TheBanana077887
-
Falling onto sculk from 2 or more blocks up should alert nearby sculk sensors and shriekers outside of the sensors’ normal detection range. This could possibly be implemented to only work when the ...
-
The Tome of Attraction would act just like the Gravity Pulse enchantment on armor. Once activated, it would pull enemies in repeatedly, but would do so every second, instead of every other second l...
-
We should have a new throwable artifact called the Gravity Mines. When you throw one, it should emit a continuous pulse drawing enemies in in a fairly large area (maybe a 9 block diameter?). The du...
-
I think that all unique items with built-in enchantments should have that enchantment level up depending on the difficulty. On Default, the enchantment should be lvl 1. On Adventure, it should be 1...
-
I think that most or all fire and poison effects and enchantments should do the same amount of damage that they currently do at level three. And when you upgrade them, the duration of these effects...
-
This could be the diamond version of the new iron and copper veins. It would spawn only in small caves below deep slate level and would be at most about 20x20x20 blocks. In it, a bunch of diamonds ...
-
The bundle so far has been a great addition and does exactly what it is supposed to. However, I feel like it would be nice to be able to compact unstackable items and 16-stack items down a little m...
-
As more and more enchantments get added to the game, it is becoming increasingly difficult to find items with a particular set of enchantments. Therefore, I think that there should be a system simi...
-
One thing I've noticed is that the cave update doesn't feel as deep or polished as the Nether Update or even the Aquatic Update. A big part of this is music. Adding unique music specific to an upda...
-
Although all of the warm mobs take increased freezing damage, it doesn’t seem right that they can just sit in powder snow as long as other mobs. I think that powder snow should start to damage thes...