There Is one thing though, the balancing of how many passive mobs are spawned in an area needs to be controlled too. For example, in jungles no animals spawn whatsoever meaning no source of food other than bread or if youre lucky, fish. Then when you're at just normal plains you'll see 6,7 chickens sheep and cows.

  • 2
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    Miguel

  • 4
    jaydelioness commented
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    I am not downvoting this or disagreeing, I just have one question:

    What would be considered a significant interaction with the player(s)?

    Thank you!

    -jayde
  • 3
    LupaLunaPiena commented
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    Don't you think that if players would be able to pinpoint where mobs will spawn the game would be too easy?

  • 4
    GitRekt228 commented
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    What about mob difficulty based on XP?

  • 1
    Her01nSmurf7 commented
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    It's pretty high on Java edition and way too low on bedrock imo

  • 1
    cbtillery135 commented
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    Why? I like experience grinders, not "balance"

    Edit: unclosed quotations.

  • 1
    RockL79 commented
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    I remember when I first started playing minecraft (way back during the 1.6.4 update) I spent a few hours looking for cows to finish my enchanting room. I completely agree that the mob spawning needs to be more balanced, especially since I constantly am running into drowned.

  • 3
    zack T commented
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    Iron golems need to spawn faster to protect the villages 

  • 2
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    Smoother mob spawning 

    1 Mobs cannot spawn / despawn  if he player can see them directly. (mobs can spawn behind the player)

    2 If a mob is behind a block that is their height plus one block and the first rule is met the mob can spawn / despawn

    3 if the mob is in a light level where the player cannot see well the mob can spawn / despawn

    4 There is an untagged entity limit for each type of entity, if an entity is tagged like being spawned by a player using a command or a spawn egg  is does not count toward the entity limit.

    5 All untagged mobs over a certain number of blocks away can ignore all  other spawning rules an will automatically depsawn.  (the default number of blocks is 100) The number of blocks  distance can be set  by using "/gamerule mob despawn radius  100" Tagged mobs can also be included in this rule by using a command "/gamerule  ignore_tags true" 

    Also I think that you should add a low performance mode for those who don't have good computers it lowers the mob despawn radius and mobs AI  will be frozen until the player is within a set number of blocks you can use this command so set the distance of when the AI will be unfozen / frozen "/gamerule entity_freeze 50"

     

     

     

  • 0
    THE KING1934 commented
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    نعم هذا افضل بكثير

  • 2
    Mr Breezyyy commented
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    This seriously needs to happen, cats are absolutely out of control on bedrock. In one of my worlds I am living in a village that is filled with at least 60 cats. I can hardly find any mobs in my world due to this. Daily I have to exterminate around 40-50 cats. Please fix this as funny as it is XD.

  • 2
    Jean Martin commented
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    Maybe spawning should be limited by a timer, so you don't get endermen spawning as much on a small end platform at Y = 0.

    (Also adds a new gamerule: spawningTimer, so nostalgic players can set it to 0 if they want the old experience.)

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    Having built a farm with ALL of the requirements of Minecraft PE I am finding that it doesn’t work at all. I lighted up all surrounding areas too!

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    Look Mojang, I love the game I rated it a 5 star but you need to work on the game and it’s creativity of living things. There should be more mobs that should spawn in more biomes or dimensions. The nether update was awesome but I only play on phone and Xbox, but rumors have been spread that you great people are still working around the clock. And that y’all are still working to put the nether update on all devices. Minecraft can go beyond the limits of popularity, and the hell you did. Minecraft is one of the best games I have ever played and I want to take it to popularity so thank you for your time and thank you for making this game. Sincerely, SolarBrush2023

  • 2
    fat beaver 95 commented
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    I think there should be crabs and lobster

  • 2
    Asunuk228 commented
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    i want to know the deal is with zombie behavior i was defending a village and i was doing great at it. and all of a sudden 25 zombies spawned in.

  • 0
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    Hvl

  • 1
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    I really think something needs to be done about players lighting up an entire area to remove hostile mob spawning and difficulty.

  • 1
    SushiGirl10 commented
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    I think that it should be unpredictable. Makes it more difficult.

  • 0
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    All hostile mobs is spawning less during night
    Please can you solve this increase spawning hostile mobs

  • 0
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    You should make it so mobs spawn in the loaded in chunks when there are no mobs in loaded chunks because I killed off a lot of animals at the start of the game I had to find no loaded chunks to find more animals.

    -TarcoBlaster428- TarcoBlasterYT

  • 0
    Ninjoth6384 commented
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    “Hostile mobs should despawn unless they have had significant interaction with the player (not just because the mob has looked at the player, for example).”

     

    I want to know how little interaction counts as significant if you would have an interaction with a mob in your case. Like if a mob has a special thing to it like holding an item, has armor, or is a villager Zombie it should stay alive if the player was seen or if the player saw the mob and looked at it like an enderman would activate, it wouldn’t despawn. So that players can keep special mobs from despawning when they’re preparing to trap it.

     

    “Passive mobs should spawn steadily around the player, so that resources can be gathered as needed.”

     

    I think you shouldn’t be able to being anywhere and get food. I think the spawn rates are fine. If you give players food all the time they won’t ever make real farms, they won’t breed animals, and they’ll make spawning farms using grass or whatever you need to spawn mobs. Litterally any way they could be spawned around the player could be farmed super easily and it’s crazy. I love farming mobs. Skeleton Spawners and Enderman Spawners are great. But infinite food isn’t great at all.

     

    I love all the other ideas though. I’m sorry if this message isn’t clear. I had to retype it, because the site bugged out. :(

  • 1
    Smarthoowen commented
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    Slimes should definitely spawn more often. I have played Minecraft for 2 years and only seen one slime in survival. According to the Minecraft Combat Handbook, slimes are supposed to be a challenge when you are mining. I do like the idea of slimes spawning in swamps but in all, the Minecraft mob spawning balance is a little off.

  • 1
    ngeier17 commented
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    One caveat on this: I actually think mob despawning should be easier to delay if you want to delay it. For example, let's say you make a zombie testificate friend and you want to keep him safely trapped while you find a nametag or a golden apple.

    So if Mojang is going to make despawning happen more easily, I hope they'll also offer some clear techniques that can be employed for when a player gets attached to an especially plucky zombie pigman. Maybe I'm the only one who would care about that, but darn it, I want to resurrect my blacksmith, and it's hard enough as-is to do so when it's early in the world's run!

  • 1
    ShyKatsu commented
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    There should be an option to turn off raids because I want to be able to build things without having to worry about fighting any raids in the process. It can be an option that turn on or off when we start a new world or when we edit the settings.

  • 1
    Dryoto commented
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    Ive had a few instances where I'd find a coral reef or something like that and there would be absolutely no fish or turtles anywhere and I'm not sure if something killed them or if something else happened.

     

  • 1
    Oskari Puhto commented
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    Zombie pack spawning needs to be balanced on Java, currently if you hit one zombie you will have to fight the whole night