Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

676

TNT Pillager

under review

65 Comments

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  • 1
    Registered User commented
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    It should act like a wall breaker in Clash of Clans; it runs up to the wall and explodes, killing itself. It will damage other pillagers, so they run away from it when it is about to explode.

  • 2
    Registered User commented
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    I don't think it should be a kamikaze. Let him throw TNT near the house / building and run away like a coward. On the hard, it will throw TNT and run away not far, then undermine the rest of the buildings.

  • 1
    Registered User commented
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    Yeah good idea you have a vote.

    Another thing maybe they could also add torch pillagers who set fire to villager houses and trees and players. Also I see some complaints in the comments so you could make the explosion smaller than normal tnt.

  • 0
    Registered User commented
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    Yielding 9-12 XP

    Also, these torch pillagers wouldn't be very useful, since all except some savanna and snowy houses are built from unflammable materials

  • 0
    Registered User commented
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    I would prefer a pillager who used his axe to destroy wooden structures ( like fences and doors) and maybe have some pillagers carry wooden or stone pickaxes to destroy stone and other blocks. If you house a trading hall in your own base, the TNT would destroy most of your base unless you build it out of obsidian.

  • 2
    Registered User commented
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    I like the concept, but I'm not sure if a destructive mob that targets walls specifically is the best idea, especially when some players spend a really long time building these walls. Personally, I think this is a good opportunity to introduce the Geomancer into the base game, who, along with his Minecraft Dungeons abilities, would also have a regular Minecraft specific one. When standing in front of a barrier blocking his and the other illagers' path, he can create a sort of ethereal tunnel to the other side. All the blocks that he targets lose their physical boundaries, allowing mobs to travel through. The Geomancer could use this spell once every minute or so, and hold this gateway open for about ten seconds, after which, the blocks return to their normal states.

    The best way to combat this as a player would be to create a wall too thick for the Geomancer to get through (there would have to be a limit, otherwise they'd carve out entire mountains) or out of a "magic-y" material that is resistant to their spells. Examples of such a material would be obsidian, crying obsidian, bedrock, portal blocks, resource blocks, ancient debris and stuff along those lines.

    Have a nice day!

  • 1
    Registered User commented
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    I love this idea! however, I think the game should be able to detect if there is some sort of barrier like a wall because if you have a village not protected, it would easily get griefed. It would also seem like the pillagers got the TNT because they needed to destroy the wall.

  • 0
    Registered User commented
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    no, personally i think that the villagers are very helpless so we should focus on giving them better protection (iron golem buffs.

  • 1
    Registered User commented
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    Maybe instead it would be a pillager with a tnt firing crossbow? 

  • 0
    Registered User commented
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    it could have a backpack like thing with tnt rods in it? tnt rods are smaller tnt in rods.

  • 3
    Registered User commented
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    maybe not TNT but a DYNAMITE STICK?  i think that would be better

  • 2
    Registered User commented
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    But it would only spawn during raids, right?

     

  • 0
    Registered User commented
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    So this isn't OP, they should make it so say if the raiders spawn on the east, the TNT pillager will spawn on the east of the village. Also, they should make it so it can only destroy wood and cobblestone not stone or any of its variants. Apart from that, not a bad idea.

  • 0
    Registered User commented
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    I lovw this idea but it could be a little unfair for players so i think they should start with fairly low health even before exploding and move xtra slow so that players have time to reach and kill them before its too late. Also make them stand out.

  • 0
    Registered User commented
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    So, an explodager

  • 0
    Registered User commented
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    I think it should have infinite TNT because skeletons and pillagers have infinite arrows and drowned have infinite tridents

  • 2
    Registered User commented
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    I think it should back up after it gets ignites the TNT so It doesn't get hit by the explosion

  • 1
    Registered User commented
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    Excellent, but an extra bonus to this is we would be able to farm TNT during raids by breaking the TNT before he lights it up with a flint and steel.

  • 0
    Registered User commented
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    In hard it should destroy blocks, but not in normal.

     

  • 2
    Registered User commented
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    In a mod, a type of orc has a bomb which they put down next to a player, then they run away from where they planted the TNT and start to attack the player normally. This feature would stop the illager from just damaging itself like a creeper.

  • 1
    Registered User commented
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    His would make raids more challenging, so maybe have a way to turn it off like it’s only in hard mode or the gamerule mob greifing applys.

  • 1
    Registered User commented
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    I like the idea, but I think he should get an iron sword, since most illager related stuff has iron. Pillagers blowing up villagers is awesome!

  • 1
    Registered User commented
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    This TNT destruction must be controlled by the same game-rule the creeper has. :-)

  • 1
    Registered User commented
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    This is way too destructive, especially since villagers have no way to repair the damage once it's done.

  • 1
    Registered User commented
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    Yes to the Crossbow Guard but I think there should be a cart that he goes back to that is pulled by a ravager (The bull). And he goes at normal walking speed. In Bedrock please.

  • 0
    Registered User commented
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    No thank you, I already have to clean up the ravager when my base/trading hall is raided. 

  • 1
    Registered User commented
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    Tnt

  • 1
    Registered User commented
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    This is an interesting idea, I would say implement this, but weaken the tnt a bit. The game needs a better mechanic for pillagers since they're really easy to beat. (2 high wall) .

    Be cool as well of pillagers had more little outposts or camps/different structures on the map. One of my favorite elements of the game.

  • 0
    Registered User commented
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    maybe if pillager kamakasie 

  • 1
    Registered User commented
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    Will the walls regenerate?