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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

586

Remove the "Too Expensive!" mechanic from anvils

63 Comments

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  • 1
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    I agree it might be op but this is a very wanted feature so please mojang add this

  • 4
    Haruneko125 commented
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    They could add a harder to get block for repairing heavily enchanted items.

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    Smithing tables should also have an experience cost and, following the proposal of removing the "it's too expensive" mechanic, these should remember the NBTdata of the gear that is being upgraded. So, a brand new diamond tool should only cost 2-3 XP to upgrade to netherrite, while a heavily anvil-upgraded tool should cost a many levels.

  • 1
    Ocelotboy1626 commented
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    I agree the too expensive feature is terrible.

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    Melted4758 commented
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    I did this in creative ok and gave my self an anvil, right around 40 thousand levels, and all the enchantment books for the boots, and i put my self into survival and started puting all of the books on the boots right around the last two books i had it said "too expensive", but i had still right around 40 thousand levels. I think it is stupid that mojang thought of this idea never the less implemented it to tbe game. Mojang please remove this from the game please!

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    Since the nether update I Made a enchanted book to put on my shoes but since I haven’t applied it to my boots because I can’t due to the fact of TOO EXPENSIVE now the enchanted book is pratty much useless and I wasted a lot of time .
    I don’t know if this is an only bedrock thing but this needs to be noticed by minecraft and it should have said that it’s the last thing I can ajust to the item

  • 1
    truggles1 commented
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    With the new netherite everything is to expensive.

  • 2
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    I think this is a really stupid idea, this would make the game way too easy. Enchanting has already been made easier so many times.

  • 2
    his ham8957 commented
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    I know! Recently, I’ve been having to keep on obtaining diamond / netherite because all my tools and armor are recently broke. All have nearly maxed enchants except for mending (which I still need to get some villagers for) always break. I try to repair them, and it says too expensive! Like, I have nearly 130 levels. Plus an xp farm so why can’t I put it on?? The most recent example from this is I wanted to put soul speed 3 on my boots to completely max it out because I just got a mending book form fishing, and soul speed 3 from a Piglin bastion. And after all that work, I come back to see Too Exepensive. They should really remove this feature or just raise the level cap to 200. Xp farms are not that hard to make, and most people have the ability to make them. It really shouldn’t cost so much to repair / add on the something.

  • 3
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    You can put all enchantments ( the ones that can be combined on certain item, so NO silk and fortune) on an item.... You just clearly don't know how.

    The amount of levels needed is different depending on what already is on the item and thus in what order you put it on.

    Generally, start with highest enchantment level like efficiency V, then the medium like u breaking III and then the rest.

    Mending always last.

    You will rarely go above lvl 30. The only 2 items that reached that level was sword and boots with lvl 33.

     

    And that is for Netherite items from plain items and books...

     

     

  • 0
    Enders Host commented
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    As well as the repair limitations. it doesn't add anything to the game, it's just annoying.
    I think they should completely redo the way enchantment cost works so it isn't so unnecessarily complicated and weird/inconsistent.
    It should be constant and simple. The current system is unnecessarily complicated and inconsistent.

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    Seems a bit OP, otherwise it takes the way the cycle of you needing get different enchantments on different tools. Now you'd just get one tool for your entire game and just repair it whenever you needed

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    just make it actually like 90 levels so it wouldn't be overpowered, or even more

  • 0
    Impulse Rumbl commented
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    I had to sacrifice infinity for mending because my bow became "too expensive" to repair. It's a problem and it would be great if it gets removed.

  • 0
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    Why would they remove it? It is in the game to prevent maxed out tools. They don't want you to max everything out, because as you said, XP is easily obtained. The idea of having to choose which enchantments are more valuable to you, is the whole idea. I wouldn't remove it...

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    Yeah honestly it's just such an annoying feature, please consider removing it Mojang. Yes it's expensive but with farms it's manageable and if it's "too op" then we at least would have to grind for the xp for quite a while until we get it done.

    Also king40606 I have a solution for your problem, it's a bit cheaty but you could just go to creative mode and check how many levels the anvil is asking for. Let's say it's asking for 68 levels, first get the 68 levels and then go into creative mode and apply the enchantment, what you need to do next is type /xp -68l (Your name) and then all of the levels will disappear.

  • 0
    TheCJBrine commented
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    I’m not sure; on one hand, it seems good for balance...

    On the other hand, they could just make it cost a rather high amount...

