noodle plexian
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This just makes sense. It's not like this would make it harder to collect than other dyes.
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Upsides: 1. Cool name. 2. Chestplates and leggings could use more enchantments. Downsides: 1. Might be unlikely to be added b/c this can be pretty much be accomplished by just... wearing golden ar...
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I like the idea of giving each village its own identity, but there's precedent that would need to broken here. As far as I am aware, no generated structures contain human text.
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Agree with TripleG8782; Quick Charge helps distinguish crossbows from bows and bow-loading times are a well-established rhythm. A tag or enchantment obtainable only by commands would be great though.
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I believe the type and level of enchanted books sold by librarians are randomly (and evenly) generated, so this would require a special modification for Fortune III alone. I don't think this is lik...
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If I recall correctly, the crossbow (in Java, at least) does do random amounts of damage, which I agree is irritating since it's supposed to be a precise weapon. However, the bow's damage isn't as ...
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It makes sense, but I'm personally against this. All 5 main weapons have features that distinguish them from the others: 1. Swords (as they are now): Looting, sweeping attack 2. Axes: Shield-disabl...
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Not exactly sure what you mean by spawning, but I believe that upon logging into the game you are granted a small window where you are invincible.
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Breaks with precedent in that typically, visually-identical mobs are also functionally identical.
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I agree in that strongholds could be more interesting. However, there is a second useful feature of strongholds: the library room, containing lots of books for enchanting and trading as well as OP ...