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mariomcpokemon

Activity overview

Latest activity by mariomcpokemon
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    mariomcpokemon created a post,

    Ive noticed in the new terrain generation that when multinoise values T and H are near 1,0 respectivly, that all that will generate are vast expanses of plains and occasional oak forest. A desert v...

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    mariomcpokemon created a post,

    Many variant and modified biomes have been removed in the latest snapshots, while this has no direct affect on gameplay, this will directly affect map makers that use these excess biomes. The unise...

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    mariomcpokemon commented,

    Or you could use your intuition to find the biomes you are looking for instead of aimlessly searching randomly untill u stumble upon that biome. Its alot easier to find an ice spikes biome when you...

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    mariomcpokemon created a post,

    In the newest snapshots, 3D biomes have been removed in the overworld with the exception of cave biomes which leads to slightly less biome and terrain variation, i thought it pretty and unique when...

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    mariomcpokemon commented,

    In the newest snapshot, the mountains form to many donut caldera shapes instead of ridge or chain shapes

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    mariomcpokemon commented,

    Tie PV values to H values in the multi noise: this way u can allow for mountain ranges to seperate Dry from humid regions, or have wide open areas with a smooth gradient from dry to humid. because...

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    mariomcpokemon commented,

    Maybe have grass and foliage color be dependent on h and t multi noise values instead of biome to allow for more variation in biome appearance and smoother transitions. Same applies for water color

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    mariomcpokemon created a post,

    Small texture tweak suggestion. Copper ore should be turquoise and oxidized. Just like how iron ore is orange and oxidized.

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    mariomcpokemon commented,

    Especially their walking sounds, it should be faster and more sporatic

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    mariomcpokemon commented,

    I agree, i think blackstone should also generate in more biomes under netherack