A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review updated needs info

Try search! Lots of great topics get posted every day. Also look at creating great feedback, previously considered feedback and the posting guidelines before adding your idea. Please remember all bugs, support issues, posts containing duplicate topics or lists of ideas will be removed.

Vote for an existing idea or New post
  • 33 votes

    (Java Parity) Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 8 votes

    Ability to store long type number using "/execute store"

    Even though "execute store" can use to store long type number into an entity nbt, it can't take long type number and store it to another long type As an example, there is two command bloc...
  • 9 votes

    Texture add in game or Remove using Command (PE)(Java)(Bedrock)

    Can be Use add or remove the texture in easy step Just in Command  (COMMAND) Textureadd: /texture (packname) (By) (add:'True) (COMMAND) Textureremove: /textureremove (packname)
  • 7 votes

    /execute @p ~~~ holding or motion in /bedrock

    the execute would be useful if it had this for both bedrock and java. Example: /execute @e(because mobs can hold items too) ~~~ holding <insert item>then the command you wan't, pretty cool ri...
  • 11 votes

    Add a Command-Built Victory Screen (for mapmaking & servers)

    Along with Minecraft's old red-screened death message and buttons to respawn or quit, there should be a green victory screen.  This of course, would have no place to pop up in traditional survival ...
  • 23 votes

    "Infinite" item tag

    "Infinite" would be an item tag that can be applied using the /give command. when applied to an item, you could repeatedly use/place the item and you'll still have infinite of it. syntax:...
  • 6 votes

    Remove all tag from an entity

    I'm trying to reset entity tag but the tag command doesn't want to The "/tag @e remove" command only want to remove one tag The entity though is still easy using "/execute as @e run ...
  • 5 votes

    [Bedrock] has_component_group filter

    The current way to test for specific component groups is to add components which don't work on this entity, testing for active effects or testing for families. All of these ways have a significant ...
  • 7 votes

    Array Filters for <path> in /execute store, /data get, etc. - search for data within arrays!

    With an increasing number of id's withing the game becoming strings instead of values, I feel like it might be a good idea to add filter expressions to use within /date get and /execute store.  It'...
  • 9 votes

    easy commad

    I wish codes and commands could be a lot easier because the extreme commads are so hard for me that I have to copy someone else and I just want to have easy commands in Minecraft  
  • 46 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 6 votes

    Number ids

    In the recent updates I have had annoyance with my use of commands because over time the number ids have been less accepted. I was an avid user of world edit in 1.7.10 and have quite a few id numbe...
  • 13 votes

    Coding codes in the command block

    There should be a very simple command that allows you to create a command block with commands already inside it. Examples: /give @p minecraft:command_block{Input:[give @p command_block], output:[R:...
  • 20 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 10 votes

    /tellraw Command

    I think that adding /tellraw to Bedrock would benifit mapmakers and YouTubers alike. /say is ridiculously limited and should be replaced by the Java command: /tellraw.
  • 6 votes

    Fixed Command after @a,@e,@p

    Instead of using 'r'(radius), 'c'(count) can use 'more than' or 'less than' by typing ''
  • 60 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced
  • 13 votes

    Aggro tag for Golems (was: New Golem Tag)

    Golems should have a new tag {Aggro:true}. This tag should make the golem attack the player as if the player hit it. The golem should behave normal outside of wanting to attack the player.
  • 9 votes

    Easier detection

    There should be easier ways to test for things like if a player is sneaking, or if they are looking down. This could be used in as a selector (example: @p[looking=down,crouching=true]) to make it e...
  • 15 votes

    String type for '/execute store' command

    The title says it all.Currently (as of Minecraft 1.13-pre2) it is possible to use the '/execute store result' command to copy values from one data-source to another. This is only possible with the ...
  • 13 votes

    NoCloud tag (was: Add a tag that doesn't make creepers give off an area of effect when they explode)

    Invisible Creepers are useful when you want to make something explode without using tnt, because you can alter the explosion strength of a Creeper and you can't do it with tnt. However, one annoyin...
  • 16 votes

    (Giant Zombie Command) Comando del zombie gigante

    Podrian poner el comando del zombi gigante para los telefonos como esta en pc seria genial si lo pusieran como para mapas de supervivencia o aventura  
  • 6 votes

    Execute command (was: Command)

    /execute if pig facing something do setblock ~ ~ ~1 redstone_block tooo confusing  /execute @e[type=pig] ~ ~ ~ /Effect @e[type=pig] speed 255 255
  • 24 votes

    "set_skullowner" loot table function - Automatically give player heads!

    This would be a way to automatically assign player_head items using loot table without having to put in individual names of players. This loot table entry would look something like this: {"typ...
  • 15 votes

    Scoreboard and player input detection

    (I know scoreboard features are on the way, and that's super exciting!) One thing I've always wanted is a way to detect player inputs via command blocks / redstone. For example, there could be a sc...
  • 20 votes

    New data for datapack : Command (Custom Commands)

    Hey! With the 1.13 and the addition of datapacks, the number of possibilities for map makers or simply datapack makers has been greatly increased. But with these many additions a lack begins in my ...
  • 16 votes

    Spawn rules, underwater builds (was: Sea animal problem)

    whenever I try to build a swimming pool, squids and fish always spawn in, why not make a game rule like canSpawn=Squid true/false, so we can adjust and change spawn rules so our underwater builds, ...
  • 96 votes

    an easier way to add mods into minecraft

    I cant never figure out how to add mods into minecraft. every time i follow a tutorial on how to it doesn't work. Please make it easier. i cannot figure it out.
  • 22 votes

    "infinite" vertical space via cubic chunks

    You could integrate the cubic chunks mod in vanilla, or if the mod creator refuses, replicate it's chunk format.
  • 168 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info