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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

1077

Remove the "Too Expensive!" mechanic from anvils

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  • 0
    Registered User commented
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    I agree I have 213 levels and all I want to do is repair my infinity bow but I can’t put mending on it because of the infinity. I’ve repaired it so many times it’s become “too expensive”. Psh if I want to spend 214 levels on my gear then I should be able to. Why throw away good gear that I’ve wasted too much time getting. Please remove the limit also why the durability on anvils. Stone saws don’t have a durability. Grind stones don’t either neither do any of the other “workshop” type blocks

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    Registered User commented
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    It should be a togglable rule for sure, given the comments. I myself usually play solo so I don't have any qualms going OP on a Zombie but I could understand for PVP players. I agree though it's annoying for sure, and perhaps one way to meet the middle ground would be to make repairing (raw material) and renaming not count against the "Too Expensive" cap. It would require some coding I'm sure, however, fixing that epic pickaxe or giving it a new name shouldn't add to the cap at the very least, but be a control on the magical power. 

    Random enchanting is actually the core issue here in my opinion, now it makes sense when "learning" a new spell random chance is perfect sense. However, I think there should be a way to Enchant by choice and if cost more lapis and XP would be perfectly fine. Especially, when you know what sort of armor/tool/weapon you want to build had been lucky enough to get that enchant by random chance before. Whether a new block or perhaps using the updated Bookshelf concept, I'm not sure, but it would give players more control, and make the cap easier to deal with as you aren't burning cap increasing lower level enchants on a favorite tool (protection and unbreaking commonly).

    Another option is the ability to disenchant back into books (a mod using the grinder does exist) allowing the player to anvil upgrade via books and then still apply under the cap going around the RNG.

  • 0
    Registered User commented
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    Maxxing out armor and tools w/o hitting the cap isn't that hard lol

  • 1
    Registered User commented
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    People are saying this is too op, but the xp prices would really go up, it would only be op if you have an xp farm that can get you to 100 levels in a few minutes (which there a a lot of, but they take a ton of time to make).

  • 0
    Registered User commented
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    If I need 75 levels to rename a sword, why can’t I just add another enchant to it?

  • 1
    Registered User commented
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    I agree :/