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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • Official comment
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    Thank you to everyone who has sent in their suggestions and feedback regarding the experimental trade change!  We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We still need your feedback to help us improve and decide, so please continue to let us know what you think of the new trades, what you like and dislike, and what suggestions you have in this thread!

  • 1648
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    This is a bad change for the villagers and their trades. Return everything as it was.

  • 1398
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    I'm not sure how I feel about this change BUT in superflat minecraft how do you guys expect us to get the books? We have a entire smp on superflat and need the nerf not to happen in superflat thanks and take this into serious discussion because this is a serious thing your gonna do

  • 1167
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    This is making village trades extremely hard for newish players. And for experienced ones it's not making it more fun... it's making it tedious. 

     

  • 1110
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    Not a huge fan of the experimental villager changes. Dealing with them is difficult enough, and spreading the books out depending on which biome they’re in sounds like a pain.

  • 903
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    i HATE this change...
    this will kill so many servers with lag.
    this change will make old and new player not wanting to play this game....  

  • 822
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    I don't think biomes are the way to make this better, too tedious

  • 660
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    i hate it it makes smps so much harder

  • 589
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    Hate it. Just makes the game Tedious for no reason.

    Also discovering biomes would be forceful.

     

  • 588
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    Not a great change for villager trades. I understand what you are trying to do, but this makes the game less fun to play. That is something I personally do NOT want. 

  • 516
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    Now make moving villagers easier

  • 513
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    DONT RUIN VILLAGERS THIS WILL JUST MAKE MENDING MORE TEDIOUS

  • 505
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    Keep villager trades the way they are, biome specific trades is a pretty bad idea given the fact that you might have to travel thousands of blocks to just get your mending trade. Not ideal.

  • 357
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    Hate the librarian changes I'm afraid.  I'm all for new challenges and ideas being brought into the game, it helps keep things alive.  But setting up villager trading hall is already one of the biggest and most labour-intensive things you can do in the game (when you factor in the time you build the breeder, move villagers to where you need them, then sort through them all to get their trades set up, never mind if you are making a build around it to look nice, need to sort out what sort of source you are using for emeralds (other trades with attached farms and/or pillager raid farm) and considering adding the zombie mechanics to bring prices down), without making it even more labour intensive.

    I may be wrong, others might disagree and like this mechanic.  But if it must be brought into play, can we at least keep it only as an option that is off by default in the live version so that those who want the extra challenge can do so without it causing bigger impact to the rest?

  • 356
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    This is just going to add way too much grind to the game.  It would be enough to make me stop playing entirely!  

  • 349
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    For the first time in 10 years of playing, I thought it was a disgusting spec change.

    The curiosity to go exploring is not created by this change.
    "You have to go on an adventure".
    It turns into a very boring task.

    After the middle of the game, you have to go thousands of blocks away to enchant equipment, one of the basic elements of adventure.
    To find a biome that you don't know where it is....

    This is not an adventure, it is an errand.
    If I lose my equipment, do I have to do it all over again?
    It's just a hassle.

    This change in specifications
    Beginners will find it difficult.
    Experienced people will be bored.

    We should think of other ways.

  • 348
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    Please stop removing sand from the box. If people want to explore, they will. 

    If people don't like the trades, they don't have to use them. Those who think this adds balance would be better served with server configuration options. This allows more play types to continue as they like without the sand taken out from under them in favor of another play style.

  • 314
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    I don't think the librarian changes are a good idea. It makes it unnecessarily hard to get good enchants (especially mending)

    If you're set on adding this, at least make it be a toggle-able feature.

  • 307
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    These are great ideas!!!

  • 304
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    This makes villager trading even more tedious than it already was. Not the kind of changes to librarians I was hoping for.

  • 299
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    I think the villager curing fix is a great change but I do not like the fact that you have to go to different biomes of villages to get certain enchantment books. Getting netherite armor is already hard enough. Maybe make only one enchantment biome specific? 

  • 285
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    Personally, I feel that this change is a pain. I don't like the idea of having to check some forum just to find which villager sells mending or protection. Villagers were already a pain to deal with, this change will just make the game tedious and overall more time wasted. If villagers are to overpowered, then I would rather it concern prices and zombie conversion, rather than the trades themselves.

  • 277
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    Are trading halls not a thing that the developers think are legit at this point? I think making Librarians follow a set of rules that make it more difficult to setup robust trading halls seems like a pretty bad overall nerf unless there's ways to either fake biomes or move villagers easily since they're notoriously difficult to move even with carts and boats. Would love to bait villagers like regular friendly mobs.

  • 272
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    This is a very positive change as it makes mending a lot fairer overall

    Though i would prefer if there was also a slight nerf to the armorer's inventory as well

  • 265
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    Please stop trying to "balance" the game by just making things that are already fairly tedious even more so. (such as requiring smithing upgrade templates for netherite armor even though its already a pain for most players to get.)

  • 263
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    Hey, it's kind of weird that you can get Power 5 from a villager, but getting Unbreaking 3 from them seems impossible. What's up with that? Furthermore, it is expected that the special enchantment should be available at its maximum level, as having it at a lower level renders it rather useless.

  • 254
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    Please don’t make this an actual feature. In my opinion it would be one of the worst changes in the game.

  • 251
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    i hate this change, it makes villager trading so much more tedious and it’s already annoying enough to transport villagers and cycle through there trades for hours, and now it’s making it even harder

  • 246
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    My first take on this is that this is forcing all player types, and there are very different play styles among the community, to play in a way that forces exploration over how they would prefer to play the game. Bottom line is that some people feel the biomes are too big now....way harder and longer to travel now until one has Elytra even with using a nether hub. There are also players who like to find an area and "stay put". As a sandbox game...this should be respected (for lack of a better way of saying it) rather than imposing play style because another part of the community feel something is too easy. Also...Not ALL players want to partake in Raids which seems to be a reason behind these villager trade changes also. The raid farms that exist are far more overpowered than villager trading with librarians imho.
       Curretnly, no one is forced to take the easy route as is being brought up as an "issue". Those players that feel it is too easy can simply choose not to do so. Whereas this change forces a style of play onto players in order to get enchantments with no choice.  
    More to come I am sure as I think this through more. 

  • 246
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    This will only push players into using ChuckBase more.