X

NOTICE

Are you sure you want to report this?

How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

6318

Mob spawning needs to be more balanced on Minecraft

Pinned announced

235 Comments

Post a new comment:

Please sign in to leave a comment.

  • 0
    truggles1 commented
    Comment actions Permalink

    no chunk mob limits please just area mob limits and no instant dying, some things naturally clump together. So no instant dying.

  • 0
    FearNoHero commented
    Comment actions Permalink

    How about passive mods that are interacted with the player not despawn, such as leading with a lead, breeding, and hitting them

  • 0
    Comment actions Permalink

    this would be really useful since like many others we dont like to play with huge mob farms and massive automatic exp grinders, we just like a steady source of mob loot to power our elytras or something,

  • 0
    Comment actions Permalink

    mayb make it so animals respawn when the chunkis not leaded for a while

  • 0
    Comment actions Permalink

    Mobs should Dislike Greatly Villagers, players and selected spawning animals.

    Skels Hate chickens, Zombs hate Pigs, But random, must be within 5 blocks.

  • 0
    Cody Smith commented
    Comment actions Permalink

    Also, I don't know if this is just me but sheep's and cows rarely spawn in my worlds. I understand this may come under steady passive job spawning as it was mentioned above. Unless I just have really unlucky worlds, I think cows and sheep should have more frequent spawns. Sheep's are obviously essential for beds and as far as cows go, Iron armour is easier to get than leather armour for me and I don't think that should be the case considering leather is weaker than iron.

  • 2
    Comment actions Permalink

    difficulty expert

  • 0
    Ikhwan Wan commented
    Comment actions Permalink

    the creeper spawn random needs to seriously stop and they randomly just fall and straight kill its super annoying arghh

     

  • 0
    Calvo Toxon commented
    Comment actions Permalink

    Buen juego lo juego todo el diea

  • 0
    Comment actions Permalink

    Yeah, that's true

  • 0
    Fjds Patel commented
    Comment actions Permalink

    GTA

  • 1
    harshil18 commented
    Comment actions Permalink

    Make spawning like Java edition

  • 0
    Rayan Nawzad commented
    Comment actions Permalink

    me0189269

  • 0
    Comment actions Permalink

    Thats going to be useful

  • 0
    Bouwvakker commented
    Comment actions Permalink

    Even in v1.6, the spawn rates in Bedrock are disgustingly low! This makes me very sad. I encounter like 3-4 hostile mobs while exploring a giant cave, in a freshly new world. Please make spawn rates just like in the java edition!! Uninstalled Bedrock edition, will be playing Java version again.

  • 1
    M3ph15t0fun commented
    Comment actions Permalink

    Mob spawns in the nether are far too frequent

  • 0
    Comment actions Permalink

    I think it should be balanced, a way they could make that is by adding a difficulty in the game rule, E.g. 

    Dungeons Difficulty - Peaceful - Easy - Normal - Hard.

  • 0
    Ned Marvel commented
    Comment actions Permalink

    Dont put more hostile mobs in caves. I think there are just enough. SLIMES DONT SPAWN ENOUGH. I LITERALLY HAVENT SEEN A NATIRAL SLIME IN LIKE THREE ACTIAL HUMAN YEARS. Also, a lot less drowned would b great.

  • 0
    Comment actions Permalink

    My achievements are not unlock and I have sign in too.

  • 0
    kingbot1895 commented
    Comment actions Permalink

    Ghast spawn rates are ghastly. They can spawn within 10-20 blocks away from you and aggro instantly. This is true for everywhere except the Soul Sand Valleys where they are SUPPOSED to have a higher spawn rate. One unrelated bug is that ghast sounds can be heard from 100 blocks away as claer as if the ghast was floating directly in front of you.

  • 1
    Comment actions Permalink

    We need to slow down the zombified piglins coming from the nether portals they come out way too fast when coming out of a big nether portal

  • 0
    KevPurpleFox commented
    Comment actions Permalink

    Yes. Yes. YES. The reason why I mostly agree is because the nether. Ghasts spawn WAY TOO MUCH. Along with other mobs. If you kill a ghast, a few seconds later another spawns and it makes it extremely difficult and annoying to even go anywhere.

  • 0
    박 혜원 commented
    Comment actions Permalink

    What is despawn and mob cap?

    I am foreign.^^

  • 0
    Danger Ali commented
    Comment actions Permalink

    Ks

  • 0
    Cwallboyu commented
    Comment actions Permalink

    I very much agree with you, sometimes I want to build a swimming pool, and it offen spawns fish in that swimming pool, but actually I don’t need them😹