The latest snapshot/preview includes experimental changes to the wandering trader and librarian trades, which we're introducing to rebalance the villager trade system. Here's a look at what's changed:
Librarian
Before these changes, players could get any village enchantment from any librarian. A novice librarian could sell the best enchantment in the game! For some players, this felt too random and made trading feel overpowered when compared to using the enchanting table or searching for enchanted books in structures.
With the new rules, librarians from different biomes sell different enchantments, and each village biome has one enchantment that is only sold by master librarians.
Players will have to work towards getting the best trades instead of relying on random chance. We hope this makes librarian trading more interesting and skilful, while also revealing some clues about their history of each village type through the enchantments that are sold there.
Wandering Trader
Some players felt that the Wandering Trader had unfair prices and didn't sell many useful items. We have lowered their prices, added more trades and increased the amounts available. The Wandering Trader will also now buy useful items from players, so it's possible to help them on their journey by giving them supplies even if you don't feel like buying anything.
As this is an experiment, we would really appreciate your feedback as work continues and to help us decide on the future direction for villager trades!
Post is closed for comments.
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The intended changes may have been brought forward with good intentions in mind but kind of feel antithetical of Minecraft as a sandbox game, and that the changes seem to be attempting to affect everyone just because of some notable minority of players work that way (e.g. well known SMPs with villager halls that make use of infections and raids for best prices while some players in SSP may never do that etc.)
Firstly the guaranteed Master trade book is a good idea, but only in my opinion if those books are still a random chance for other biome villages to get them as they do currently.
Secondly two of the village types don't naturally exist in game so it expects players to either by chance know of them to set them up unless Mojang is adding them in the update they want these changes in.
Like in the perspective of my world with these changes I'm perfectly set up if I want Fortune 'cus I spawned next to a Tiaga village. Meanwhile I have to travel over 5,000 blocks if I want to grab an Efficiency III book (and a camel, still not got one yet). Like it is Mojang's changes that would force me to go well out of my way to get these things which is how it feels. Forced. It doesn't feel enjoyable for merely the idea of doing some trading.
And this is before we talk about players who might play superflat etc., meaning they'd be locked out of these trades unless you add in a flag to go "Oh I'm in a superflat world so I'll change my pool of books to match all biomes"
As much as I hate the villager changes, the nerf to their enchantment power will make them worthless if I can't use them to get my stuff maxed out before it says "too expensive"
SO if you are going to require us to combine books to get the enchantments to max level, PLEASE nerf the levels it takes, and/or remove the cap for prior work penalty. I hate that anything over 40 levels is "too expensive" I'll grind out the levels just lemme do it.
Seriously do not move forward with the changes if you haven't given any thought to how expensive it will be after combining all those meh books
You're nerfing the zombification for cheaper prices? So what you're saying is gold is next to worthless now.. it's already expensive enough using like 6 golden apples per villager to get the cheaper prices. How is that not already balanced? Plus I play on console so I can't go to every single biome before the world size is too large. So help console players out if you're going to fuck us without any lube
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Sorry, but I do not like this change.
Reasons :-
• Making a village (trading hall) is already a tedious project for people like me.
• Making enchantments biome-specific will be very difficult and time-consuming for people who only plays Minecraft for a few hours after work/school.
• Beginners are forced to know more about the game online (eg - knowing to breed a villager in swamp biome to get a mending book) since the tasks are oddly specific and difficult. Which in turn makes the game experience frustrating.
• Villager transportation would be much harder and time-consuming project, which is also very boring. (eg - getting two villagers into a swamp biome, which might be 100s or 1000s of blocks away to breed and bringing them back to your base of operation)
• ‘Too Expensive!’ message on anvil for high-level enchantments be frequent because you must upgrade low-end enchanted book.
• Very tedious for people playing on mobile devices.Thank you for letting share my opinion on this topic! I hope this feedback will be taken into account.
Overall I’m not to found of these new villager changes but I do find some of its overall ideas to be not so bad. Making certain villager trades harder to get isn’t the issue it’s forcing players to explore and painfully move villagers from biomes thousands of blocks away just to get a almost maxed level book is where the problem lies. So a suggestion I will make, is to make certain books based on the book itself locked on certain trade levels. Example mending, unbreaking, protection, sharpness and fourtune, and efficiency could all be master level books that can only be obtained at a librarians master level, or books such as multishot, aqua infinity, flame, and punch could all be novice level with appropriate enchants fitting in the rest of the villager levels. I think this will make obtaining better enchants like mending and unbreaking a bit more difficult so that they can’t be obtained 10 minutes within creating a world but also dosent force players to move villagers thousands of blocks and explore their world if they choose not to and it also makes trading halls on superflats possible.
