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10093

Mob spawning needs to be more balanced on Minecraft

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  • 1
    Registered User commented
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    this would be really useful since like many others we dont like to play with huge mob farms and massive automatic exp grinders, we just like a steady source of mob loot to power our elytras or something,

  • 0
    Registered User commented
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    mayb make it so animals respawn when the chunkis not leaded for a while

  • 0
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    Mobs should Dislike Greatly Villagers, players and selected spawning animals.

    Skels Hate chickens, Zombs hate Pigs, But random, must be within 5 blocks.

  • 1
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    Also, I don't know if this is just me but sheep's and cows rarely spawn in my worlds. I understand this may come under steady passive job spawning as it was mentioned above. Unless I just have really unlucky worlds, I think cows and sheep should have more frequent spawns. Sheep's are obviously essential for beds and as far as cows go, Iron armour is easier to get than leather armour for me and I don't think that should be the case considering leather is weaker than iron.

  • 3
    Registered User commented
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    difficulty expert

  • 0
    Registered User commented
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    the creeper spawn random needs to seriously stop and they randomly just fall and straight kill its super annoying arghh

     

  • 0
    Registered User commented
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    Buen juego lo juego todo el diea

  • 0
    Registered User commented
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    Yeah, that's true

  • 0
    Registered User commented
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    GTA

  • 1
    Registered User commented
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    Make spawning like Java edition

  • 0
    Registered User commented
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    me0189269

  • 0
    Registered User commented
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    Thats going to be useful

  • 1
    Registered User commented
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    Even in v1.6, the spawn rates in Bedrock are disgustingly low! This makes me very sad. I encounter like 3-4 hostile mobs while exploring a giant cave, in a freshly new world. Please make spawn rates just like in the java edition!! Uninstalled Bedrock edition, will be playing Java version again.

  • 1
    Registered User commented
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    Mob spawns in the nether are far too frequent

  • 0
    Registered User commented
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    I think it should be balanced, a way they could make that is by adding a difficulty in the game rule, E.g. 

    Dungeons Difficulty - Peaceful - Easy - Normal - Hard.

  • 1
    Registered User commented
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    Dont put more hostile mobs in caves. I think there are just enough. SLIMES DONT SPAWN ENOUGH. I LITERALLY HAVENT SEEN A NATIRAL SLIME IN LIKE THREE ACTIAL HUMAN YEARS. Also, a lot less drowned would b great.

  • 0
    Registered User commented
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    My achievements are not unlock and I have sign in too.

  • 1
    Registered User commented
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    Ghast spawn rates are ghastly. They can spawn within 10-20 blocks away from you and aggro instantly. This is true for everywhere except the Soul Sand Valleys where they are SUPPOSED to have a higher spawn rate. One unrelated bug is that ghast sounds can be heard from 100 blocks away as claer as if the ghast was floating directly in front of you.

  • 1
    Registered User commented
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    We need to slow down the zombified piglins coming from the nether portals they come out way too fast when coming out of a big nether portal

  • 0
    Registered User commented
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    Yes. Yes. YES. The reason why I mostly agree is because the nether. Ghasts spawn WAY TOO MUCH. Along with other mobs. If you kill a ghast, a few seconds later another spawns and it makes it extremely difficult and annoying to even go anywhere.

  • 0
    Registered User commented
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    What is despawn and mob cap?

    I am foreign.^^

  • 0
    Registered User commented
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    Ks

  • 0
    Registered User commented
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    I very much agree with you, sometimes I want to build a swimming pool, and it offen spawns fish in that swimming pool, but actually I don’t need them😹

  • 0
    Registered User commented
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    To be honest I'd rather have Drowned spawn exclusively in the ocean to make them more of a unique mob, but maybe that's just me. This is a little off topic but I think It would also be neat if they could occasionally spawn with a pirate hat or other accessories instead of the same old texture. Just a thought.

  • 0
    Registered User commented
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    Slime is spawn freqeuntly

  • 1
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    Maybe for mobs spawning, less hostile mobs spawn but, they have at least one piece of O.P gear so the player doesn't have to wait a long time to get O.P gear and that endermen can drop two to nine ender pearls at once.

    For passive however, there are more pigs, cows and chickens in a ten chunk radius of the player, along with wolves spawning in all biomes, with about three in a chunk.

    One last thing, all mobs drop bones when killed!

  • 1
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    GG

  • 0
    Registered User commented
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    Glad to see the changes announced. Especially the drowned mob spawning in Bedrock o_O.

  • 0
    Registered User commented
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    I want cars pls pls pls pls pls pls pls

     

  • 0
    Registered User commented
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    No it dont, its more difficult like that.