AnarchyGUY I
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I believe that the wagon should be implemented as an Entity and be functional, not a "cardboard" decoration.
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It seems obvious to me that the chiseled bookshelves and the collection of their own library are involved. The old bookshelves just look unwanted in the game, as if piglins and their zombified vers...
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I'm also waiting for the updated inventory system. Backpacks, belts, bags and quivers of various capacities and qualities (perhaps even scabbards) should be added to the game. But in exchange, the ...
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Stichel (cutter). This should work on most smooth hard blocks. In addition to the text, symbols should be displayed (eg for orientation, warnings). It would also be nice to have some kind of magic...
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It is logical to make arthropod armor from CHITIN, which protects them.
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And from horns.
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Humans have used bone as a material for tools, weapons, arrowheads and hilts since prehistoric times. Many peoples (for example, the Chukchi) made lamellar armor from bones. A great choice if you d...
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All kinds of crafting composite bows, installing sights and winches on a crossbow are the functionality of a workbench. Fletching involves highly specialized interaction with arrows. For example, t...
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Fletching involves highly specialized interaction with arrows. For example, the creation of arrows that drop when the target dies (hunting); arrows with a half-moon tip for small targets (hitbox i...
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All kinds of crafting composite bows, installing sights and winches on a crossbow are the functionality of a workbench. Fletching involves highly specialized interaction with arrows. For example, t...