A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 163 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 346 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 456 votes

    Console mods/Mods on Console

    I think this is something that everyone on console wants. So first you gave us the ability to play servers on console now it is time for the next step. Add mods. I am sure I am not the only one who...
  • 59 votes

    Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 65 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 123 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced
  • 10 votes

    Removing Blocks in Creative Mode

     It would be great for Creative Mode to have the ability to place or remove large sections of blocks at the same time.  This would be an incredibly helpful tool for landscaping, which currently, is...
  • 130 votes

    Importing Mods

    PLEASE add the ability to import mod from pc  
  • 151 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 10 votes

    (Java Parity) Additional Operators! @b @c @d

    Hello, Minecraft Development team today I have a really neat idea for you,I would like to see new Command Operators and I have thought up a small list to help if you could add any one of these or a...
  • 7 votes

    New /execute selectors, /keydetect

    I propose a few new selectors that would make /execute so much easier for maps and other stuff. I do not know all of the /execute selectors so some of these might already exist. 1. dimension: this ...
  • 5 votes

    Bring back radius

    radius from areas helped make it so nothing can get to certain place, or you can get teleported if you got to close.
  • 21 votes

    @u (Entity Detector)

    It is an entity detector that is directed to the entity that has activated the command.   Example:   A player presses a button that activates a command block with this selector, so the player who h...
  • 21 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 1 vote

    Add experience orb drops to loot tables

    Add experience orb drops to loot tables instead of being hardcoded.
  • 12 votes

    Add a Command-Built Victory Screen (for mapmaking & servers)

    Along with Minecraft's old red-screened death message and buttons to respawn or quit, there should be a green victory screen.  This of course, would have no place to pop up in traditional survival ...
  • 23 votes

    String type for '/execute store' command

    The title says it all.Currently (as of Minecraft 1.13-pre2) it is possible to use the '/execute store result' command to copy values from one data-source to another. This is only possible with the ...
  • 99 votes

    Mod library / workshop

    A library where you can download and manage the mods you want to use. People can upload their own mods, a comentary section on each mod page too, to report bugs and give feedback, for example.
  • 5 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 18 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 57 votes

    Mobs on different teams should attack each other (similar to shulkers)

    If you place shulkers onto a team (using /team), they will attack any hostile mob not on the same team. This would be useful to have on other mobs as well (such as Guardians or Evokers).
  • 10 votes

    easy commad

    I wish codes and commands could be a lot easier because the extreme commads are so hard for me that I have to copy someone else and I just want to have easy commands in Minecraft  
  • 10 votes

    Coral on Land

    This would be a gamerule in Minecraft that allows you to set true/false whether or not coral can be placed on land without it dying. “/gamerule landcoral true”
  • 12 votes

    [Modding API] Extensive modding support into the existing data pack framework

    Shortened version: A (promised) Minecraft modding API is a feature that has been extensively requested over the years and is still being requested. This is mainly because an official (or officially...
  • 63 votes

    Expose rendering abilities in the Bedrock scripting API

    I'd like some rendering capabilities to be exposed through the scripting API. A few of the things I'd like to do: Render the world from a different viewport, using arbitrary materials, saving that...
  • 20 votes

    Ability to Save and Load Data With Scripts

    It would be nice if there was a way to save and load data that isn't related to something already in the game. Use cases include:   -Creating a Bloodmoon type event (Or any in-game event) and then ...
  • 38 votes

    Camera Modifications

    I'd be nice to have the ability to modify the camera of the player. Change it's position, remove the lock-on feature (so it no longer follows the player around), change the PoV, allow it to focus o...
  • 6 votes

    Mobs actually using the items they’re holding

    When a command is used to swap the item that a mob is holding, it may not use it. An example is a skeleton; it still shoots arrows if it holds a sword. 
  • 6 votes

    Resource pack fallback

    Remove the resource pack fallback feature, as it is annoying when one is trying to make a hi def resource pack.
  • 5 votes

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...