Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

1486

Remove the "Too Expensive!" mechanic from anvils

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    I agree I have 213 levels and all I want to do is repair my infinity bow but I can’t put mending on it because of the infinity. I’ve repaired it so many times it’s become “too expensive”. Psh if I want to spend 214 levels on my gear then I should be able to. Why throw away good gear that I’ve wasted too much time getting. Please remove the limit also why the durability on anvils. Stone saws don’t have a durability. Grind stones don’t either neither do any of the other “workshop” type blocks

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    It should be a togglable rule for sure, given the comments. I myself usually play solo so I don't have any qualms going OP on a Zombie but I could understand for PVP players. I agree though it's annoying for sure, and perhaps one way to meet the middle ground would be to make repairing (raw material) and renaming not count against the "Too Expensive" cap. It would require some coding I'm sure, however, fixing that epic pickaxe or giving it a new name shouldn't add to the cap at the very least, but be a control on the magical power. 

    Random enchanting is actually the core issue here in my opinion, now it makes sense when "learning" a new spell random chance is perfect sense. However, I think there should be a way to Enchant by choice and if cost more lapis and XP would be perfectly fine. Especially, when you know what sort of armor/tool/weapon you want to build had been lucky enough to get that enchant by random chance before. Whether a new block or perhaps using the updated Bookshelf concept, I'm not sure, but it would give players more control, and make the cap easier to deal with as you aren't burning cap increasing lower level enchants on a favorite tool (protection and unbreaking commonly).

    Another option is the ability to disenchant back into books (a mod using the grinder does exist) allowing the player to anvil upgrade via books and then still apply under the cap going around the RNG.

  • 1
    Registered User commented
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    Maxxing out armor and tools w/o hitting the cap isn't that hard lol

  • 2
    Registered User commented
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    People are saying this is too op, but the xp prices would really go up, it would only be op if you have an xp farm that can get you to 100 levels in a few minutes (which there a a lot of, but they take a ton of time to make).

  • 1
    Registered User commented
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    If I need 75 levels to rename a sword, why can’t I just add another enchant to it?

  • 1
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    I agree. With various XP farms, the players on Hermitcraft have been able to generate over 300-500 XP levels. The "Too Expensive" caps out far before that. Which means it isn't too expensive. Players should be able to decide if an enchantment is worth it or not, not the anvil.

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         I think the mechanic should stay but the xp cap required to trigger "too expensive" should be raised. Sure its a little annoying if you are brand new to the game and have never enchanted anything. But you only make that mistake once on accident. I feel like a cap of 100 levels would make more sense. Allowing you to make the mistake and pay for it without loosing your item or enchantments due to them being unworkable.  

    If this were to be addressed, i would think an enchanting overhaul would be in order as well. I know thats not the exact point of this thread but if we are going to jump into it, might as well go feet first. 

    There are several points that i believe should be addressed. Perhaps not all together but in some way, here are some options

    • Too Expensive cap raised to 100 or the nearest applicable cost.
    • Simplifying the exponential cost equation to something more predictable for the average player.
    • Adding the base cost to apply an enchanted book to the description when hovering over the book.
    • Adding a more complete gui to the anvil and or moving all enchanting to the enchanting table.
    • Second tab for placing gear and all wanted enchants in the enchanting table. This would eliminate the need for chaning the too expensive cap. 
    •  List or at least flag compatible enchants to their respective items. ie if i try to put feather falling on a helmet, dont let me or perhaps the item turns red letting you know the enchant is not compatible with the item or another enchant on that item
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    Registered User commented
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    The only issue that I have with this is that sometimes I just want to go out and have fun with my tools, not worry about only having it for so long until I can't repair my most trusted tools even though I've had them for so long. There should be a new mechanic that lets you reset the repair cost instead of completely scrapping the weapons you spent weeks building up and using. Plus, this would also make the game so much more enjoyable rather than having to make an entirely new weapon just to put new enchantments on it even though it would've been easier to put them on the one you already were using.

  • 1
    Registered User commented
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    my tools are allways too expensive

     

  • 1
    Registered User commented
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    Maybe you could have an upgraded versions of an anvil that lets you do expensive things.

  • 1
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    I think it’s there to discourage grindy play. While both of us are the sorts of players who would build XP farms, removing this cap would pretty much require building an XP farm, which might not fit with more casual play styles. This forces players to either engage in technical play they don’t enjoy, or give up on repairing a tool out of frustration. Having the cap does make more serious players frustrated by the arbitrary “too expensive” threshold though, so it has its pros and cons.

