A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 163 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 346 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 0 votes

    Bedrock Edition mod inclusion

    What if a team started integrating some of the more popular community mods into the game like a monthly bonus pack you can enable and disable? An example would be like what The Binding of Isaac Aft...
  • 16 votes

    json format suggestion for fuel recipes in datapacks

    { "type": "fuel", "fuel": { "item": "minecraft:coal" }, "burningtime": 1600}
  • 0 votes

    Scripting API - Add ability to determine clicked block face

    I would like to be able to determine which block face a player clicked, or perhaps the coordinates for the interaction.   Example: event "minecraft:block_interacted_with" provides a playe...
  • 65 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 24 votes

    Create A open source Minecraft API

    Create an open-source Minecraft API so Minecraft map creators can create third-party plugins for Minecraft maps and Realms.
  • 0 votes

    changeable dropped item animation

    I would like to be able to change the animation of dropped items from this spinning one to a still one, so it looks like the items are just laying on the ground. But this is not possible with data-...
  • 5 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 2 votes

    Ability to Adjust Player Movement Methods

    Right now you can only really change play movement with effects, and it is very hard to apply effects depending on the player's movement status (standing, walking, sneaking, swimming, crawling). Es...
  • 38 votes

    /locate players on multiplayer

    There is someone you want to get to but you don`t know where they are so you type /locate playername!
  • 1 vote

    Resource/Texture Pack Forwards & Backwards Version Converter

    The idea is simple, a program that can take any resource/texture pack, and then you'd give it a Minecraft version (and platform) to convert it to. Not only would it be able to convert Java versions...
  • 1 vote

    Capital Letters in Function/Structure Names

    I really hate not being able to use camel case for function and structure names. This seems like an arbitrary and unnecessary limitation.
  • 99 votes

    Mod library / workshop

    A library where you can download and manage the mods you want to use. People can upload their own mods, a comentary section on each mod page too, to report bugs and give feedback, for example.
  • 1 vote

    Easier modding

    Modding should be easier for anyone, because not everyone can code in java or have the time to learn how to. Some simle tools to make modding easier would be really cool to have.
  • 151 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 59 votes

    Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 5 votes

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...
  • 6 votes

    Resource pack fallback

    Remove the resource pack fallback feature, as it is annoying when one is trying to make a hi def resource pack.
  • 1 vote

    Begginer mods.

    Begginer mods are simple mods that you get right after booting up the game. Works in all versions. 
  • 1 vote

    improvements in api scripts

    I really liked the new scripting API but it needs to improve a lot as the possibility to add swords and other tools improvement would be the blocks when broken can execute commands
  • 1 vote

    Codemods.minecraft.com

    I’d like an official website to create new mobs and their behaviors into the game. Just a💡
  • 3 votes

    the "tintindex" parameter on any block for resource packs ?

    I was trying to make a resource pack that made crops such as potatoes or carrots adapt their leaves color to the biomes.But I noticed that after adding the "tintindex to their JSON models, the...
  • 12 votes

    [Modding API] Extensive modding support into the existing data pack framework

    Shortened version: A (promised) Minecraft modding API is a feature that has been extensively requested over the years and is still being requested. This is mainly because an official (or officially...
  • 18 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 4 votes

    C++ for the bedrock api

    I think it could simple and very useful to add a c++ compatibility in the bedrock modding api as this version is coded in c++.
  • 5 votes

    Allow datapacks to disable recipes by setting the type to 'minecraft:empty'

    I'm currently working on a datapack that has some custom recipes, and the only way I can "disable" the builtin minecraft recipes is to set the input to the output. It would be really usef...
  • 1 vote

    Custom Achievements / Advancements

    For map creators, and maybe for public uploads, players should be allowed to make their own challenges and publish them. People could download the file and play a world with user created achievements.
  • 13 votes

    Inverted Command Blocks

    As Most Of Us Know We Have A Conditianal State for command blocks and an unconditianal state. But it would make things a lot easier if we had inverted command blocks. Inverted command blocks work l...
  • 1 vote

    Add the Menu API from the featured servers

    On the servers like Cubecraft etc you can use simple menus to do stuff. Obviously we have custom GUI but it is complicated and buggy and adding those menus to the Scripting API would just be a lot ...