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This change is not a good one as-is, especially factoring in that disallowing maximum enchantments from villagers means that certain combinations of enchantments on gear become impossible through use of the anvil.
The fact of the matter is that the anvil and the enchanting table are simply poorly designed at this point and need updates, rather than taking villagers and nerfing them or making them into yet another tedious grind.Furthermore, if this goes through, swamp and jungle villages should absolutely be a thing. Moving villagers around is horribly tedious and unfun.
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I disagree with the change of librarian.
1.20 made me go all over the place and bloated my save data. Loading another new location for the desired transaction and dealing there sucks.
Please make it possible to shrink save data with official tools.Also, I have both bedrock and java, and I've already transferred my Microsoft account, but I still haven't received my vanilla cape.
This seems like trying to make a solution for a non-problem. If some players do not like the way villagers currently work, they do not have to participate in their trades. They are free to restrict themselves as much or as little as they desire. But to break an existing and established gameplay system just because a minority do not like it seems as foolish as forcing "parity" that takes features away from Bedrock to make it more like Java Edition (which has the smaller playerbase).
The changes to the wandering trader would be appreciated because currently they really serve no purpose past getting a few things easier. The ability to get emeralds from them is appreciated, as emeralds are hard to come by in certain gameplay situations such as Superflat or Skyblock.
Nerfing the curing is a great change, but changes done to the librarian is not good. Getting great enchantments from them is already such a tough task, these changes will make librarians useless.
I think that nerfing a cured villager's discounts is fair. However, the other changes, especially the librarian changes, just add extra steps to an already very tedious process. While it may be overpowered to set up massive halls to get enchantments, this isn't something the average player is able to do easily. For those of us who work and are busy with things other than Minecraft, moving, curing, and organizing numerous villagers is already enough of a hassle. It's already incredibly dry gameplay to transport villagers for hundreds, if not thousands, of blocks with jankey minecart mechanics. Locking vital enchantments behind certain biomes, some of which do not even have native villages, seems like a pointlessly boring step to create an illusion of difficulty and progression when in reality it will just inconvenience casual players. Pro players will still get these trades it will just take more time. These trades may seem overpowered, but to me, and to many others, these trades streamline the (mostly busy work) process of enchanting gear which allows us to focus on more interesting and entertaining aspects of the game.
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Just dont Nerf the librarian the cure nerf im happy about it as well as the wandering trader changes but i think you cant just nerf librarians like that it would make them basically useless
司書の仕様変更に反対です。現状のシステムにおいても任意のエンチャント本を獲得するためには多大な労力を要しており、ゲームバランスを著しく崩してはいません。また、今回の仕様変更に伴い、クロスボウ・弓矢・トライデントにエンチャントをつけるためのエンチャント本が司書からの交易で獲得できなくなるのはゲームの仕様変更として完全に間違っています。運営が用意しており、元々交易で獲得していたものを獲得できなくなるようにしてはいけません。
また、交易により獲得できるエンチャント本の最大レベルが2レベルにまで弱体化することは実行してはなりません。ゲームの仕様として最大レベルが5レベルと定められているのに、公式の情報なく初心者が鉄床でエンチャントを行うと「エンチャントに必要なレベルが高すぎます!」というふざけたメッセージが出現し、エンチャントができないしようとなっています。百歩譲って司書の仕様変更を行う際はこのふざけた仕様を無くす必要があります。Registered User commentedComment actions Permalink- Edited
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As a solo survival player, I like this change. The trades felt cheaty, and once you've built a trading hall, the investment in that location discouraged exploring further. However, with the growing importance of biomes, you need a way to find them. I suggest a cartographer change at the top level trade, that expands the possible maps to include locator maps to a specific biomes. Without out-of-game tools, finding certain biomes is nearly impossible. Swamps and mangroves, in particular for me. I've probably only seen two random seed maps where I ran across Mangrove Forest, since they were released. Similar rates for swamps. Such biome maps also relate to finding certain resources: Cherry Grove, Warm Ocean (corals), Bamboo Forest, Dripstone cave. Ideally, such cartographers would give maps to biomes that are rare relative to the current location.
I think villagers are good the way they are for now. I don’t think there should be any changes to the librarians. I might not even play Minecraft anymore if they follow through with this biome librarian thing.
- We need a better way to move villagers around the map whether or not the Librarian change happens. Without changing the way we move villagers around the map these changes are going to make this process seriously un-fun. This change would probably have gone over a little better if the change was not so drastic.
- I think the Wandering Trader changes are definitely going it the correct direction.
