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1286

Remove the "Too Expensive!" mechanic from anvils

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    I agree I have 213 levels and all I want to do is repair my infinity bow but I can’t put mending on it because of the infinity. I’ve repaired it so many times it’s become “too expensive”. Psh if I want to spend 214 levels on my gear then I should be able to. Why throw away good gear that I’ve wasted too much time getting. Please remove the limit also why the durability on anvils. Stone saws don’t have a durability. Grind stones don’t either neither do any of the other “workshop” type blocks

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    It should be a togglable rule for sure, given the comments. I myself usually play solo so I don't have any qualms going OP on a Zombie but I could understand for PVP players. I agree though it's annoying for sure, and perhaps one way to meet the middle ground would be to make repairing (raw material) and renaming not count against the "Too Expensive" cap. It would require some coding I'm sure, however, fixing that epic pickaxe or giving it a new name shouldn't add to the cap at the very least, but be a control on the magical power. 

    Random enchanting is actually the core issue here in my opinion, now it makes sense when "learning" a new spell random chance is perfect sense. However, I think there should be a way to Enchant by choice and if cost more lapis and XP would be perfectly fine. Especially, when you know what sort of armor/tool/weapon you want to build had been lucky enough to get that enchant by random chance before. Whether a new block or perhaps using the updated Bookshelf concept, I'm not sure, but it would give players more control, and make the cap easier to deal with as you aren't burning cap increasing lower level enchants on a favorite tool (protection and unbreaking commonly).

    Another option is the ability to disenchant back into books (a mod using the grinder does exist) allowing the player to anvil upgrade via books and then still apply under the cap going around the RNG.

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    Maxxing out armor and tools w/o hitting the cap isn't that hard lol

  • 2
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    People are saying this is too op, but the xp prices would really go up, it would only be op if you have an xp farm that can get you to 100 levels in a few minutes (which there a a lot of, but they take a ton of time to make).

  • 1
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    If I need 75 levels to rename a sword, why can’t I just add another enchant to it?

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    I agree. With various XP farms, the players on Hermitcraft have been able to generate over 300-500 XP levels. The "Too Expensive" caps out far before that. Which means it isn't too expensive. Players should be able to decide if an enchantment is worth it or not, not the anvil.

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         I think the mechanic should stay but the xp cap required to trigger "too expensive" should be raised. Sure its a little annoying if you are brand new to the game and have never enchanted anything. But you only make that mistake once on accident. I feel like a cap of 100 levels would make more sense. Allowing you to make the mistake and pay for it without loosing your item or enchantments due to them being unworkable.  

    If this were to be addressed, i would think an enchanting overhaul would be in order as well. I know thats not the exact point of this thread but if we are going to jump into it, might as well go feet first. 

    There are several points that i believe should be addressed. Perhaps not all together but in some way, here are some options

    • Too Expensive cap raised to 100 or the nearest applicable cost.
    • Simplifying the exponential cost equation to something more predictable for the average player.
    • Adding the base cost to apply an enchanted book to the description when hovering over the book.
    • Adding a more complete gui to the anvil and or moving all enchanting to the enchanting table.
    • Second tab for placing gear and all wanted enchants in the enchanting table. This would eliminate the need for chaning the too expensive cap. 
    •  List or at least flag compatible enchants to their respective items. ie if i try to put feather falling on a helmet, dont let me or perhaps the item turns red letting you know the enchant is not compatible with the item or another enchant on that item
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    The only issue that I have with this is that sometimes I just want to go out and have fun with my tools, not worry about only having it for so long until I can't repair my most trusted tools even though I've had them for so long. There should be a new mechanic that lets you reset the repair cost instead of completely scrapping the weapons you spent weeks building up and using. Plus, this would also make the game so much more enjoyable rather than having to make an entirely new weapon just to put new enchantments on it even though it would've been easier to put them on the one you already were using.

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    my tools are allways too expensive

     

  • 1
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    Maybe you could have an upgraded versions of an anvil that lets you do expensive things.

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    I think it’s there to discourage grindy play. While both of us are the sorts of players who would build XP farms, removing this cap would pretty much require building an XP farm, which might not fit with more casual play styles. This forces players to either engage in technical play they don’t enjoy, or give up on repairing a tool out of frustration. Having the cap does make more serious players frustrated by the arbitrary “too expensive” threshold though, so it has its pros and cons.

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    Can you please put a way to repair anvils its hard enough getting armor but to have to constantly rebuild anvils is a little redundant with the new patches as iron is not as easy to find why make the game harder than it needs to be

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    plsssss

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    That would be to OP, so maybe increase the limit to like 200 lvls or something.

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    I hate the Too Expensive quote from the anvil but you could just put all he enchants onto one book by putting two enchanted books in the anvil and getting them both on one book. but it would be nicer if we didn't have to do that. 

  • 1
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    I don't like the idea because Minecraft is made to be a challenging game.

  • 0
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    also remove anvils ability to break it makes no sense why a slab of iron will break yet a table of wood will not.

  • 0
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    I love this idea. you should be able to pay the xp cost no mater what. i do not think that it would be to op if Mojang makes the xp levels very high to compensate. if the players want to spend a massive amount of xp that should be up to them. this rule has been around much to long and i look forward to seeing it be removed in the future. please consider removing it!