TimeGodly
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Mending is very usefull enchantment to have, that allows our tools and armor to last forever, since it allows them to be repaired with xp points. But, Mending has now become extremely common, makin...
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Ancient Cities are probably one of the most dangerous places to be in Minecraft, and probably anyone who plays Hardcore will think twice before enetirng one. Other dangerous places, however, are al...
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In Minecraft, anything can be torn down by mobs or players, especially in anarchy servers, but, what if we wanted to make a structure that is harder to destroy by design. We have obsidian and nethe...
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In the latest snapshot, the Warden has received a new ranged attacks, and while performing it, it opens its ribcage. I think that, if we manage to hit him right in the ribcage while it's open, we s...
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The Sculk is AMAZING, and it's mechanics are really good...but, I think that there are some inconsistencies, so, here I have some suggestions! Sculk connections If we place wool on a Sculk block, S...
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The brewing system is great, but it's not very elaborate, so, here I have an idea for a potential revision and change of it. Awkward potion Their system will not change, remaining the same. Mundane...
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Silver is white-ish metal, reactive to magic and found in the Nether Nether Silver ore Found in blobs between y 40 and y 60, when broken, drops Silver Nuggets (affected by Fortune), or can be broke...
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The Protection enchantments work by adding per each level 1 or 2 EPF, and 1 EPF is equal to 4% reduction, with a cap on 20 EPF, which is equal to 80% Maybe, we should be able to display them on our...
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Enchanting is fun, but it's a bit weird, so here I have some ideas. I already posted another suggestion for the Enchanting system, check it out: https://feedback.minecraft.net/hc/en-us/community/po...
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Minecraft calculates a world difficulty based on the difficulty and the local difficulty, but it does it in a really weird way, and also some thing can be improved Local difficulty It ranges from 0...