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    Registered User commented
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    Can you please put a way to repair anvils its hard enough getting armor but to have to constantly rebuild anvils is a little redundant with the new patches as iron is not as easy to find why make the game harder than it needs to be

  • 1
    Registered User commented
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    plsssss

  • 1
    Registered User commented
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    That would be to OP, so maybe increase the limit to like 200 lvls or something.

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    Registered User commented
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    I hate the Too Expensive quote from the anvil but you could just put all he enchants onto one book by putting two enchanted books in the anvil and getting them both on one book. but it would be nicer if we didn't have to do that. 

  • 1
    Registered User commented
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    I don't like the idea because Minecraft is made to be a challenging game.

  • 0
    Registered User commented
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    also remove anvils ability to break it makes no sense why a slab of iron will break yet a table of wood will not.

  • 0
    Registered User commented
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    I love this idea. you should be able to pay the xp cost no mater what. i do not think that it would be to op if Mojang makes the xp levels very high to compensate. if the players want to spend a massive amount of xp that should be up to them. this rule has been around much to long and i look forward to seeing it be removed in the future. please consider removing it!

  • 0
    Registered User commented
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    All the OP auto/afk farming methods, tnt dupers etc and people think removing an XP cap on repairing/enchanting items will make the game "too easy".

  • 1
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    I have the one of the best swords but to make it the best I need unbraking III. And I have the book, but too 

    Expensive stops me from having the best sword

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    Registered User commented
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    I agree. I want to improve my sword from sharpness 4, to sharpness 5, but since I've already enchanted the sword a lot, It just says Too Expensive. I could just get the enchantments a different way on a different sword, but that would take a lot of time, levels, and valuable resources. I replicated the sword on another world and it would take 68 levels to upgrade. Since I have a endermen farm, I can easily get to that, but even if I do get there, I can't upgrade the sword.

  • 0
    Registered User commented
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    The "Anvil Tax" makes mending *required* if you want to keep a tool for a long time. Mending is kinda broken, I would prefer to mine more and repair my tools that way. The game just makes it impossible.

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    Registered User commented
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    I think the limit should be removed for repairing stuff. Keep it for adding new enchants, but the fact that mending is so easy to get, and that tools can be maxed out anyways, it doesn't make sense to prevent the player from repairing their tools.
    Or at least cap it like for renaming items, that caps at 39 levels, and is never "too expensive".

    Mending (because of how easy it is to get) already makes the entire repair feature of the anvils redundant, so why does it have more restrictions and is more costly?

  • 0
    Registered User commented
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    Renaming should always work.  

  • 1
    Registered User commented
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    This. I'm sick of the anvil being a handholding busybody. If I want to make a super-expensive tool, weapon or armor piece, I should be able to, and it would be nobody's fault but my own.

    As for it being OP, I have to ask: How? Many enchantments are already mutually exclusive, (infinity and mending, sharpness and smite and bane of arthropods, etc), and sharpness was nerfed. You're not going to get some mighty god-slaying blade even in creative mode, nor would a fully enchanted set of armor make you immortal.

    What really makes it worse is how tedious it is trying to get the right enchantments in the first place. It's a slog.

    Edit: I also forgot to mention that the anvil is frail for being solid iron, which causes even more problems. Its only saving grace is combining enchantments and preserving existing enchantments while repairing items.

  • 0
    Registered User commented
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    Finally

  • 0
    Registered User commented
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    I'm so Tired of having to restart and remake entire tools and armor sets. Because I forgot one enchantment and I'm not able to put it on my gear because it says it's too Expensive

  • 0
    Registered User commented
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    No I agree with this person. I was about to add soul speed 3 on my boots but I was impatient earlier and already put soul speed 1 on my boots. I was not aware of this feature on this anvil and now I have to completely reset the item and get ALL the enchantments back on it which will take over a week.

  • 1
    Registered User commented
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    Stop saying this is too OP. You can still get maxed out tools but you have to follow an excessively precise order to enchant them. Look at hardcore YTs. Some have over 400 levels of xp. 40 levels is nothing to them. And naming an item in the anvil should only be 1 XP and not count toward the increase of xp required for the anvil. Just to rename my almost maxed out (still missing thorns 3 but that might be too expensive) netherite boots it would cost 16 levels. 

  • 0
    Registered User commented
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    The "too expensive" mechanic feels like a hasty patch on top of a system with deeper issues. As a player, I would rather see obstacles arise naturally. 

    Harsh cutoffs like this ought to be a last resort in game design.