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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 0
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    Locking certain trades behind certain villager types is a terrible idea. It completely invalidates the concept of a randomized sandbox game when there is a very specific way you have to play to get something. Maybe if those librarians had those guaranteed trades AND there was still the randomized chance of getting any trade from any villager, but the new idea is an awful idea. The chance of just getting really lucky is a great aspect of the game.

  • 0
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    I think you're close.

    For me, it seems this change is about fostering exploration. I think this accomplishes this by having to visit multiple biomes to get all the trades you want from Librarians. However, I think additional changes would help.

    1. There is a max cap on a single type of villager in any one village. This could be based on the number of dwellings a certain distance from the central bell for example. This would prevent people from breeding librarians until they get the trades they want, and build huge villages. Players would be forced to visit more villages. After all, they're called villages, not cities.

    2. Once you place a lectern and the villager rolls their first trade, breaking the lectern would not reset the villager type. This will be controversial because you would need to be careful about what workstations are placed. This, along with number one, will force players to venture out to more villages to get all the trades they want.

    3. I like that certain books are master only, but there should be some chance to get the highest tier. If you don't do this, then after the first village I visit of each type, there is no reason to visit more villages of the same type. However, if I get Efficiency III and IV at one village, I would still want to visit another village of the same type to try for an Efficiency V. This will only work if number one is implemented.

    Note: change "too expensive". I should be able to get all equipment I want. (helps endgame)

  • 0
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    As an idea to make the enchanting table more useful (and reduce the need to buy millions of books from librarians):  What if chiseled bookshelves containing enchanted books next to the enchanting table increased the odds of those enchants on items?

    So rather than needing to buy 8-10+ copies of Mending, you just have to get 1, (from treasure, fishing, librarian, etc), and then you could (perhaps with a little trial and error) make a copy into another book or enchant it onto multiple items.  (Or perhaps any enchant in the chiseled bookshelves could be selected during the enchanting process.)

    Having a "complete library of enchanting" sounds a lot more interesting and humane than having a room full of librarians in little boxes.

    With that, librarians from different biomes would not necessarily be the first choice for enchanting items, but would be useful if you needed an enchantment you couldn't find any other way.

  • 1
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    PART 1

    In a nutshell:  Personally, I could get used to it but I do have a few suggestions.

    Issue: the special books' levels
    Especially with Efficiency III (Desert) and Sharpness III (Savanna), four books need to be combined at an anvil to make a level V book.  This will make the dreaded "Too expensive!" message a much more common sight!
    Proposal:  Make the special books be offered randomly between the levels you've chosen and the maximum, i.e. make it a 33% chance for e.g. a master Savanna librarian to offer Sharpness III, IV or V.

    Issue: only one price reduction by zombifying/curing
    Being able to reduce the price of enchanted books only once brings a 60-ish emeralds book down to 40-ish emeralds which is still a lot.
    Proposal:  Continue to allow multiple price reductions but cap the price at the minimum "natural" price for a level, i.e. don't reduce the price for a level I ... V book below 5/8/11/14/17 emeralds.  Same limits for treasure enchantments would be great, i.e. Mending for as affordable as five emeralds. :)

  • 1
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    PART 2

    In a nutshell:  Personally, I could get used to it but I do have a few suggestions.

    Issue: same enchantment offered, possibly at different level or price
    This has always been a possibility but with the limited choices for enchanted books it has become much more likely.
    Proposal:  If the same book enchantment is chosen for a book a librarian offers, make it at least a higher level or a lower price, so "leveling up" the villager still feels somewhat rewarding.  Or eliminate the same enchantment altogether.

    Issue: enchantments no longer offered by librarians
    By my count, nine enchantments (Channeling, Impaling, Loyalty, Luck of the Sea, Lure, Multishot, Piercing, Quick Charge, Riptide) are no longer offered.
    Proposal:  There are seven village biomes plus two curses, and nine "discontinued" enchantments.  Coincidence?  I think not!  Replace the curse options with two of the missing nine, add one each of the remaining seven missing enchantments to all the village biomes, and make one of the curses available in each biome (i.e. Curse of Vanishing/Binding are available in multiple biomes).

  • 1
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    The thing I'm sure about is that Mending should be a Master enchantment at the very least.

    Other than that I'm not sure about the biome change. It might not solve the issue but just make it less intuitive (and Swamps can be really hard to find in post 1.18 biome generation).

    And it makes some people frustrated because repairing tools without  Mending is too expensive and eventually stops working. The problem is outdated enchantment and anvil mechanics.

  • 0
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    One thing I love about Minecraft is that it fits so many different play styles. With the proposed changes to Librarians that would change. Some people enjoy big grindy projects. And most of us can't make playing minecraft our job. To gather a big amount of materials or mine out big areas one needs properly enchanted tools.

    One argument I heard a few times from people who are not so much into grinding is that people who like it won't mind the grind. But the difference here is that there is no sense of accomplishment or satisfaction when its done.  Its a very unpleasant process and when done I am just glad its over. I don't have a proposal how to change the overall feeling when dealing with Villagers and agree that a change would be great but making it harder and more time consuming to get the enchantments I need doesn't do it for me.

