Galiantus
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@MysteryMan Seems like more a criticism of how it fits with the lore. Ender pearls are what have the power to teleport, and dragons breath gives magic a lingering affect.
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Gold is very soft. If you bite down on pure gold it will deform. Try doing that to anything made of hardwood and you will probably break your teeth before you put a dent in it. That is why gold not...
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No, please. Villages should have to rely on you, the player, for additional stuff.
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It could work as more of a ruins structure, with crumbled vine-covered stone structures indicating where old buildings once stood.
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I like the idea of a meteor crater biome. I just don't see the need for the other stuff.
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I think this would work nicely under ice spike biomes, or underwater caves in ice ocean biomes (Ice would be at top). For other cold biomes it doesn't make much sense because it is the surface that...
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I like the idea (especially for totems) but I think to balance it out getting the item would have to be harder, and the renewable item used to repair it would have to require work to obtain. For ex...
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Good idea. People are saying they think players would find it annoying, but I see it as just being the overworld version of soul sand. It creates a problem the player has to solve, and in real life...
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I think some items should turn invisible with you, and some should not. For example, if leather armor was the only armor that would turn invisible with you, there would be a point to using leather ...
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To avoid the massive spawner problem, what if the spawner was a special block you had to break to reach the treasure?