- Maybe the enchanting table should be buffed instead.
- If you have to wait for the Master tier trade on some of these books they should be the highest tier guaranteed as well.
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I'm sorry but I don't agree with you at all. Because these changes discouraged beginners at Minecraft.
And they are essential for future development of Minecraft. Here is a example.
When I was a beginner at Minecraft, I looking up online for how to make the most strong sword.
And I noticed many beginners at Minecraft have an interest in it.
After that, librarian villagers sold me enchanted books and I made the most strong sword. They were good memories.
But if the villager trade system changed, players have to go different biomes to get enchanted books.
I think it's a big burden on beginners at Minecraft. If they are discouraged due to it, they will quit Minecraft.
Beginners at Minecraft are always essential. Because they spread the pleasure of playing Minecraft and make it more popular.
So I'm sorry but I don't agree with you at all.This addresses a symptom rather than the cause.
Enchanting and the anvil is broken. It has been broken since 1.8, and things like mending have been a band aid on a lost limb.
Librarians are over used because they are the only subsystem of enchanting, that gives the player any agency.
An enchanting table costs obsidian, 5 diamonds (3 for the pick to mine the obsidian if you are unlucky with ruined portal spawns) and a cow farm for the books.
For this you get totally random enchantments, and only a subset of possible enchants (no mending or treasure ones)
Compare to one lectern and an afternoon, where you can get any enchant, permanently.
To say nothing of anvil costs and repair mechanics being so obtuse that lot's of players either bounce off it or consult external tools.
All the biome requirement does is shift one grind for another. It doesn't encourage or other alternative avenues!
Dear dev, i really love Minecraft i played it 400++ hours (it maybe not that much) i something that i love is to find a enchantment by librarian, i have almost all of enchantment at villager trading hall that i build but this update will ruin it because,
1 it hard to find biomes
2 we can't get fishing rod, crossbow, trident enchant
3 There is no swamp and jungle biomes so it WILL so hard
4 Sometime anvil will said "It's too expensive!"
for combine enchantment and it mean you can't make a perfect tool, this should be delete because some full level enchant is gone , so it mean you have to combine it with anvil
Im not that pro at Minecraft this mean it will so hard make me don't happy when play it.
And the last thing im just a normal player i can't force dev team so if it actually updated in game , i can't do anything except accept it
-HIL Lnwza007My suggestions is to keep this this rebalance but...
1. Make some way we could make a fake mini biome anywhere we want like in terraria. (Maybe it can be superflat exclusive)
Maybe something like craftable or blocks related to the biome.
Like place atleast 7x7 and 3 blocks deep mudblock to make a fake mangrove swamp. Plus grow a mangrove tree to make it work.
Or
We can try to recreate the jungle biome by planting 1 large jungle tree surrounded by more than 5 normal jungle tree.
(Just make it superflat exclusive its too op.)
2. No too expensive in anvil.
3. Improve the game performance in mobile.
4. More sellable items to wandering trader.I would like to see this changes in the main game.
But why not just remove the stacking cures? Why not just make the more valuable enchants more expensive than others and have it be set? For example: Mending for a stack of emeralds that only goes down a little when cured? No problem. I think making players waste so much time into going thousands and thousands of blocks along with moving villagers there is a little too much, and then it's not even max level guaranteed enchants. On top of that anvils and enchantment tables suck. As if it's not time consuming enough to get the specific books you want among all others you can get. I can recall many times where i spent hours just breaking and placing lecterns just to get 3 or 4 specific books i want. And now it will be 10 times worse, not to mention you aren't even guaranteed all 4 book types.. There are way better ways to nerf villagers, one example being at the beginning of my post. A nerf shouldn't make something insufferable to even think about, just make it a little less overpowered, which i'm not saying it is not, but this is not the way to fix it.
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I personally enjoy the added difficulty. However, I see a lot of feedback in the comment section of Xisuma's video currently titled "Minecraft 1.20.2 Snapshot 23W31A - The Villager Update?" that some people do not want to see this change, therefore I think this new feature should be left configurable for everyone to decide whether they want this or not.
I, as an experienced Minecraft Java Edition player, dislike the fact that you are able to get one infected Villager, cure it and spam the Lectern until it decides to sell you a Mending book for 1 Emerald + 1 Book. I usually have a chest filled with Mending books within 300 in-game days, which is way too fast for an enchantment so extremely powerful, therefore this new added difficulty is an amazing change to me.
