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Graphics > Mobs shouldn't turn invisible4 votes 0 comments
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Touch Controls > Offhand support28 votes 2 comments
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Mobs, Animals, and non-Humanoids > Mob Suggestion: Elephants, Tigers, and Crocodiles2 votes 1 comment
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Gameplay > Separated Teleport rights0 votes 0 comments
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Mobs, Animals, and non-Humanoids > Mob Vote Losers2 votes 1 comment
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Gameplay > Bedrock and pocket edition shield idea2 votes 1 comment
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Caves & Cliffs > chơi0 votes 1 comment
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Launcher > Non-Microsoft Means of Logging In2 votes 1 comment
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Sounds > Subscribe button3 votes 3 comments
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Blocks, Tools, and Items > Cheese1 vote 0 comments
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Gameplay > Furnace Minecart Rework1 vote 0 comments
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Biomes and Dimensions > One word, Volcano.1 vote 1 comment
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Gameplay > Mobs should run if another mob has died1 vote 0 comments
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Mobs, Animals, and non-Humanoids > Mob Ideas1 vote 0 comments
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Structures > Make villages Bigger1 vote 0 comments
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The Copper Age > Offhand slots4 votes 0 comments
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Gameplay > Battle and Defense mechanics with shield on BEDROCK2 votes 0 comments
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Blocks, Tools, and Items > “Make the End Worth Exploring – Enderium Proposal”1 vote 0 comments
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Launcher > Launcher more accessibility features.1 vote 1 comment
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The Copper Age > Make Copper Torches More Unique0 votes 0 comments
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Beta (Bedrock) > Make Copper Torches More Unique0 votes 0 comments
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Biomes and Dimensions > On joute de penguin0 votes 1 comment
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Minecraft Update 1.21 > Texture and mob and make the fog a custom weather change1 vote 1 comment
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Mobs, Animals, and non-Humanoids > Animal0 votes 0 comments
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Blocks, Tools, and Items > Elytra Slot1 vote 0 comments
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Vibrant Visuals > Stop graying Vibrant Visuals out4 votes 0 comments
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Blocks, Tools, and Items > End Update4 votes 0 comments