gaspoweredpick
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This actually wouldn't be as hard to implement as it seems because the trees could be part of the structures.
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When sniffers lay down, they may accidentally dig up other seeds before they find ancient seeds. These bonus seeds depend on the soil type, so they can dig up pumpkin seeds from podzol or mushrooms...
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Experience points for excavating artifacts would make this structure more worthwile.
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Dig sites should also be found in structures such as: Ancient Cities Bastion Remnants (stable) Dungeons Igloos (basement) Jungle Temples Mineshafts (dirt room) Mossy Boulders (from mega taiga) Oce...
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There should be a challenge advancement for collecting every decorative smithing template.
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This would make hanging signs unique along with having bigger text.
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Right clicking a sign with an axe should unwax the sign.
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Trail ruins need statues within that resemble things like beacons, conduits, iron golems an snow golems to teach players how to make them.
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The jumbo rabbit should spawn in this biome and drop up to two rabbit hides.
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The challenge advancement "Calibration Expert" should be granted for activating sculk sensors with every frequency within a 16 block area.