A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

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  • 135 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 167 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 93 votes

    an easier way to add mods into minecraft

    I cant never figure out how to add mods into minecraft. every time i follow a tutorial on how to it doesn't work. Please make it easier. i cannot figure it out.
  • 6 votes

    Removing Blocks in Creative Mode

     It would be great for Creative Mode to have the ability to place or remove large sections of blocks at the same time.  This would be an incredibly helpful tool for landscaping, which currently, is...
  • 33 votes

    (Java Parity) Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 7 votes

    (Java Parity) Additional Operators! @b @c @d

    Hello, Minecraft Development team today I have a really neat idea for you,I would like to see new Command Operators and I have thought up a small list to help if you could add any one of these or a...
  • 46 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 59 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced
  • 5 votes

    New /execute selectors, /keydetect

    I propose a few new selectors that would make /execute so much easier for maps and other stuff. I do not know all of the /execute selectors so some of these might already exist. 1. dimension: this ...
  • 3 votes

    Bring back radius

    radius from areas helped make it so nothing can get to certain place, or you can get teleported if you got to close.
  • 16 votes

    @u (Entity Detector)

    It is an entity detector that is directed to the entity that has activated the command.   Example:   A player presses a button that activates a command block with this selector, so the player who h...
  • 18 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 1 vote

    Add experience orb drops to loot tables

    Add experience orb drops to loot tables instead of being hardcoded.
  • 15 votes

    String type for '/execute store' command

    The title says it all.Currently (as of Minecraft 1.13-pre2) it is possible to use the '/execute store result' command to copy values from one data-source to another. This is only possible with the ...
  • 11 votes

    Add a Command-Built Victory Screen (for mapmaking & servers)

    Along with Minecraft's old red-screened death message and buttons to respawn or quit, there should be a green victory screen.  This of course, would have no place to pop up in traditional survival ...
  • 9 votes

    easy commad

    I wish codes and commands could be a lot easier because the extreme commads are so hard for me that I have to copy someone else and I just want to have easy commands in Minecraft  
  • 9 votes

    Coral on Land

    This would be a gamerule in Minecraft that allows you to set true/false whether or not coral can be placed on land without it dying. “/gamerule landcoral true”
  • 78 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 6 votes

    Mobs actually using the items they’re holding

    When a command is used to swap the item that a mob is holding, it may not use it. An example is a skeleton; it still shoots arrows if it holds a sword. 
  • 4 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 4 votes

    /half kill (command)

    my idea for this command is it can half kill players and entities for example the command can be like this. /half kill players or /half kill entities. the reason why i think this would be a good co...
  • 14 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 41 votes

    Mobs on different teams should attack each other (similar to shulkers)

    If you place shulkers onto a team (using /team), they will attack any hostile mob not on the same team. This would be useful to have on other mobs as well (such as Guardians or Evokers).
  • 7 votes

    Array Filters for <path> in /execute store, /data get, etc. - search for data within arrays!

    With an increasing number of id's withing the game becoming strings instead of values, I feel like it might be a good idea to add filter expressions to use within /date get and /execute store.  It'...
  • 13 votes

    NoCloud tag (was: Add a tag that doesn't make creepers give off an area of effect when they explode)

    Invisible Creepers are useful when you want to make something explode without using tnt, because you can alter the explosion strength of a Creeper and you can't do it with tnt. However, one annoyin...
  • 10 votes

    Spawn mobs and entities with different health levels.

     /summon Zombie ~ ~ ~[HPset(9)] this would add more flexibility to map makers.
  • 38 votes

    Expose rendering abilities in the Bedrock scripting API

    I'd like some rendering capabilities to be exposed through the scripting API. A few of the things I'd like to do: Render the world from a different viewport, using arbitrary materials, saving that...
  • 7 votes

    Add on_component_change Event

    Quite simply, a script event that triggers when adding a component from an entity. Bonus if there is separate "on_component_add" and "on_component_remove" events to specify whet...
  • 18 votes

    Camera Modifications

    I'd be nice to have the ability to modify the camera of the player. Change it's position, remove the lock-on feature (so it no longer follows the player around), change the PoV, allow it to focus o...
  • 4 votes

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...