Another discussion I would like to bring up is that repairing items has never been much of an option to me, as each repair makes it more and more expensive to mend an item to the point where it becomes "Too Expensive!" to repair any more, making that item doomed for destruction. I feel like the repair cap should be removed or each repair shouldn't cost more and more (instead it should have a set cost), making it more convenient for a player to repair their beloved items using the required materials.,
Can we update the master fisherman so that it gives a bucket of tropical fish or bucket of pufferfish, replacing the dead versions of each. Seems silly that a master would trade in the dead versions which are so easy to acquire with regular fishing. Doesn't encourage player to make that final upgrade. Further, the live versions have more uses, especially with axolotls. This might replace the wandering traders equivalent trade. Having fisherman specialize in specific types of tropical fish (ideally color variations of the same species, IMO) could add reason to train multiple master fisherman.
I think the new villager system is a better system then the old one encouraging exploration to other biomes but I think that you should be able to get full maxed out enchants for unbreaking, efficiency, protection, and sharpness because the anvil system will just make it impossible to enchant your gear because of it being to expensive I think it would be better to either remove the anvil too expensive thing or make it where you get max level enchant books. Also since you can no longer get crossbow, tridents, and fishing rod enchants through villagers there can maybe a rare chance for a wandering traders to trade those enchants it would only trade you it once and would be more expensive but I think it would make wandering traders better.
I think the outcry is warranted… but I have an alternative view, one that supports a more robust commerce system between players.
So, suppose for a moment, we have a swamp, and suppose we are on multiplayer. Why isn’t it that now you can within a margin of error, predict your trades, which means, if you were to wall off and fortify the swamp, you would be the sole production of mending villagers within the region. Competition would then have to find their own swamp and capitalize, but done right the logistics could be harder. So that’s the social commerce view. But also consider that by forcing you to explore more, Minecraft has added more gameplay elements, I personally find it so boring when people just get 2 villagers and spend hours in their trading hall with farms set up and they come out with 20 and full enchantments. It’s diverse gameplay. That is all.I feel like the Villager system is already alright as it is. If people think the villager trading system which exists right now is to overpowered, add a feature where you could either enable it or disable it. I would not want to see villagers become nerfed this hard as already using villagers is annoying. They are hard to transport and adding a feature where you need to be in different biomes for different enchantment books just ruins most of the fun.
Please, I beg you, don't do this. Many of us have jobs and family and have just a couple hours a week to play minecraft. Librarian trades as they are now are already time consuming. Updates are meant to make the game more fun and this change only make this more stressful and annoying and it really makes me wonder if I want to keep playing or just not update mi game anymore. Please, I'm begging you, don't do this.
I support this change fully. It’s lacking in a few aspects, but is overall a significant improvement to players game experience. After all, the early game is often where the player sets down the roots of future ideas.
I really feel like there should still be some way to obtain a mending villager in any biome, but it should be more difficult than getting to a swamp. Offering players an option to keep things relatively the same but quite a bit slower wouldn’t hurt, but telling them to go out of their way and do something else can however be quite frustrating for those who rely on such systems to get set up.
My opinion, as has been for a while now, is that zombie villagers should have a chance to come from any biome.
Make the odds slim and i think it’d be fair for all players. Those who dislike/cannot travel far due to limitations of their world or playstyle will not be so harshly restricted because of it.
This is definitely not the way to go. Changing it to villagers give lower level enchants is just petty, and making it so you need to go all around the world for librarians? Absolutely crazy. Not everyone who plays Minecraft has hours and hours to go looking everywhere, nor do we all want to explore the whole world for that. Some people lack the time, others are just not fond of being forced to explore and move around constantly. This is a sandbox game and everyone should be able to play to their likings, and I fear this is far too extreme. Setting up a villager trading hall is already extremely difficult for most players, apart from the few and loud YouTubers and influencers who's life only consists of playing the game. Overall not a good change in my opinion, and definitely not one that should be made. If I were to change the way this works, I would add a way to transports villagers way easier, and remove the anvil EXP limit since now we have to combine a lot of things, plus the anvil has been broken since forever ago. No hate against the developers, just giving my feedback. Hope everyone reading this is doing well.
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I LOVE the goal behind this change for villagers, that is if I’m seeing it correctly which is to bring the enchanting table back into focus! However, I don’t like how the villagers would be determined by the biome they are found in because they are very difficult to move already. And if you made it easier for them to move, I would be more open to it, but I don’t like how the list of enchantments would be shortened. I think that you can still achieve the goal of making the enchanting table more popular by simply designating a certain list of books for the table and a certain list for villagers and/or a list for both. That would seem like the biggest change with relatively minimal criticism and minimal effort. Regardless, If you still went with the snapshot change, perhaps for players like me you could throw in the options menu a setting to keep it as is or to go with the change? Either way, I will still be playing!
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