    For people who play in superflat worlds or with large biomes it would be even harder to get the enchantments. Enchanting tables are not useful to enchant a bigger amount of tools.

    Tridents and crossbows can be used in fun and creative ways for example in mini games but are already rarely used. People would probably use them even less.

    Not everybody enjoys exploring or can afford a PC that loads new chunks smoothly.

    The level limit on anvils will probably be a problem.

    Not everybody enjoys early game. This would prolong it.

    I really like the suggestion to have the trades by biome optional like keep inventory.

  • 1
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    What a terrible update? Are buildings made for trade like 'Trading Hall' meaningful? Seriously, this update is the worst. If added, it wouldn't be able to handle a lot of criticism. Although there may be likes and dislikes, the numerous objections still cannot be ignored. As a proponent of a system that relies on luck, this update is not to be looked upon favorably.

  • 0
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    I can't even imagine how my world would look like if the netherite armor is a lot harder to obtain than before then now i even need to crat 4 big map just to have different villager and enchantment. this will ruin game and most of us is just playing for fun not to be sweaty hand and be tired in finding different biome and villager.

  • 0
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    I do not like this, the only decent thing that this does is make the wandering traders somewhat useful, but the villager changes? No. This is not good for people who want a more laid-back experience without having to grind for hours just to be able to not have their diamond pickaxe break. Add it as a setting for worlds next to starting map called "hard villager trades" or something. Don't make everyone have to deal with something so hard when it used to be "easy".

  • 0
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    Villagers are the one thing well-known in the game to be frustrating and tedious to work with. But the reward is reliable access to the top level books. The cost of putting 4 books together to go from sharp3 to sharp5 means fished sharp 4 or 5 books are way more valuable. I really like the idea of being able to upgrade your librarians -- how about hero of the village? While you have that, your sharp3 is now sharp5, your unbreaking 2 is now unbreaking 3, and so on.

  • 0
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    I think it's very fair that one of the fastest ways to obtain mending books, especially an infinite amount of them, requires a lot more effort and a few more steps. However, the only thing I've encountered that seems like an oversight is the high chance of duplicate book deals in the librarian trade set. To fix this, I think that apprentice, journeyman, and expert enchanted book trades should still have random enchantments. This would add more surprise to librarian trading while keeping swamp villagers the best and most reliable method to obtaining mending.

  • 0
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    Not gonna lie, a bad idea overall, why are you trying to force players into running around biomes by doing subtraction? A common opinion i found on the internet was that as the officials, to get players to explore the world, you should do ADDITION, motivate players to go find loot that’s special in a area. In the comments i read one that says

    “The main criticism is that it is too hard, but the main point of Minecraft isn’t to gear up, but rather to build and explore.”

    I am here to say that there is not an official “mai point” of minecraft, players should be able to decide what style they want to be playing in the sandbox game, instead of getting forced by the official game makers to transition to another play style.

    Thinking about the points proposed in the arguments made, they don’t really make sense as well. The change does not make librarians more interesting, obviously, and more skillful? I guess to some extent, IF transporting villagers - a boring and time-consuming process - to a players base is considered skillful. I don’t really see the skill being applied here, it would simply be a boring travel experience of finding the biome, making the breeder, and then using boat or minecart to travel back on top of nether bedrock, which, referring back to my point, is basically time-consuming and not that “skilful”.

    Anyways, I hope the DEV team takes a minute to think about this update, if it was added as an optional feature, it would still allow players to have a choice.

  • 0
    Registered User commented
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    I personally love the Librarian changes. Granted, I typically enjoy the satisfaction from having to work a little bit harder for the best items. Obviously this update is targeted at nerfing the power of Mending. On the other side of the argument, I definitely understand the people who oppose the change and prefer a more casual experience.

    If possible, a gamerule or world setting to toggle this update during world creation would be perfect. Another possibility could be changing cartographers so the player can obtain specified biome maps, similar to the ones currently used for finding ocean monuments or woodland mansions.

  • 1
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    I don't like the new villagers system, if they put it they should leave some game mode or option in the worlds that the current trading system leaves for those who don't like the new one

  • 5
    Registered User commented
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    This is a bad change for the villagers and their trades. Its already time consuming to make a trading centre, let alone having to build multiple in different biomes and then not even getting the max enchantment level. The current Trading System is fine as it is.

  • 5
    Registered User commented
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    nope

  • 1
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    I appreciate the effort in trying to balance trades but this is not the way. I believe it would spice it up for a few select groups of people. Mainly people who play in groups or on servers. However as a solo player it would be nigh impossible to get the trades this way. I have a world I play casually on since the deep dark was added and I still dont have a villager hall. Villagers are horrible to deal with. This update would be the end of casual players. I know the devs want us to explore the world, and that great. But not like this. I would rather build a mob grinder and roll the dice then travel 10,000 blocks to find looting. This increase of difficulty would also deter new players.

