Tabarnaque8507
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TymJuniver 100%. The screenshots I took are mostly of bumpy or interesting terrain, but there's still a lot of flatness. Since biomes have their own noise scale factor, even with this change, plain...
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Point 4: Comparators can only filter though Sculk outputs, but we'd then need a 15 combation item to filter inputs as well. I can think of one thing - carpets. Wool carpets come in 15 different co...
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A gamerule's been rejected over and over again. It doesn't fix the fact that combat isn't the same for neither servers, java nor bedrock. That's the main goal of these snapshots; find a system for ...
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This would really fit the Cave Update. Even if it's just an effect in a few select cave biomes, I think it would be amazing.
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Antvenom of all people came up with a clever solution to this problem for raising the Nether roof. Same problem, essentially. The best way not to have old worlds affected by the update is to simply...
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I liked the idea at first, but I see three huge flaws with this; In a way, that's what makes the Stronghold interesting in the first place. It's like the spawner rooms; what makes them interesting...
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Nah, I wholly disagree. The Warden spawning in the Deep Dark regularly is what makes the place so tense.
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I disagree with Mending making it bearable, you’re just moving the problem back and making yourself farm XP to repair the tool. It’s slightly better but not a solution to making lunge viable imo
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Sus sand in and around temples is definitely too rare. Even using commands, I had trouble finding any, I can't imagine bothering with the system at all in survival if it takes more than 15min to co...
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Smaller but more frequent veins smoothen out progression and make exploration a lot more rewarding. I don't agree at all about the excitement of finding Diamonds being hurt by finding less per vein...