X

NOTICE

Are you sure you want to report this?

Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

373

TNT Pillager

under review

38 Comments

Post a new comment:

Please sign in to leave a comment.

  • 0
    truggles1 commented
    Comment actions Permalink

    They just gotta blow up what gets into their way and other illagers ways

  • 0
    notHenry34 commented
    Comment actions Permalink

    It should act like a wall breaker in Clash of Clans; it runs up to the wall and explodes, killing itself. It will damage other pillagers, so they run away from it when it is about to explode.

  • 0
    Comment actions Permalink

    I don't think it should be a kamikaze. Let him throw TNT near the house / building and run away like a coward. On the hard, it will throw TNT and run away not far, then undermine the rest of the buildings.

  • 0
    Comment actions Permalink

    Yeah good idea you have a vote.

    Another thing maybe they could also add torch pillagers who set fire to villager houses and trees and players. Also I see some complaints in the comments so you could make the explosion smaller than normal tnt.

  • 0
    Comment actions Permalink

    Yielding 9-12 XP

    Also, these torch pillagers wouldn't be very useful, since all except some savanna and snowy houses are built from unflammable materials

  • 0
    RamForJesus commented
    Comment actions Permalink

    I would prefer a pillager who used his axe to destroy wooden structures ( like fences and doors) and maybe have some pillagers carry wooden or stone pickaxes to destroy stone and other blocks. If you house a trading hall in your own base, the TNT would destroy most of your base unless you build it out of obsidian.

  • 0
    Comment actions Permalink

    I like the concept, but I'm not sure if a destructive mob that targets walls specifically is the best idea, especially when some players spend a really long time building these walls. Personally, I think this is a good opportunity to introduce the Geomancer into the base game, who, along with his Minecraft Dungeons abilities, would also have a regular Minecraft specific one. When standing in front of a barrier blocking his and the other illagers' path, he can create a sort of ethereal tunnel to the other side. All the blocks that he targets lose their physical boundaries, allowing mobs to travel through. The Geomancer could use this spell once every minute or so, and hold this gateway open for about ten seconds, after which, the blocks return to their normal states.

    The best way to combat this as a player would be to create a wall too thick for the Geomancer to get through (there would have to be a limit, otherwise they'd carve out entire mountains) or out of a "magic-y" material that is resistant to their spells. Examples of such a material would be obsidian, crying obsidian, bedrock, portal blocks, resource blocks, ancient debris and stuff along those lines.

    Have a nice day!

  • 1
    ThatJadon 26 commented
    Comment actions Permalink

    I love this idea! however, I think the game should be able to detect if there is some sort of barrier like a wall because if you have a village not protected, it would easily get griefed. It would also seem like the pillagers got the TNT because they needed to destroy the wall.