A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

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  • 136 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 167 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 2 votes

    File Cache Support (File Access)

    Hey, a cool idea for scripts/behavior packs.File access for scripts with JavaScript for (behavior packs and resource packs) so we can store cache files such as text files, custom json setting files...
  • 1 vote

    Moding

    Bedrock players must have the same moding experience in jave that will make the game better
  • 3 votes

    listen for chat

    add a method to listen for chat with scripting api and target the player who chatted thats usefull for custom commands and making input because the only way to do input is UI and nametags
  • 94 votes

    an easier way to add mods into minecraft

    I cant never figure out how to add mods into minecraft. every time i follow a tutorial on how to it doesn't work. Please make it easier. i cannot figure it out.
  • 46 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 4 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 0 votes

    Bedrock Scripting Request: life timer for spawning particles

    currently, with the bedrock scripting API, you can spawn, but not despawn particles, it would be useful if we could remove it after a certain ammount of time
  • 2 votes

    Ability to control the player's movement vector [Scripting API]

    At the moment, you can access a player's position and rotation via components, but you cannot control the direction of movement or the speed. Ideally, I'd like to be able to control the direction, ...
  • 3 votes

    Support for loading schematics [Scripting API]

    One thing that is coming up a few times in discussions I've had with people is the desire to use the Scripting API to create dungeons, in order to do support this, it would be ideal if we could pac...
  • 18 votes

    Camera Modifications

    I'd be nice to have the ability to modify the camera of the player. Change it's position, remove the lock-on feature (so it no longer follows the player around), change the PoV, allow it to focus o...
  • 4 votes

    Allow for Dynamic Reloading of Resources/Behaviours

    The basic idea would simply be to add like an F3 command (F3 + R) that would simulate a world shut down and reopen without actually have to do that. It would make for much much faster scripting and...
  • 3 votes

    Open Source the Scripting Engine

    It would be fantastic if members of the MC community could help improve the scripting engine. It would also allow newer programmers to begin to understand higher concepts in programming and trace h...
  • 7 votes

    Support JavaScript Modules [Scripting API]

    Most modern javascript development has moved away from monolithic scripts towards modules. My chess script is getting quite large and I'd really like to be able to import utility functions from ano...
  • 2 votes

    Custom Block States

    I think an important tool for data packs would be the ability to add custom block states. Custom block states would not do anything by themselves (except show up on the f3 screen). If a player want...
  • 7 votes

    (Java Parity) Additional Operators! @b @c @d

    Hello, Minecraft Development team today I have a really neat idea for you,I would like to see new Command Operators and I have thought up a small list to help if you could add any one of these or a...
  • 79 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 7 votes

    Array Filters for <path> in /execute store, /data get, etc. - search for data within arrays!

    With an increasing number of id's withing the game becoming strings instead of values, I feel like it might be a good idea to add filter expressions to use within /date get and /execute store.  It'...
  • 24 votes

    "set_skullowner" loot table function - Automatically give player heads!

    This would be a way to automatically assign player_head items using loot table without having to put in individual names of players. This loot table entry would look something like this: {"typ...
  • 2 votes

    Give Resource Packs Control of Sky, Sunlight and Ambient (Shadow) Colors

    Here's an idea: Implement new colormap files for the color of shadows, sunlight and the sky. The sky already changes color in different biomes, so it can't be that far from having colormap support,...
  • 1 vote

    Ability to tell what dimension an entity is in [ScriptingAPI]

    Currently with the scripting API, there is no way to get the dimension that an entity exists in, I my case, I would like to stop players from being able to spawn my entity in the Nether, but the po...
  • 38 votes

    Expose rendering abilities in the Bedrock scripting API

    I'd like some rendering capabilities to be exposed through the scripting API. A few of the things I'd like to do: Render the world from a different viewport, using arbitrary materials, saving that...
  • 1 vote

    match_nbt Loot Table Condition

    Would like to see a condition for loot tables where loot can be conditional on matching nbt data from the item.  Currently it's possible to create loot table entries for an item that can have nbt s...
  • 1 vote

    Scripter Block

    That is going to be the most advanced block that can ever exist into minecraft, which will let you have access to the whole world that you are playing on, and it can be only obtained using /give co...
  • 10 votes

    /tellraw Command

    I think that adding /tellraw to Bedrock would benifit mapmakers and YouTubers alike. /say is ridiculously limited and should be replaced by the Java command: /tellraw.
  • 3 votes

    Add a command for establishing communication with external program

    Add some way for addons to communicate with external programs. This will be useful for minigame servers, for example for storing and retrieving player data. The following is an example of how it ca...
  • 2 votes

    (Bedrock Parity) Bring Data Driven Spawning to Java data packs

    This is a feature I wanted to see for a long time - the ability to customize how and where mobs spawn in the world. This was announced at Minecon 2018 for bedrock edition, but it could really help ...
  • 13 votes

    Entity tag (and more tags globally)

    Since now there are tags for blocks, items, fluids and functions, why not for entities? It would be useful, for example if you want to check if a mob is an undead, you could check this with a tag, ...
  • 7 votes

    Add on_component_change Event

    Quite simply, a script event that triggers when adding a component from an entity. Bonus if there is separate "on_component_add" and "on_component_remove" events to specify whet...