Seamus Callaghan
-
Here's my experience, after using the bundles in a new survival world: 1. They're too expensive for the early game. It takes 12 rabbits on average to make one bundle, which is a lot to hunt down, ...
-
I agree that they are too common. I think they should be much rarer, perhaps nearly as rare as strongholds, and that there should be a special way to find them. My proposal is that compasses go h...
-
For consistency with the other metals, you could add copper nuggets. These, in turn, could be used as a cheap currency (like pennies) when trading with wandering traders, as most of the items they...
-
I personally don't think autocrafting would be overpowered at all. It doesn't produce any new resources, it just removes a (tedious) step in converting resources from one form to another, which is...
-
Bundles should be a common item in loot chests of all sorts. For the early-to-mid game explorer, loot chests in various structures can be an important source of resources, but can also be a major ...
-
Let bundles ignore stack sizes and accept 64 of any item. Let's face it, a pickaxe isn't heavier or more unwieldly than a cubic meter of solid gold, nor are 16 enderpearls. The reason some items ...
-
I agree with the idea of doing this by dropping an anvil on the material. As long as anvils aren't damaged by falling only one block (I thought they were, but they apparently aren't), then this ca...
-
They could be used to breed/motivate the new axolotls. It makes more sense than using tropical fish.