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1145

Waves

under review

68 Comments

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  • 1
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    Perhaps ocean currents could also be implemented, along with riptides.

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    Tablewatcher commented
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    The blocky slope of the coastline would ruin the waves breaking.

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    Waves should be reserved for addon packs. that feature couldn't match the them of minecraft. Also non transparent water surface textures would make the ocean a pit nicer and realistic to look at. instead of seeing the bottom from the top of a deep ocean biome. i like when i actually have an incentive to get out of my boat and swim to the bottom to search in the water instead of looking from the surface witch I find really boring and not fun. an alternative would be for water to not be so transparent when you are not in it but not fully untransparent aka realistic. a hybrid of sorts to give players the incentive to get wet and explore in the water rather than on top of it. would be fun and worth it imo. a good way to do this is to add the in water visibility effect to players outside of water but only apply it when a player is looking at water. like a texture effect overlay of the players view.

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    parron00 commented
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    This is a great addition. The Minecraft seas are quie boring on the surface and waves would be great

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    What if the waves washed up seashells or other animals like crabs that you could trade with villagers. I think this is a pretty cool idea. It would make the oceans seem more realistic instead of just looking like a static pool of water. Maybe waves could be caused by a mob. The waves also could serve as another transportation method for the player, but instead of using boats, a player could use a “surf board” to travel short distances across the waves.

    Even adding a sound of waves crashing in beach areas would be good.

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    I think a good way to give this feature purpose is making boat rides across the sea more strategic. You might be forced to take a route with shallower waters and less turbulent waves. You might only be able to use a normal boat during the day because tides get too aggressive at night. Speaking of which, new boat opportunities become open. Also building by the beach become a lot more strategic because you have to build your base to potentially go underwater during high tides at night

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    ETHAN FLOWER commented
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    This is something I've been thinking about as well. In my mind, they be able to use water blocks that are able to flow ONTOP of regular water. The waves would be tied to a line of these special water blocks that are teleporting in a specific direction/angle over the water. To keep the waves moving, the water has to flow away from the source blocks fast enough to extend to the furthest block it can before the source block line teleports again. This would be easy to impliment for one-block high waves (would mainly just be tweaking values in a water source copy), but I'm not sure how they would accomplish going any higher than that. They could possibly utilize the new feature of local water levels in caves and impliment it for waves? If they make boats able to float/row up flowing water, then it would be great. Bit of a rant, but I hope to see waves in the game.

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    BryleStyles commented
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    In addition, the possibility of generating energy or in minecraft's case: activating redstone could be the equivalent to hydroelectricity but in Minecraft.