Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

741

TNT Pillager

under review

73 Comments

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  • 0
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    I love the idea but, it should only blow up in hard mode.

  • 1
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    This would make raids cooler

  • 1
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    imagine raids with the ravagers running at you then blocks of tnt exploding

  • 1
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    could they harm players?

  • 1
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    in my opinion he should have a new item: dynamite wich would have a smaller explosion and would try to destroy beds and also kills villagers.The loses half health is a good idea but he would throw the dynamite or would have a suicide mission with TNT. so after he throws all of his dynamite he would pull out a dagger and stab villagers and players he would be faster than the vindicator and would apply a bleeding effect to mobs wich would last a few seconds and deal half a heart and then run away to protect himself and after a while try doing the same.He would spawn only in later waves of a raid.

     

  • 0
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    PLEASE DONT DO IT

  • 1
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    it should only be able to plant primed TNT then run away

  • 1
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    Also burns wooden villages?

  • 1
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    Instead of launching destructive tnt, it can simply lug a dispenser around that shoots sticks of dynamite only damaging entities

  • 0
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    Awesome idea! Maybe it could spawn in Badlands Mineshafts guarding more valuable loot than traditional Mineshafts to further the Wild West theme?

  • 1
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    I think it is a great idea. Maybe, so that it is not to hard, the tnt they make deals less damage.

  • 0
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    If we are to implement another destructive mob, it would be best if the mob dies alongside their explosion. I suggest the pillager carry a primed explosive, and explode when the explosive triggers, regardless if the pillager reached a wall or house.

  • 0
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    Instead of adding another block-destructive mob into the game, making the player unable to build blocks within the village during a raid could prevent players from trapping pillagers.