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942

The world generation and Height Limit

under review

98 Comments

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  • 2
    ProJonesMc commented
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    Plz go thru with this

  • 4
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    Yes the height limit should be doubled. besides the fact that we would be able to build higher, the terrain would be so much better. having higher mountains would be so much cooler. Plus, the ground could be thicker so we could have cooler ravines and go deeper into the ground. All in all this is a great idea

     

  • 1
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    Well the Shattered Savanna definitely makes you think twice about making biomes reach the height limit. But other than that, great idea.

  • 6
    nathan hansen commented
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    i think with this it would be nice specially sense it would open the game to updates that are really needed such as the cave update.

    maybe what they csan do is change how tools work one all tools can mine everything however add a form of tier system to mining where stone have a stat hardness and tools have a hardness stat basically if you tool has a lower hardness than the stone your mining the faster your tool breaks for example a iron pick has a hardness of 3 and obsidian has a hardness of 4 so however this doesn't mean you cant mine it however when you try to mine it sense the hardness is 1 lower than obsidian it would penalize you pick by taking 2 durability instead of one so you can mine it but your pick breaks faster. the reason for this is to create tiers as sense the you could dig for thousands of blocks as you go deeper you encounter hard and harder stones. and not only that sense its deeper i think that they could add underground biomes say in some areas instead of stone you have granite, diorite, or andesite. or some stones that dont exist such as marble, basalt or slate. depending where your at.

    to accommodate for the cubic chunks think the thickness of layers should be increased but sould also not have a set thickness like i reality dirt is not always 3 meters thick but could be about 12 blocks thick maybe even add a few more forms of mining as in the name of the game Minecraft such as sieving and panning. 

  • 1
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    @CivetKitty if you could edit this you could add more cloud types and make the clouds not so flat (more like real clouds)

  • 0
    AlienAnt70 commented
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    This would be devastating. If the mountains were raised anywhere near the height limit, there would be no room to build on mountains. The current terrain and the build limit are okay because it usually doesn't interfere with the average player as there's a lot of space to build

  • 4
    Melly Dow commented
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    I agree. It never made sense why the Nether ceiling is so low and wasting so much playable space that could be used for generating world terrain or building. Even with the argument that the Nether ceiling is a good place to build because it is flat, it is only accessible via bugs and glitches. Relying on bugs/glitches to get things done is very unreliable. Doing away with it and making the ceiling the default 256 would benefit people who require more resources and want build space in the "playable" area of the game.

  • 1
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    Cubic chunks could also be used for advanced far sightedness and less resource use by only generating and rendering things you can see. so if you stand on the surface the generation would maybe only go down  2chunks=32blocks, allowing the render distance to be increased horizontally.

    this could be combined by asserting which things the player can or could see, so even very far away mountains could be visible. only the surface that could be seen by the player would be generated.

    far away land could only generate the surface 16 blocks for example.

  • 3
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    This would be a good update to go with the mountain update

  • 3
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    It is in my opinion that by adding a limit to begin with makes it impossible to call mcbe worlds infinite at all. I mean if we want that limit gone, shouldn't we be able to raise it if we wanted to?? The devs should add a setting that makes it possible to raise it at will. I wouldn't care if it was in the cheats area, at least I would be able to build higher than the game allows.

  • 4
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    I love this idea, I dont know how many times I haven't been able to finish a build because it was too high. I also like the idea of taller mountains I could think of a lot of awesome things to do with taller mountians.

  • 2
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    Increasing the build height is what i always wanted for a builder that makes skyscrappers. hopefully one day there will be a time we can have a 1 to 1 scale of the burj khalifa or the Tokyo Tower and more ranging into the 600+ meters in height.

  • 1
    HereIsAMac commented
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    I like this idea, however, if I may ask a question, how will this affect lag and gameplay. This may be problematic for those on low-end devices. Even with the OptiFine mod installed?

  • 2
    DRANOX5 commented
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    Bigger and better mountains!

  • 2
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    @InMacaroon4150

    The Short answer to your question is that if the solution reworks how the world loads chunks, possibly to something like cubic chunks, it shouldn't affect performance - if they just double the world height and don't look to how the system works it will make everything slower.

     

    There are some technical challenges which need to be addressed, largely overheads that are required for daylight calculations, and world generation of chunks below a player while falling, but otherwise cubic chunks generally performs better than the standard 256 tall chunk model. 

  • 1
    OctaviusGeo commented
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    Thee X and Z Coordinates can go up to millions blocks, Y limited to 255 is nuts, it should at least be 100K, I'm not joking, it could add real high mountains and mimic real life ones like mount Everest and make mechanic out of it like climb a gigantic mountain with specific original Hostile mobs, villages, tunnels and more.

    Also have really deep caves(also useful for the cave update) making new structures like excavations, underground villages, neutral mobs that only can survive underground etc.

    And Finally, This all can make my dream game possible, a Spherical Minecraft Word where the Nether is Millions of blocks under the ground (The End still kept in a different realm) Where The Sunset looks like a sunset and not a phony texture moving away from the world, The Spherical world can also add Suitability for seasons since the world is really changing.

    This last one is a personal dream but the previous one (height limit) is not a tantrum but a request to solve a real problem in the game.

  • 1
    Derek Smith commented
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    I do get this and totally agree, but I mean it might be hard to load and stuffs /: , build limit should be higher in bedrock. There’s many things we aren’t able to do with a 127 build limit.

  • 2
    Diamondhead24 commented
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    I would agree, and I would want the mountains look exactly like the ones in the official buzzy bees trailer

  • 4
    SteadyEmber commented
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    Any additional height would be greatly useful in creating more immersive worlds and behaviors. Double Height would be great! Even if it makes gigantic save files

  • 3
    Blast Burner commented
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    This would be amazing if the mountains in the new update would allow the building height to be increased. Just imagine the "dramatic views" and the actual fear of dying hundreds of blocks in the air.

  • 5
    Tablewatcher commented
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    And make the oceans deeper + foothills between flat biomes and mountains

  • 2
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    i mean you could remove the height limit (for servers height limit set option to avoid lag)

  • 2
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    If there is one thing Minecraft needs right now, it is a higher build limit. Currently, it is difficult to build anything substantially tall such as towers, and once the mountains are updated, I believe this will become even more necessary. 

  • 4
    YasuriiSan commented
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    It would be really nice if you double the height limit! Just think about the new things we can do. Since you are updating caves and cliffs you need a bigger space vertically, bigger mountains and caves :)

  • 6
    Bowiemtl5864 commented
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    I think this should be applied to the upcoming cave and cliffs/1.17 update since both cave biomes would profit from more underground area and mountains could be more convincing with a heigh limit above 256 blocks which could be turned into a height limit of 512 or 1024 since with cubic chunks all chunks vertically wouldn’t be all loaded at once

  • 7
    snarl . commented
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    Maybe with the caves and cliffs update we could get super high mountains and very deep caves. Caves and cliffs would probably be the perfect update for removing the height limit.

  • 2
    NJ0608 commented
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    It would be nice to have a higher height limit, because I want my house to be larger and taller.

  • 3
    Gamegod7986 commented
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    In real life mountains aren't 100m tall I've seen hills taller than that

  • 3
    truggles1 commented
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    The caves and cliffs update basically needs this

  • 1
    Prosif202008 commented
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    1024 is enough for me. We would be able to build a building taller than the Burj khalifa.