    And on yet another hand, it does seem ridiculous how this prevents you from repairing tools you put a lot of work into, though I guess that could be a tradeoff sort of balancing thing...

    edit: eh, I think I’d like it gone too.

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    I think it should cap at 40 levels per repair/enchant.

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    Or make a netherite anvil with no expirience limit 

     

  • 0
    arosetay commented
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    The sensible compromise for an already powerful enchanted tool should be...
    Repairs = high XP costs
    adding more enchantments = Too expensive!

  • 1
    tryashtar commented
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    This just makes overpowered experience farms even more overpowered. Currently, you are required you to confront the situation of highly enchanted tools in a more creative way than just brute forcing the experience cost with a farm.

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    I have  a really good pickaxe almost broke but it says TO EXPENSIVE ON THE ANVILSO ITS A HUGE PROBLEM FOR ME AND MY FRIENDS SO PLEASE REMOVE IT 

     

     

  • 0
    xXSapo009Xx commented
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    This mechanic is nonsence! Mojang should remove it! I don't care if it takes a tons of xp, or each repairing whould take more materials... It makes the repairing illogical...

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    Hello,I'm minecraft player from 2015,in my old survival from 2018 I had more than 100 enchanted books,I added some enchantments to it when I was going to add my "last" enchantment it says "Too Expensive!".So I gone on my flat world got into gamemode 1 and gave myself books and 2000 LvL XP.And when I was going to add "last" enchantment and it showed me again "Too Expensive!",then I got into gamemode 1 and added it.It's stupid that you cannot do it in survival,only in creative.

  • 0
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    If you take the time to learn how the RepairCost NBT Data works (Where if attempting to repair or enchant beyond RepairCost level 39 yields a 'Too Expensive' result in Survival Mode), you can avoid this issue.

     

    In the End, loot you find at End Cities will sometimes have multiple enchantments (Sometimes even with Mending I) and due to it being generated loot, it will have a base RepairCost level of 0 despite having all of those enchantments. The same goes for Enchanted Books fished out of the water with multiple enchantments on them.

     

    These two methods and circumstances are usually the best way to get the most enchantments on your items. You can actually utilize this knowledge and get seven enchantments onto a pair of boots if you enchant properly, Mending included.

     

    Also, combining enchanted books on an Anvil should be avoided unless they are the following as they cannot be obtained at Max Level from fishing on a book, only from a Librarian: Thorns II, Efficency IV, Sharpness IV, Smite IV, and Bane of Arthropods IV. This will also help maximize the amount of enchants you can get on an item.

     

    It's knowing the game mechanics and planning ahead that will prevent this from happening if enchanting is the issue. Removing the balanced Level 39 RepairCost cap would make the game a bit OP.

  • 0
    Sean Pointon commented
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    Multiple people have said in the comments that its to prevent maxed out tools and that is a good idea but preventing you from renaming is ridiculous. The easiest way to keep a tool repaired is to add the mending enchantment and if you haven't done that then I guess its your fault that it breaks.

  • 2
    MeLikeMarbles commented
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    The thing is, it's one thing if the game warns you that if u add a enchantment you wont be able to add another because it would be too expensive, and its another if you finish a very expensive book and want to add it to the item, for you to find out because of ONE enchantment you can use that book that costed you 100 levels, stacks of emeralds blocks. all because of this "too expensive" feature.

    I guess this feature balance very op exp farms, but its very stressing and disappointing to find out all the hard work you spent on that enchantment book to simply not work because you don't understand the game. 

    I want a grindstone, but you can choose what enchantments to remove and what to keep, as you can't max out tools, but the hard work you may have spent wouldn't all go to waste

  • 0
    Adakore commented
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    I understand the want to keep it for "experienced players". However, I just spent 2 weeks trying to max my gear not knowing this mechanic existed. So now I'm simply expected to flush 2 WEEKS OF GRINDING down the toilet? If I would have known, I would have planned. So either Mojang should inform players about this mechanic BEFOREHAND or, REMOVE IT. Good thing I play on PC because I am installing a mod to remove it as I'm writing this...

  • 0
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    Strongly agree, and also make it have the work penalty increase from 32 to 48 and by 16  instead of exponentially.

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    I was playing, and i finally got a sharp 5 book from a villager, but couldn't add it, so i have the almost have the best sharness sword, but it's stuck on sharpness 4. they really need to fix this bull.