    I can see this being a toggle option but forcing it on everyone is so frustrating 

  • 0
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    In my opinion, we should also adjust probability of enchantment books from fishing. It should raise treasure enchantment probability from its pool. Also have likehood to be cursed for balance.

  • 5
    Registered User commented
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    I hate this idea of having to travel and nerfing the librarians.  I like to build up my villagers and then explore.  It takes so long to get around and I'm a casual player.  I hate that I have to herd villagers back from other biomes to get to my centralized village.  Don't do it.  

  • 0
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    While I get that this is meant to balance villagers, there are many players who want to have an easy time playing the game. There's a whole spectrum of play, and this change forces players toward the more intensive side. If this were to be implemented, there should be way to toggle it off, such as making it a game rule (biomeSpecificEnchantments or something) so that the people who want the challenge can take it, but the players who don't won't be forced to drag villagers all over their world for enchantments.

  • 4
    Registered User commented
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    この変更は我々プレイヤーにとっていい点と悪い点があります
    まず行商人についてですが、今まで行商人が現れたにも関わらず村に恵まれていないクラフターにとっては鬱陶しいものでしたがこの変更を加えることによってエメラルドがない人でもずっと殴られ蹴られロープを奪う対象としかみられていなかった行商人がどれだけ取引する物がゴミであっても話を聞き入れれてくれる人が多くなるからです。
    なので私は行商人の変更には賛成です
    しかし司書については反対です!
    断固拒否です!
    まず、バイオームごとに分けると言っていましたが
    それはバイオームに恵まれていない
    クラフターにとっての侮辱行為としか思えません
    我々はこのゲームが好きですがそれは成長を感じ、
    それを踏まえてゲームが面白くなっていくためです
    しかしこの変更はそうはいきません
    修繕のエンチャントは強いのは分かっています
    ですが私のようなゲームの苦手なプレイヤーにとっての救済処置なのです
    それを奪われたら僕らはゲームをプレイしずらくなってしまいます
    さらに現時点で修繕を取り引きするだけで難しいのにもっと難易度を上げる必要はないと思います
    ネザライトや鍛冶台ならレベルを上げていいと思います
    しかしそれは「壊れないネザライト」があるからこそ豚のはびこる遺跡に行き、やっとのことで取ってきた鍛治型を大好きなダイヤに掛けるわけです
    あなたたちはそれを壊せと言うのですか?
    スポーン地点が広大な砂漠に囲まれたプレイヤーならその変更はネザライトよりはるかに難しいでしょう。村人を遠く離れたあるかも分からない沼地に連れていくまで、そのプレイヤーはずっとダイヤを掘り続け、それを壊しながら進むしかありません。
    しかも沼地に連れて行ったとして、
    村人の取引レベルを上げるのはそう簡単なことではありません。その哀れなプレイヤーは行商人からエメラルドを巻き上げ続けなくてはならないのです
    そこまで追い詰めておいて難易度を上げたいのですか?
    そこまでしてプレイヤーを絶望させたいのですか?
    なので僕は今まで通り、地味で退屈な作業かもしれない、一人の司書を突き通す方法が好きです
    マイクラというゲームはいつでも、
    スキルでも運でもない、努力が大切なゲームであってほしいのです
    どうか私のこの発言を大切にしていただけないでしょうか?

  • 0
    Registered User commented
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    I like the idea of making certain enchantments harder to get, but there should be an option to turn it on or off. Either that or remove the xp cap on the anvil, or make the special enchantments all max level

  • 4
    Registered User commented
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    no

  • 0
    Registered User commented
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    I'm against libarian updates!! I don't think I can play Minecraft again

  • 4
    Registered User commented
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    To much grind 0/10

  • 5
    Registered User commented
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    Most people who ACTUALLY LIKE TO SURVIVE IN MINECRAFT know this isn’t a good change to the game.

  • 0
    Registered User commented
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    It’s simply a ridiculous idea that adds nothing to the game. Getting max level discounted librarians is not exactly slow and also gives more of a reason to use the potions in the game and get an idea of brewing. I believe this nerf does nothing but add a load of extremely tedious and frustrating work for a not even worth it reward. I also believe it gets rid of a lot of reason for building big trading halls which then limits peoples creativity to an extent which is even more being taken from the game. I seriously think these sort of changes need more thought then just take a load out and put the rest elsewhere it seems very lazy and also does nothing for balance as these tools were available to anyone anyway.

  • 0
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    I really don't like the idea of the new biome locked trades!
    Villagers are already a pain to handle even for experienced players!
    + changing villagers like that will take extra hours of hard work to get a trading hall going.
    Instead of adding biome locked trades I would want more bosses and dungeons to the game!

  • 0
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    Please do not do this. Sure it may be fine for content creators who can play 10-12 hours a day, but for someone like me and a lot of other people who can only play so many hours a day/week, this is a HUGE step back. I mean, enchanting may honestly be entirely pointless with this. Ive been on a new world for a month or so now and JUST got to the point where i have good tools with enchanements and i can start on some bigger scale mining/building. And that is with a lot of farming and grinding. Please do not make it even more difficult us casual players to get to this point in the game. PLEASE