Falling onto sculk causes extra vibrations
Falling onto sculk from 2 or more blocks up should alert nearby sculk sensors and shriekers outside of the sensors’ normal detection range. This could possibly be implemented to only work when the sensors and shriekers are connected to the sculk the player fell on by more sculk, as if it was transmitting a vibration through the sculk instead of the air. This would just be one more way to make venturing into the deep dark more dangerous.
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