ujacob41
-
An example of a glitch players really wanted in the game was attribute swapping, which is used a lot in player versus player combat.
-
Large abandoned camps can come in many variations! Here is an example of just one of them. They are all from the same camp variation: Interior views: Exterior views:
-
There is a way already implemented in game that allows a player to remove all status effects, which is the milk bucket. However, only a single player can use it on themselves. A useful new idea i...
-
There could be new exclusive paintings to the brush method, such as the elemental paintings for 2x2 paintings.
-
I support this idea, as worlds from many years ago can’t get many new features. There have been old worlds which don’t readily have much trial chambers due to explored terrain, as well as trail ru...
-
At least the mace damage should be capped to a relatively high number, like maxing out at 120 damage. It has enough damage to defeat a normal enemy but not enough to kill a boss mob.
-
The potency could be increased by feeding a TNT sulfur cube with gunpowder, but only up to a certain extent, to balance gameplay.
-
There could also be another field called runtime_identifer where the data driven block entity takes the hardcoded properties of a vanilla block entity. For example, this gives a data driven block e...
-
How are slime sizes to be handled? The solution here: Small slimes/magma cubes and medium slimes/magma cubes could enter a bucket, large slimes/magma cubes cannot enter a bucket due to the large sl...
-
A couple of smaller slimes together in an area should also be able to merge into a larger slime after a while.